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1.
A fast, high-resolution, automatic, non-contact 3D surface geometry measuring system using a photogrammetric optoelectronic technique based on lateral-photoeffect diode detectors has been developed. Designed for the acquisition of surface geometries such as machined surfaces, biological surfaces, and deformed parts, the system can be used in design, manufacturing, inspection, and range finding. A laser beam is focused and scanned onto the surface of the object to be measured. Two cameras in stereo positions capture the reflected light from the surface at 10 kHz. Photogrammetric triangulation quickly transforms the pair of 2D signals created by the camera detectors into 3D coordinates of the light spot. Because only one small spot on the object is illuminated at a time, the stereo correspondence problem is solved in real time. The resolution is determined by a 12-bit A/D converter and can be improved up to 25 60025 600 by oversampling. The irregular 3D data can be regularized for use with image-based algorithms. Received: 8 October 1996 / Accepted: 3 February 1997  相似文献   

2.
In this paper a new technique is introduced for automatically building recognisable, moving 3D models of individual people. A set of multiview colour images of a person is captured from the front, sides and back by one or more cameras. Model-based reconstruction of shape from silhouettes is used to transform a standard 3D generic humanoid model to approximate a person's shape and anatomical structure. Realistic appearance is achieved by colour texture mapping from the multiview images. The results show the reconstruction of a realistic 3D facsimile of the person suitable for animation in a virtual world. The system is inexpensive and is reliable for large variations in shape, size and clothing. This is the first approach to achieve realistic model capture for clothed people and automatic reconstruction of animated models. A commercial system based on this approach has recently been used to capture thousands of models of the general public.  相似文献   

3.
Creating and retargetting motion by the musculoskeletal human body model   总被引:1,自引:1,他引:0  
Recently, optimization has been used in various ways to interpolate or retarget human body motions obtained by motion-capturing systems. However, in such cases, the inner structure of a human body has rarely been taken into account, and hence there have been difficulties in simulating physiological effects such as fatigue or injuries. In this paper, we propose a method to create/retarget human body motions using a musculoskeletal human body model. Using our method, it is possible to create dynamically and physiologically feasible motions. Since a muscle model based on Hill's model is included in our system, it is also possible to retarget the original motion by changing muscular parameters. For example, using the muscle fatigue model, a motion where a human body gradually gets tired can be simulated. By increasing the maximal force exertable by the muscles, or decreasing it to zero, training or displacement effects of muscles can also be simulated. Our method can be used for biomechanically correct inverse kinematics, interpolation of motions, and physiological retargetting of the human body motion.  相似文献   

4.
人体运动捕捉及运动控制的研究   总被引:7,自引:0,他引:7  
在论述了几种方式的人体运动捕捉的基础上,介绍了光学运动捕捉的关键技术,包括摄像机标定、标记点跟踪和三维重建技术。无标记点的运动捕捉是新兴的技术,它将捕获的图像进行分割并分析,然后用多种约束算法进行三维重建。基于运动捕捉的人体运动控制相关文献很少,文中列举了现有各种应用运动捕捉数据的方式,包括基于关键帧、运动学和物理模型等的应用。论文对运动捕捉及运动控制技术进行了总结,可为此领域的研究提供有用的信息。  相似文献   

5.
An imitation of human motion has been used as a promising technique for the development of a robot. Some techniques such as motion capture systems and data-gloves are used for analyzing human motion. However, since those methods involve (a) environmental restrictions such as the preparation of two or more cameras and the strict control of brightness, and (b) physical restrictions such as the wearing of markers and/or data-gloves, they are far removed from a method for recognizing human motion in a natural condition. In this article, we propose a method that makes a 3-dimensional CG (3DCG) by transforming a feature vector of human posture on a thermal image into a 3DCG model. The 3DCG models for use as training data are made with manual model fitting. Then human models synthesized by our method are geometrically evaluated in CG space. The average error in position is about 10 cm. Such a relatively small error might be acceptable in some cases e.g., 3DCG animation generation and the imitation of human motion by a robot. Our method has neither physical nor environmental restrictions. The rotation-angles at each joint obtained by our method can be used for an imitation of human posture by a robot.  相似文献   

6.
We present a new approach to the tracking of very non-rigid patterns of motion, such as water flowing down a stream. The algorithm is based on a “disturbance map”, which is obtained by linearly subtracting the temporal average of the previous frames from the new frame. Every local motion creates a disturbance having the form of a wave, with a “head” at the present position of the motion and a historical “tail” that indicates the previous locations of that motion. These disturbances serve as loci of attraction for “tracking particles” that are scattered throughout the image. The algorithm is very fast and can be performed in real time. We provide excellent tracking results on various complex sequences, using both stabilized and moving cameras, showing a busy ant column, waterfalls, rapids and flowing streams, shoppers in a mall, and cars in a traffic intersection. Received: 24 June 1997 / Accepted: 30 July 1998  相似文献   

7.
Machine vision system for curved surface inspection   总被引:2,自引:0,他引:2  
This application-oriented paper discusses a non-contact 3D range data measurement system to improve the performance of the existing 2D herring roe grading system. The existing system uses a single CCD camera with unstructured halogen lighting to acquire and analyze the shape of the 2D shape of the herring roe for size and deformity grading. Our system will act as an additional system module, which can be integrated into the existing 2D grading system, providing the additional third dimension to detect deformities in the herring roe, which were not detected in the 2D analysis. Furthermore, the additional surface depth data will increase the accuracy of the weight information used in the existing grading system. In the proposed system, multiple laser light stripes are projected into the herring roe and the single B/W CCD camera records the image of the scene. The distortion in the projected line pattern is due to the surface curvature and orientation. Utilizing the linear relation between the projected line distortion and surface depth, the range data was recovered from a single camera image. The measurement technique is described and the depth information is obtained through four steps: (1) image capture, (2) stripe extraction, (3) stripe coding, (4) triangulation, and system calibration. Then, this depth information can be converted into the curvature and orientation of the shape for deformity inspection, and also used for the weight estimation. Preliminary results are included to show the feasibility and performance of our measurement technique. The accuracy and reliability of the computerized herring roe grading system can be greatly improved by integrating this system into existing system in the future.  相似文献   

8.
This paper introduces a new method for the coordination of human motion based on planning and AI techniques. Motions are considered as black boxes that are activated according to preconditions and produce postconditions in a hybrid, continuous and discrete world. Each part of the body is an autonomous entity that cooperates with the others as determined by global criteria, such as occupation rate and distance to a goal (common to all the entities). With this technique, we can easily specify and solve the motion coordination problem of a juggler that juggles with a dynamic number of balls in real time.  相似文献   

9.
《Real》1997,3(6):415-432
Real-time motion capture plays a very important role in various applications, such as 3D interface for virtual reality systems, digital puppetry, and real-time character animation. In this paper we challenge the problem of estimating and recognizing the motion of articulated objects using theoptical motion capturetechnique. In addition, we present an effective method to control the articulated human figure in realtime.The heart of this problem is the estimation of 3D motion and posture of an articulated, volumetric object using feature points from a sequence of multiple perspective views. Under some moderate assumptions such as smooth motion and known initial posture, we develop a model-based technique for the recovery of the 3D location and motion of a rigid object using a variation of Kalman filter. The posture of the 3D volumatric model is updated by the 2D image flow of the feature points for all views. Two novel concepts – the hierarchical Kalman filter (KHF) and the adaptive hierarchical structure (AHS) incorporating the kinematic properties of the articulated object – are proposed to extend our formulation for the rigid object to the articulated one. Our formulation also allows us to avoid two classic problems in 3D tracking: the multi-view correspondence problem, and the occlusion problem. By adding more cameras and placing them appropriately, our approach can deal with the motion of the object in a very wide area. Furthermore, multiple objects can be handled by managing multiple AHSs and processing multiple HKFs.We show the validity of our approach using the synthetic data acquired simultaneously from the multiple virtual camera in a virtual environment (VE) and real data derived from a moving light display with walking motion. The results confirm that the model-based algorithm works well on the tracking of multiple rigid objects.  相似文献   

10.
A model-based approach to reconstruction of 3D human arm motion from a monocular image sequence taken under orthographic projection is presented. The reconstruction is divided into two stages. First, a 2D shape model is used to track the arm silhouettes and second-order curves are used to model the arm based on an iteratively reweighted least square method. As a result, 2D stick figures are extracted. In the second stage, the stick figures are backprojected into the scene. 3D postures are reconstructed using the constraints of a 3D kinematic model of the human arm. The motion of the arm is then derived as a transition between the arm postures. Applications of these results are foreseen in the analysis of human motion patterns. Received: 26 January 1996 / Accepted: 17 July 1997  相似文献   

11.
提供了一个无标记点的身体与面部运动同步捕获的方法.利用经过时间同步和空间标定的长焦彩色相机和Kinect相机来进行同步捕获.利用在环境中加入闪光来进行时间同步,使用张氏标定法进行空间标定,从而组成一组时间同步且空间对齐的混合相机(hybrid camera).然后利用Kinect fusion扫描用户的人体模型并嵌入骨骼.最后利用时间和空间都对齐好的两个相机来进行同步采集.首先从深度图像中得到人脸的平移参考值,然后在平移参考值的帮助下根据彩色图像的2D特征点重建人脸.随后,把彩色图像中得到的头部姿态传递给身体捕获结果.结果对比实验和用户调研实验均表明所提出的运动捕获的结果要好于单个的运动捕获结果.  相似文献   

12.
Computing systems are essential resources for both the business and public sectors. With the increasing interdependence of integrated electronic commerce and business applications within the global computing environment, performance and reliability are of great concern. Poor performance can mean lost cooperation, opportunity, and revenue. This paper describes performance challenges that these applications face over the short and long term. We present an analytic technique that can predict the performance of an e-commerce application over a given deployment period. This technique can be used to deduce performance stress testing vectors over this period and for design and capacity planning exercises. A Web-based shopping server case study is used as an example. Published online: 22 August 2001  相似文献   

13.
Current vision-based human body motion capture methods always use passive markers that are attached to key locations on the human body. However, such systems may confront subjects with cumbersome markers, making it difficult to convert the marker data into kinematic motion. In this paper, we propose a new algorithm for markerless computer vision-based human body motion capture. We compute volume data (voxels) representation from the images using the method of SFS (shape from silhouettes), and consider the volume data as a MRF (Markov random field). Then we match a predefined human body model with pose parameters to the volume data, and the calculation of this matching is transformed into energy function minimization. We convert the problem of energy function construction into a 3D graph construction, and get the minimal energy by the max-flow theory. Finally, we recover the human pose by Powell algorithm.  相似文献   

14.
Wearable Visual Robots   总被引:3,自引:0,他引:3  
Research work reported in the literature in wearable visual computing has used exclusively static (or non-active) cameras, making the imagery and image measurements dependent on the wearer’s posture and motions. It is assumed that the camera is pointing in a good direction to view relevant parts of the scene at best by virtue of being mounted on the wearer’s head, or at worst wholly by chance. Even when pointing in roughly the correct direction, any visual processing relying on feature correspondence from a passive camera is made more difficult by the large, uncontrolled inter-image movements which occur when the wearer moves, or even breathes. This paper presents a wearable active visual sensor which is able to achieve a level of decoupling of camera movement from the wearer’s posture and motions by a combination of inertial and visual sensor feedback and active control. The issues of sensor placement, robot kinematics and their relation to wearability are discussed. The performance of the prototype robot is evaluated for some essential visual tasks. The paper also discusses potential applications for this kind of wearable robot.  相似文献   

15.
This paper proposes a new hand posture identification system which applies genetic algorithm to develop an efficient 3D hand-model-fitting method. The 3D hand-model-fitting method consists of (1) finding the closed-form inverse kinematics solution, (2) defining the alignment measure function for the wrist-fitting process, and (3) applying genetic algorithm to develop the dynamic hand posture identification process. In contrast to the conventional computationally intensive hand-model-fitting methods, we develop an off-line training process to find the closed-form inverse kinematics solution functions, and a fast model-based hand posture identification process. In the experiments, we will illustrate that our hand posture identification system is very effective. Received: 10 April 1997 / Accepted: 18 June 1998  相似文献   

16.
Autonomous robots performing cooperative tasks need to know the relative pose of the other robots in the fleet. Deducing these poses might be performed through structure from motion methods in the applications where there are no landmarks or GPS, for instance, in non-explored indoor environments. Structure from motion is a technique that deduces the pose of cameras only given only the 2D images. This technique relies on a first step that obtains a correspondence between salient points of images. For this reason, the weakness of this method is that poses cannot be estimated if a proper correspondence is not obtained due to low quality of the images or images that do not share enough salient points. We propose, for the first time, an interactive structure-from-motion method to deduce the pose of 2D cameras. Autonomous robots with embedded cameras have to stop when they cannot deduce their position because the structure-from-motion method fails. In these cases, a human interacts by simply mapping a pair of points in the robots’ images. Performing this action the human imposes the correct correspondence between them. Then, the interactive structure from motion is capable of deducing the robots’ lost positions and the fleet of robots can continue their high level task. From the practical point of view, the interactive method allows the whole system to achieve more complex tasks in more complex environments since the human interaction can be seen as a recovering or a reset process.  相似文献   

17.
We present an autonomous mobile robot navigation system using stereo fish-eye lenses for navigation in an indoor structured environment and for generating a model of the imaged scene. The system estimates the three-dimensional (3D) position of significant features in the scene, and by estimating its relative position to the features, navigates through narrow passages and makes turns at corridor ends. Fish-eye lenses are used to provide a large field of view, which images objects close to the robot and helps in making smooth transitions in the direction of motion. Calibration is performed for the lens-camera setup and the distortion is corrected to obtain accurate quantitative measurements. A vision-based algorithm that uses the vanishing points of extracted segments from a scene in a few 3D orientations provides an accurate estimate of the robot orientation. This is used, in addition to 3D recovery via stereo correspondence, to maintain the robot motion in a purely translational path, as well as to remove the effects of any drifts from this path from each acquired image. Horizontal segments are used as a qualitative estimate of change in the motion direction and correspondence of vertical segment provides precise 3D information about objects close to the robot. Assuming detected linear edges in the scene as boundaries of planar surfaces, the 3D model of the scene is generated. The robot system is implemented and tested in a structured environment at our research center. Results from the robot navigation in real environments are presented and discussed. Received: 25 September 1996 / Accepted: 20 October 1996  相似文献   

18.
In this paper, we address the analysis of 3D shape and shape change in non-rigid biological objects imaged via a stereo light microscope. We propose an integrated approach for the reconstruction of 3D structure and the motion analysis for images in which only a few informative features are available. The key components of this framework are: 1) image registration using a correlation-based approach, 2) region-of-interest extraction using motion-based segmentation, and 3) stereo and motion analysis using a cooperative spatial and temporal matching process. We describe these three stages of processing and illustrate the efficacy of the proposed approach using real images of a live frog's ventricle. The reconstructed dynamic 3D structure of the ventricle is demonstrated in our experimental results, and it agrees qualitatively with the observed images of the ventricle.  相似文献   

19.
Layered animation of captured data   总被引:4,自引:0,他引:4  
normal volume of a triangle to convert individual triangles to a volumetric representation. A layered model is constructed to animate the reconstructed high-resolution surface. The model consists of 3 layers: a skeleton for animation from key-frame or motion capture; a low-resolution control model for real-time mesh deformation; and a high-resolution model to represent the captured surface detail. Initially the skeleton model is manually placed inside the low-resolution control model and high-resolution scanned data. Automatic techniques are introduced to map both the control model and captured data into a single layered model. The high-resolution captured data is mapped onto the low-resolution control model using the normal volume. The resulting model enables efficient, seamless animation by manipulation of the skeleton while maintaining the captured high-resolution surface detail. The animation of high-resolution captured data based on a low-resolution generic model of the object opens up the possibility of rapid capture and animation of new objects based on libraries of generic models. Published online: 2 October 2001  相似文献   

20.
Abstract. The use of hand gestures provides an attractive means of interacting naturally with a computer-generated display. Using one or more video cameras, the hand movements can potentially be interpreted as meaningful gestures. One key problem in building such an interface without a restricted setup is the ability to localize and track the human arm robustly in video sequences. This paper proposes a multiple-cue localization scheme combined with a tracking framework to reliably track the dynamics of the human arm in unconstrained environments. The localization scheme integrates the multiple cues of motion, shape, and color for locating a set of key image features. Using constraint fusion, these features are tracked by a modified extended Kalman filter that exploits the articulated structure of the human arm. Moreover, an interaction scheme between tracking and localization is used for improving the estimation process while reducing the computational requirements. The performance of the localization/tracking framework is validated with the help of extensive experiments and simulations. These experiments include tracking with calibrated stereo camera and uncalibrated broadcast video. Received: 19 January 2001 / Accepted: 27 December 2001 Correspondence to: R. Sharma  相似文献   

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