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1.
基于IP组播的分布式数字视频监控系统   总被引:6,自引:0,他引:6  
徐进 《计算机工程》2003,29(11):134-136
提出并实现了一种先进的基于IP组播的分布式数字视频监控系统。该系统采用IP组播技术实现监控视频的多点传输,可以大大节省网络带宽资源,提高数据传送的效率。同时,该系统引入专门的视频调配服务器来有效地控制和调配监控视频的接入和访问服务,保证网络不至于因视频接入的无限制增加而造成整个网络拥塞的发生,确保了整个系统运行的安全可靠。该系统另外一个显著的特点是在其网络客户端采用了微软公司的DirectShow技术来实现MPEG—l视频流的解码回放。  相似文献   

2.
介绍了IPv6组播技术特点及原理,并根据下一代网络的特点,给出了在下一代网络中部署IPv6组播服务的设计思路,利用IPv6组播技术和流媒体技术构建了一个基于IPv6的视频组播系统,经测试组播视频流畅,实现了视频的IPv6组播应用。  相似文献   

3.
周承芳  汪志兵  唐昆  金鑫 《计算机工程》2005,31(22):223-225
设计并实现了一个基于IP Multicast技术的远程数字音视频监控系统,提出了分布式音视频接入和共享的传输方案,能够有效地节省网络带宽。该系统另一个特点是考虑到有的网络路由器不支持组播或者没有打开组播功能等因素,设计了“自适应切换单播通道和组播通道”的解决方案;并针对视频、音频语音和控制数据的不同传输特点,对其所采用的传输技术作了探讨,给出了工作模块的实现方法。  相似文献   

4.
文章对目前网络中IP 组播流媒体存在组播孤岛和不同接入带宽用户群组播数据不能共享等问题,提出了一种新的流媒体融合组播覆盖网络,研究通过P2P 互联不同IP 组播区,实现组播数据共享。每一个IP 组播区内有一个IP 组播源(IP-SM)和一到多个P2P 组播源(P2P-SM),所有的IP-SM 和P2P-SM 组成一个融合组播树,将不同的IP 组播区互联。IP 组播区内采用网络层组播技术,组播区之间采用应用层组播技术,实现不同组播模式的融合,使流媒体系统具有扩展性和网络适应能力。  相似文献   

5.
组播视频会议环境下的H.323接入网关的设计与实现   总被引:1,自引:0,他引:1  
H.323[1]会议系统是基于单播的视频会议系统,多点会议通过多点控制单元(MultipointControlUnit,MCU[1])来进行。IP网络上另一类会议系统是基于组播(Multicast)的视频会议系统,通过组播机制实现多点通信。该文提出的H.323终端接入网关MCU-M(MultipointControlUnitforMulticast)使组播视频会议环境支持基于H.323协议的呼叫接入,实现了这两类系统之间的互通,极大地扩展了组播视频会议环境的用户群。H.323终端接入网关原型还可以被进一步扩展为通用的信息互通平台,用来连接各种不同的多媒体终端。  相似文献   

6.
多媒体会议系统集成框架的研究和实现   总被引:1,自引:0,他引:1       下载免费PDF全文
李律松  李静 《计算机工程》2006,32(21):206-208,211
为了解决各种异构多媒体会议系统之间难以互通的问题,结合基于应用层组播技术与代理机制设计和实现了能够让各个异构多媒体会议系统相互协同的集成框架。应用代理机制把各个异构系统封装成可以相互通信的协同群组,在Internet物理拓扑基础上部署一个连接各个协同群组的称为覆盖网的虚拟拓扑结构,以此为基础设施在各协同组之间构建数据组播树,实现数据的高效分发,提供各种协同服务和异构接入服务把各种异构系统封装成相互可以通信的协同工作群组。  相似文献   

7.
组播是一种多机通信系统中可支持多种聚合通信服务的重要操作。与基于单播和路径的方法相比,基于树的组播通常具有较高的效率。针对高阶胖树源路由网络,提出了一种新型实现方法—DMFTAR。该方法将组播功能实现分为组播服务层、组播路由层和组播转分层等3个层次,其特点是基于分布式组播转发表和异步数据复制实现组播操作。理论分析表明,与传统的基于多头微片虫蚀异步数据复制实现方法相比,DMFTAR方法通信开销低且扩展性好。  相似文献   

8.
随着通信网络向宽带、融合IP化发展,带动IPTV应用迅猛发展。基于现有网络融合的IPTV组播技术,分析固网在应用层、宽带接入服务器(BRAS)和数字用户线路接入复用器(DSLAM)组播方式和移动组播技术实现IPTV组播差异。指出IPv6组播技术成为Internet组通信的一种高效解决方案,是下一代网络应用的重要支撑技术,为实现IPTV提供了更广的应用前景。  相似文献   

9.
为了克服IP组播模型的开放性,使得在现有互联网条件下能够为组播管理者提供用户对频道的访问控制,在原有安全组播模型的基础上,提出了一种基于IPv6网络环境的组播用户安全管理系统模型的设计方案。该方案采用钩子(hook)机制在接入路由器上挂载了认证与访问控制模块,任何想要监听组播流的用户,都要通过该模块进行身份认证与频道访问权限的判定,从而实现了基于频道的组播用户安全管理。并在教育科研骨干网中实验验证了该系统的身份认证和访问控制功能。  相似文献   

10.
组播技术在网络中有着广泛的应用 ,关于它的研究也在不断发展中 ,本文着重探讨它在二层交换机中的实现 .我们对 Internet组管理协议 (IGMP)进行了改进 ,使之能应用在我们研制的千兆以太网接入交换机中 .一个组播组可以看作一个虚拟局域网 ,文章中给出了在以太网交换机中基于端口的 VL AN的实现  相似文献   

11.
A Scalable Overlay Multicast Architecture for Large-Scale Applications   总被引:3,自引:0,他引:3  
In this paper, we propose a two-tier overlay multicast architecture (TOMA) to provide scalable and efficient multicast support for various group communication applications. In TOMA, multicast service overlay network (MSON) is advocated as the backbone service domain, while end users in access domains form a number of small clusters, in which an application-layer multicast protocol is used for the communication between the clustered end users. TOMA is able to provide efficient resource utilization with less control overhead, especially for large-scale applications. It also alleviates the state scalability problem and simplifies multicast tree construction and maintenance when there are large numbers of groups in the network. To help MSON providers efficiently plan backbone service overlay, we suggest several provisioning algorithms to locate proxies, select overlay links, and allocate link bandwidth. Extensive simulation studies demonstrate the promising performance of TOMA  相似文献   

12.
Multicast communications is widely used by streaming video applications to reduce both server load and network bandwidth. However, receivers in a multicast group must access the multicast stream simultaneously, and this restriction on synchronous access diminishes the benefit of multicast because users in a video-on-demand service usually issue requests asynchronously, i.e., at anytime. In this paper, we not only formulate this streaming problem but also propose a new multicast infrastructure, called buffer-assisted on-demand multicast, to allow receivers accessing a multicast stream asynchronously. A timing control mechanism is integrated on intermediate routing nodes (e.g., routers, proxies, or peer nodes in a peer-to-peer network) to branch time-variant multicast sub-streams to corresponding receivers. Besides, an optimal routing path and the corresponding buffer allocations for each request must be carefully determined to maximize the throughput of the multicast stream. We prove that the time complexity to solve this routing problem over general graph networks is NP-complete, and then propose a routing algorithm for overlay networks to minimize server load. Simulation results demonstrate that buffer-assisted on-demand multicast outperforms many popular streaming methods.  相似文献   

13.
Multimedia broadcast multicast service (MBMS) with inherently low requirement for network resources has been proposed as a candidate solution for using such resources in a more efficient manner. On the other hand, the Next Generation Mobile Network (NGMN) combines multiple radio access technologies (RATs) to optimize overall network performance. Handover performance is becoming a vital indicator of the quality experience of mobile user equipment (UE). In contrast to the conventional vertical handover issue, the problem we are facing is how to seamlessly transmit broadcast/multicast sessions among heterogeneous networks. In this paper, we propose a new network entity, media independent broadcast multicast service center (MIBM-SC), to provide seamless handover for broadcast/multicast sessions over heterogeneous networks, by extensions and enhancements of MBMS and media independent information service (MIIS) architectures. Additionally, a network selection scheme and a cell transmission mode selection scheme are proposed for selecting the best target network and best transmission mode. Both schemes are based on a load-aware network capacity estimation algorithm. Simulation results show that the pro- posed approach has the capability to provide MBMS over heterogeneous networks, with improved handover performance in terms of packet loss rate, throughput, handover delay, cell load, bandwidth usage, and the peak signal-to-noise ratio (PSNR).  相似文献   

14.
QoS动态多播路由协议   总被引:4,自引:0,他引:4  
保证服务质量的QoS(Quality of Service)路由是网络中解决OoS问题的一项关键技术.具有OoS约束的多播路由技术已成为网络领域的一个重要研究课题.该文研讨了具有QoS约束的动态多播路由问题.文中描述了一种适应于QoS多播路由的网络模型,提出了一种QoS动态多播路由协议(QDMRP).QDMRP只要求网络链路(或节点)的局部状态信息,不需要维护全局状态信息.QDMRP较好地减少构造一棵多播树的开销.仿真实验结果表明:QDMRP具有较低的控制信息开销和节点加入时延,较好地适合于网络状态变化比较频繁的环境以及实时多媒体应用.  相似文献   

15.
In general, content distribution and multicasting can be implemented from proxies and gateways in the network on a static host in wired/wireless network environments. However, if an end point host moves to different wireless access networks, it will have a problem in many situations. For example, consideration of contents like the level of required service quality for network search, handoff, connection and call time, and caching and load balancing is necessary. Unlike previous studies, this article analyzes additional costs related to Fast Handover and compares the performance of group of pictures and data transmission delay time. For this, first, the total additional cost was divided into signaling cost and packet transmission cost, and results of the comparison calculated for video data transmission delay time and traffic overhead are presented. This article proposes service quality improvement methods by acquiring multiuser channel state information for multicast video-streaming transmission with a method implemented between network layers. Channel state information of each user in the multicast group is used as information for the transmission of multicast packets. Thus, through simulation like real-time traffic, the optimum traffic transmission state is maintained. As a result of the simulation, we found that video-streaming service performance for multicast users improved by applying the approach method between layers. This article proposes optimization methods of a cross-layered approach for wireless network multimedia communication systems and video-streaming application services.  相似文献   

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18.
该文提出了一种新的SNMP Agent框架用来生成本地局域网的SNMP管理对象副本以实现网络管理系统的容错能力。此框架中的Agent使用可靠的组播方式来和其他成员进行交流,基于此点Agent群组可以实现系统的容错。系统提供的SNMP服务允许通过无故障的Agent来复制同组中出现故障的Agent的MIB对象。此框架允许对副本中的Agent群组和管理对象进行动态定义。  相似文献   

19.
研究基于数据、信道和节点特征的气象水文数据智能组播问题,提出基于覆盖网络实现业务层组播的技术框架,研究特征提取和匹配技术,异网环境下业务层组播通信协议和交换技术,特征驱动的业务层组播智能调度方法等技术问题。  相似文献   

20.
符合DOCSIS1.1规范的网络接入设备CM需要抑制组播.这种CM使用两种机制控制组播的转发,即设置策略过滤业务参数和专门的组播跟踪算法,而后者有passive IGMP和active IGMP两种模式.根据passive IGMP的要求和CM有固定的主机端口和固定的路由器端口的特点,设计并实现了一种电缆网络IGMP Snooping协议.该协议运行在MAC层,实现侦听CM收到的IGMP报文、维护组播组列表、过滤组播数据的功能.本设计在自主开发的物理层和MAC层芯片组成的HDTV(高清晰度电视)双向系统平台进行测试.  相似文献   

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