共查询到20条相似文献,搜索用时 46 毫秒
1.
2.
Palm PC 语音识别算法及实现 总被引:4,自引:0,他引:4
掌上型计算机(palm PC)是一种新型、灵巧的个人数字助理(PDA),由于其没有软健盘或手写体识别作为主要的输入手段,如果在该平台上提供类似于语音导航、声音拔号等功能,将大大改善人机交互界面,针对掌上型计算机这种应用需求,结合其运算速度慢、内存少等特点,讨论了最新设计的一个掌上型计算机语音识别核心算法及实现,包括基于时域能量的端点检测算法、基于神经网络的多可信度综合判决处理集外词、特征选择及定点 相似文献
3.
摊铺机控制键盘设计原则与实现 总被引:4,自引:0,他引:4
基于工业控制计算机的沥青混凝土自动摊铺机控制系统的操作键盘必须根据摊铺机控制对象及操作规程开发研制,标准PC键盘难以满足要求,针对自动摊铺要贩控制需求和操作规程,讨论了工控机实时控制键盘的设计原则,并给出了LTU125A沥青混凝土自动摊铺机专用控制键盘的软硬件设计方案。 相似文献
4.
Carl Pixley Vigyan Singhal 《International Journal on Software Tools for Technology Transfer (STTT)》1999,2(3):288-306
Current practices in the verification of commercial hardware designs (digital, synchronous, and sequential semiconductors)
are described. Recent advances in verification by the mathematical technique called model checking are described, and requirements
for the successful application of model checking in commercial design are discussed. 相似文献
5.
介绍了基于PC104嵌入式系统的专用键盘接口设计,阐述了自制键盘与PC104主机板之间的数据通信以及通信过程,说明了专用键盘的功能与电路设计要点;提出了键盘管理软件的设计新方法,并给出了相应的流程框图.本文已实现了专用键盘口和PC104主机板以及与PC机之间的双向数据通信,其传送数据字节长度可任意设置,并在某微型定位导航系统中取得了应用。 相似文献
6.
7.
Recent years have seen an increased interest in navigational services for pedestrians. To ensure that these services are successful, it is necessary to understand the information requirements of pedestrians when navigating, and in particular, what information they need and how it is used. A requirements study was undertaken to identify these information requirements within an urban navigation context. Results show that landmarks were by far the most predominant navigation cue, that distance information and street names were infrequently used, and that information is used to enable navigation decisions, but also to enhance the pedestrians confidence and trust. The implications for the design of pedestrian navigation aids are highlighted. 相似文献
8.
Nicholas Marinaras Kostas Lyritzis 《International journal of human-computer interaction》2013,29(3):289-310
This study constitutes a first attempt to design an alternative keyboard layout for the Greek language that satisfies ergonomic requirements. The criticisms leveled at the standard keyboard layout, the opportunities offered by recent changes in the technology of editing devices, and the increasing number of new keyboard users are among the reasons justifying this study. Ten ergonomie requirements were considered during the design process. The designed keyboard layout was compared to the standard Greek keyboard by two different evaluations. The first evaluation, which was analytical, was based on the ergonomie requirements and the frequencies of letters and digrams in the Greek language. The second evaluation, which was experimental, was aimed at comparing the typing performance as well as the ease of learning of the two keyboard layouts. The results showed that: (1) the designed keyboard layout satisfies the ergonomie requirements much better, and (2) there were no significant differences in the typing performance between the two keyboards, for equal typing training and for small typing periods. It is concluded that the improved layout could be used as a programmed alternative alongside the standard keyboard. 相似文献
9.
Evaluating the usability of virtual reality user interfaces 总被引:1,自引:0,他引:1
A walkthrough method for evaluating virtual reality (VR) user interfaces is described and illustrated with a usability assessment of a virtual business park application. The method is based on a theory of interaction that extends Norman's model of action. A walkthrough analysis method uses three models derived from the theory. The first model describes goal-oriented task action, the second exploration and navigation in virtual worlds, while the third covers interaction in response to system initiative. Each stage of the model is associated with generic design properties that specify the necessary support from the system for successful interaction. The evaluation method consists of a checklist of questions using the properties and following the model cycle. Use of the method uncovered several usability problems. Approaches to evaluation of VR applications and future work are discussed. 相似文献
10.
11.
Martin Schrepp 《Universal Access in the Information Society》2006,5(2):180-188
An efficient keyboard access to Web sites is highly important for many groups of disabled users. However, the current design of most Web sites makes the efficient keyboard navigation nearly impossible. This paper investigates the performance of the keyboard and mouse navigation in Web pages. The comparison is based on the theoretical arguments and on two small studies. The results show that the current amount of keyboard support in common Web sites is far from being sufficient. Typical problems concerning keyboard support in Web sites are discussed, along with possible solutions and the related constraints.
相似文献
Martin SchreppEmail: |
12.
首先简述了计算机键盘和鼠标的原理,而后提出了一种利用双89C2051CPU实现远程键盘和鼠标的交互方法,并给出了电原理图,通信协议和软件流程图。实践表明,该方法具有结构简单,价格低,稳定可靠等特点。 相似文献
13.
14.
室内服务机器人导航方法研究 总被引:25,自引:0,他引:25
本文对近年来室内服务机器人的导航研究进行了综述并给出了一些商业机器人的实例
.首先简单介绍了当前导航系统的特点、分类、工作原理等,然后比较详细的介绍了一些相
对较为成功的导航数据处理方法.最后根据该领域内已经取得的成果以及进展情况预测了今
后室内服务机器人的发展方向. 相似文献
15.
16.
《Behaviour & Information Technology》2012,31(6):415-426
A walkthrough method for evaluating virtual reality (VR) user interfaces is described and illustrated with a usability assessment of a virtual business park application. The method is based on a theory of interaction that extends Norman's model of action. A walkthrough analysis method uses three models derived from the theory. The first model describes goal-oriented task action, the second exploration and navigation in virtual worlds, while the third covers interaction in response to system initiative. Each stage of the model is associated with generic design properties that specify the necessary support from the system for successful interaction. The evaluation method consists of a checklist of questions using the properties and following the model cycle. Use of the method uncovered several usability problems. Approaches to evaluation of VR applications and future work are discussed. 相似文献
17.
介绍了基于89C51系列单片机的键盘,LED显示接口设计原理 ,并给出了系统的软硬件设计方法和替代Intel 8279 键盘、显示接口芯片的应用环境。 相似文献
18.
《International journal of human-computer interaction》2013,29(2):163-184
As mobile, handheld computing devices become more common and are used for an ever-increasing variety of tasks, new mechanisms for data entry must be investigated. Personal digital assistants often provide a small stylus-activated soft keyboard, as do some mobile phones that include touch screens. However, there is little data regarding the importance of keyboard size or the users' tasks, the effectiveness of these keyboards, or user reactions to these keyboards. In this article, an experiment designed to investigate these issues in the context of a palm-style QWERTY keyboard is described. In this study, 30 novices completed 6 realistic tasks using either a small, medium, or large soft keyboard. The results not only confirm that keyboard size does not affect data entry rates but that making the keyboard smaller does not increase error rates or negatively impact preference ratings. However, tasks that required users to switch between the alphabetic keyboard and the numeric keyboard do result in significantly slower data entry rates. A model that accurately predicts the time required to enter predefined text is presented, and directions for future research are discussed. 相似文献
19.
Navigation is the process by which people control their movement in virtual environments and is a corefunctional requirement for all virtual environment (VE) applications. Users require the ability to move, controllingorientation, direction of movement and speed, in order to achieve a particular goal within a VE. Navigation israrely the end point in itself (which is typically interaction with the visual representations of data) but applicationsoften place a high demand on navigation skills, which in turn means that a high level of support for navigationis required from the application. On desktop systems navigation in non‐immersive systems is usually supportedthrough the usual hardware devices of mouse and keyboard. Previous work by the authors shows that many usersexperience frustration when trying to perform even simple navigation tasks — users complain about getting lost,becoming disorientated and finding the interface `difficult to use'. In this paper we report on work in progressin exploiting natural language processing (NLP) technology to support navigation in non‐immersive virtualenvironments. A multi‐modal system has been developed which supports a range of high‐level (spoken) navigationcommands and indications are that spoken dialogue interaction is an effective alternative to mouse and keyboardinteraction for many tasks. We conclude that multi‐modal interaction, combining technologies such as NLP withmouse and keyboard may offer the most effective interaction with VEs and identify a number of areas where furtherwork is necessary. ACM CSS: I.3.6 Computer Graphics Methodology and Techniques—Interaction and Techniques, I.3.7 Three‐DimensionalGraphics and Realism—Virtual Reality, I.2.7 Natural Language Processing—Speech Recognitionand Synthesis 相似文献