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1.
Gold gives a unique luxurious impression and therefore golden objects are often desired. Since gold is an expensive metal, due to its rarity, it is not feasible to produce objects made of gold at reasonable prices. In this study, we have developed a simple representation method that makes real objects appear to be made of gold using projection mapping technology. In recent years, this technology has been extensively explored, mainly in the field of entertainment. Most of these studies were focused on technologies where a target image was superimposed onto an object. Our method, unlike the conventional approach, does not project a target gold image but simply projects a solid color onto an object, thereby giving the perception that the object is made of gold. We have conducted two psychophysical experiments to substantiate our representation method, using stimuli having the same color. Our results indicate that objects were more easily perceived as golden objects when a solid color was projected onto black objects rather than white objects. Furthermore, a few samples were perceived as metals, even though they were actually paper or fabric. These results suggest that when superimposing a solid color onto an object, a change in material type is perceived along with the change of its color. Moreover, we analyzed the relationship between psychophysical evaluations on the perception of projected gold objects and the physical properties of the materials. The results show that the average and the standard deviation of reflectance generated by black objects can be considered factors that affect the perception of a gold‐like color. © 2016 Wiley Periodicals, Inc. Col Res Appl, 42, 522–530, 2017  相似文献   

2.
Color appearance for real objects has been studied over decades and it has been well modeled. However, in augmented reality (AR) environments, virtual content is added to a real background and a mixed appearance is perceived. In this research, we studied color appearance in AR and investigated the applicability of the CAM16 color appearance model, one of the most comprehensive current color appearance models, in an AR environment. Using a benchtop optical mixing apparatus as an AR simulator, objective measurements of mixed colors in AR were performed. Then a psychophysical color matching experiment was performed with combinations of mixed foreground and background colors. The results showed that CAM16 is not accurate in predicting the color appearance in AR environment; therefore, it was modified with the addition of chromatic simultaneous contrast, resulting in an improved fit to the AR experiment data. A second psychophysical color matching experiment was performed on a single display to compare the color perception in AR with color perception in real world from a single display.  相似文献   

3.
In this study, we tried to consider various color appearance factors and device characterization together by visual experiment to simplify the across‐media color appearance reproduction. Two media, CRT display (soft‐copy) and NCS color atlas (hard‐copy), were used in our study. A total of 506 sample pairs of RGB and HVC, which are the attributes of NCS color chips, were obtained according to psychophysical experiments by matching soft copy and hard copy by a panel of nine observers. In addition, a set of error back‐propagation neural networks was used to realize experimental data generalization. In order to get a more perfect generalizing effect, the whole samples were divided into four parts according to different hues and the conversion between HVC and RHVCGHVCBHVC color space was implemented. The current results show that the displays on the CRT and the color chips can match well. In this way, a CRT‐dependent reproduction modeling based on neural networks was formed, which has strong practicability and can be applied in many aspects. © 2006 Wiley Periodicals, Inc. Col Res Appl, 31, 218–228, 2006; Published online in Wiley InterScience (www.interscience.wiley.com). DOI 10.1002/col.20209  相似文献   

4.
We have investigated the visual texture properties of effect coatings. The key question addressed in this work is how the visual texture properties of effect coatings can be visually assessed in a reproducible way. We show that it is possible to define two important visual texture parameters: Diffuse Coarseness and Glint Impression. These two parameters describe the visual texture under two different illumination conditions: diffuse and directional lighting, respectively. Strict definitions of these illumination conditions were found to be crucial when discussing visual texture of effect coatings. For each of these two visual texture parameters, experiments were set up, and observation procedures were designed that standardize the observation conditions. Visual tests were performed on both visual texture parameters. We found good results in terms of observer‐repeatability and observer‐accuracy. Our results show that if the visual texture of effect coatings needs to be visually characterized under different illumination conditions, such as different light booths or changing weather conditions, both diffuse and directional illumination should be included separately. © 2007 Wiley Periodicals, Inc. Col Res Appl, 32, 256–266, 2007  相似文献   

5.
The key to achieving successful cross‐media colour reproduction is a reliable colour appearance model, which is capable of predicting the colour appearance across a variety of imaging devices under different viewing conditions. The two most commonly used media, CRT displays (soft copy) and printed images (hard copy), were included in this study using four complex images. The original printed images were captured using a digital camera and processed using eight colour appearance models (CIELAB, RLAB, LLAB, ATD, Hunt96, Nayatani97, CIECAM97s, and CAM97s2) and two chromatic adaptation transforms (von Kries and CMCCAT97). Psychophysical experiments were carried out to assess colour model performance in terms of colour fidelity by comparing soft‐copy and hard‐copy images. By employing the memory‐matching method, observers categorized the reproductions displayed on a CRT and compared them to the original printed images viewed in a viewing cabinet. The experiment was divided into three phases according to the different colour temperatures between the CRT and light source, i.e., print (D50, A, and A) and CRT (D93, D93, and D50), respectively). It was found that the CIECAM97s‐type models performed better than the other models. In addition, input parameters for each model had a distinct impact on model performance. © 2001 John Wiley & Sons, Inc. Col Res Appl, 26, 428–435, 2001  相似文献   

6.
Image color appearance models (Image CAMs) have been developed to predict the perception of complex scenes and are mainly used for image rendering and video reproduction applications. Among these Image CAMs, iCAM is an Image CAM that takes an image as the input and provides the perceptual attributes for each pixel. On the other hand, nonimaging CAMs are widely used and validated, but they always assume a simple test scene of a uniform flat stimulus, a quasi‐neutral background, and a surround. This study presents an evaluation of the performance of iCAM when applied to these simple self‐luminous scenes in predicting the influence of background luminance, background size, saturation, and stimulus size on stimulus brightness. The results show that iCAM is capable of predicting the effect of background luminance and some background size scenarios. However, for unrelated self‐luminous stimuli (dark background), the model predictions do not match the reference data. An evaluation of the effect of the filter kernel size and its relation to the physiological mechanism of image processing inside the visual system has been investigated. Furthermore, the impact of saturation and stimulus size on brightness seems to be underestimated by the model, because the Helmholtz‐Kohlrausch and stimulus size effects are not included. Hence, these findings call for an enhanced Image CAM.  相似文献   

7.
I describe complementary colors' physiology and functional roles in color vision, in a three‐stage theory (receptor, opponent color, and complementary color stages). 40 specific roles include the complementary structuring of: S and L cones, opponent single cells, cardinal directions, hue cycle structure, hue constancy, trichromatic color mixture, additive/subtractive primaries, two unique hues, color mixture space, uniform hue difference, lightness‐, saturation‐, and wavelength/hue‐discrimination, spectral sensitivity, chromatic adaptation, metamerism, chromatic induction, Helson‐Judd effect, colored shadows, color rendering, warm‐cool colors, brilliance, color harmony, Aristotle's flight of colors, white‐black responsivity, Helmholtz‐Kohlrausch effect, rainbows/halos/glories, dichromatism, spectral‐sharpening, and trimodality of functions (RGB peaks, CMY troughs whose complementarism adapts functions to illuminant). The 40 specific roles fall into 3 general roles: color mixture, color constancy, and color perception. Complementarism evidently structures much of the visual process. Its physiology is evident in complementarism of cones, and opponent single cells in retina, LGN, and cortex. Genetics show our first cones were S and L, which are complementary in daylight D65, giving a standard white to aid chromatic adaptation. M cone later split from L to oppose the nonspectral (red and purple) hues mixed from S+L. Response curves and wavelength peaks of cones L, S, and (S+L), M, closely resemble, and lead to, those of opponent‐color chromatic responses y, b, and r, g, a bimodal system whose summation gives spectral‐sharpened trimodal complementarism (RGB peaks, CMY troughs). Spectral sharpening demands a post‐receptoral, post‐opponent‐colors location, hence a third stage. © 2011 Wiley Periodicals, Inc. Col Res Appl, 2011  相似文献   

8.
Despite the ubiquity of icons in computing and mobile devices, the role of color in icon‐based interface design has yet to be fully elucidated. This study began by conducting a card sorting experiment to determine the importance of color in the perception of commercial icons, as opposed to the simpler icons typically used in a laboratory setting. The study also sought to ascertain the importance of color when considered alongside other visual attributes in the general perception of icons. Participants were then asked to answer preset questions as a means of determining the relationship between the known color properties (e.g., hue, saturation, and brightness) of icons and their functional meaning, effectiveness in conveying meaning, and visual attractiveness. Finally, the speed and accuracy was assessed by which participants recognized well‐known icons rendered using familiar and unfamiliar colors. The empirical results identified color as an important attribute in the process of sorting icons, far exceeding other visual attributes including shape, complexity, pictorial style, and orientation. Nonetheless, it appears that color is not necessarily dominant in the initial stages of sorting. The results also revealed that color is closely related to visual attractiveness but largely irrelevant to effectiveness in the conveyance of meaning. The study also confirmed that correct color information is crucial to naming accuracy and the speed at which icons are recognized. Finally, the results indicate that icons lacking a unique symbol as a cue to recognition rely heavily on their signature color for identification. This study opens up several avenues of research by which to enhance our understanding of the functional role of color in icon perception.  相似文献   

9.
Here, we propose a color barrier‐free illumination consisting of white, red, and blue LEDs for people with deuteranopia‐type defects in color perception. Color perceptions of 20 volunteers with normal vision and four examinees of deuteranopia were evaluated by both the Ishihara test for color blindness and the Farnsworth Panel D‐15 test under color barrier‐free illumination. The illumination was comparably effective, not only for discriminating between red and green but also for discrimination of the hues on a color chip continuously. © 2014 Wiley Periodicals, Inc. Col Res Appl, 40, 218–223, 2015  相似文献   

10.
11.
CAT02, the most widely used chromatic adaptation transform to characterize the chromatic adaptation mechanism in the human visual system, includes a factor D to characterize the degree of chromatic adaptation. This factor, however, is only determined by the luminance level of the adapting field and surround. This study was designed to investigate how the change of adapting chromaticities and the simultaneous changes of adapting chromaticities and luminance affect the degree of chromatic adaptation and color appearance on computer displays. The human observers adjusted the color appearance of various familiar objects and cubes on different display backgrounds. A higher degree of chromatic adaptation was found when using familiar objects, which was likely due to the cognitive mechanism. Both the adapting chromaticities and luminance significantly affected the degree of chromatic adaptation, with a lower degree under an adapting condition with a lower adapting correlated color temperature and a lower adapting luminance. In addition, the effect of adapting luminance on colorfulness (known as the Hunt Effect) was likely to be overpredicted in CAM02-UCS, which merits further investigations.  相似文献   

12.
林楠  张彩霞 《氯碱工业》2001,(11):40-41
简要叙述了金属材料发展方向及应用,主要介绍了微合金钢、超高强度钢、不锈钢、空冷贝氏体钢、非晶态合金、粉末冶金材料及超塑性合金的开发及应用.  相似文献   

13.
This study investigates the relationship between color perceptual attributes and color emotions, as well as the influence of different cultural backgrounds. Totally 214 color samples were evaluated on 12 emotion variables by subjects from seven different region groups in the psychophysical experiment. By factor analysis, it was found that three factors were sufficient to represent 80 “region‐emotion” variables. For each variable, there is no distinct difference among different region groups. The 12 emotion variables could be divided into four categories, namely, activity index, potency index, definition index, and temperature index. Factor scores were further calculated to study the determinants on each factor. The analysis showed that the three factors were mainly related to chroma, lightness, and hue, respectively. It was concluded that chroma and lightness were the most important factors on color emotion, whereas the influences of hue and cultural background were very limited. © 2007 Wiley Periodicals, Inc. Col Res Appl, 32, 223–229, 2007  相似文献   

14.
The chromaticities of the Munsell Renotation Dataset were applied to eight color‐appearance models. Models used were: CIELAB, Hunt, Nayatani, RLAB, LLAB, CIECAM97s, ZLAB, and IPT. Models were used to predict three appearance correlates of lightness, chroma, and hue. Model output of these appearance correlates were evaluated for their uniformity, in light of the constant perceptual nature of the Munsell Renotation data. Some background is provided on the experimental derivation of the Renotation Data, including the specific tasks performed by observers to evaluate a sample hue leaf for chroma uniformity. No particular model excelled at all metrics. In general, as might be expected, models derived from the Munsell System performed well. However, this was not universally the case, and some results, such as hue spacing and linearity, show interesting similarities between all models regardless of their derivation. © 2000 John Wiley & Sons, Inc. Col Res Appl, 25, 132–144, 2000  相似文献   

15.
With the widespread use of commercialized wide‐gamut displays, the demand for wide‐gamut image content is increasing. To acquire wide‐gamut image content using camera systems, color information should be accurately reconstructed from recorded image signals for a wide range of colors. However, it is difficult to obtain color information accurately, especially for saturated colors, if conventional color cameras are used. Spectrum‐based color image reproduction can solve this problem; however, bulky spectral imaging systems are required for this purpose. To acquire spectral images more conveniently, a new spectral imaging scheme has been proposed that uses two types of data: high spatial‐resolution red, green, and blue (RGB) images and low spatial‐resolution spectral data measured from the same scene. Although this method estimates spectral images with high overall accuracy, the error becomes relatively large when multiple different colors, especially those with high saturation, are arranged in a small region. The main reason for this error is that the spectral data are utilized as low‐order spectral statistics of local spectra in this method. To solve this problem, in this study, a nonlinear estimation method based on sparse and redundant dictionaries was used for spectral image estimation—where the dictionary contains a number of spectra—without loss of information from the low spatial‐resolution spectral data. The estimated spectra are represented by a mixture of a few spectra included in the dictionary. Therefore, the respective feature of every spectrum is expected to be preserved in the estimation, and the color saturation is also preserved for any region. Experiments performed using the simulated data showed that the dictionary‐based estimation can be used to obtain saturated colors accurately, even when multiple colors are arranged in a small region. © 2011 Wiley Periodicals, Inc. Col Res Appl, 2013  相似文献   

16.
A series of visual experiments were carried out to rate the similarity of color appearance of two color stimuli on categorical and continuous semantic rating scales. Pairs of color stimuli included two copies of the same colored real or artificial object illuminated by a test light source and a reference light source. A formula was developed to predict a category of color similarity (e.g., “moderate” or “good”) from an instrumentally measured color difference. Given a numeric value of a color difference between the two members of a pair of colors, for example, 2.07, the formula is able to predict a category of color similarity, for example, “good.” Because color‐rendering indices are based on color differences, the formula could be applied to interpret the values of the new color‐rendering index (n‐CRI or CRI2012) in terms of such semantic categories. This semantic interpretation enables nonexpert users of light sources to understand the color‐rendering properties of light sources and the differences on the numeric scale of the color‐rendering index in terms of regular language. For example, a numeric value of 87 can be interpreted as “good.” © 2013 Wiley Periodicals, Inc. Col Res Appl, 39, 252–262, 2014; Published online 14 March 2013 in Wiley Online Library ( wileyonlinelibrary.com ). DOI 10.1002/col.21798  相似文献   

17.
The relationship between lamp color characteristics and brightness perception is not well known. In this study, nine lighting environment with correlated color temperature (3000 K, 5000 K, and 8000 K) and illuminance (1000 lx, 300 lx, and 100 lx) were created. Both the side by side visual matching and spatial brightness scaling experiments are designed to verify the effects of correlated color temperature on spatial brightness perception. The results of the study show that lighting with high correlated color temperature will have stronger spatial brightness perception than lower ones. © 2011 Wiley Periodicals, Inc. Col Res Appl, 2011  相似文献   

18.
19.
The reproduction of color across different media and viewing condition requires color-appearance modeling. In order to obtain an effective and efficient mapping of color appearance, the authors define here a method to approximate the combination of the forward and reverse Hunt94 color-appearance models. The method consists in learning by examples the Hunt94 color mapping for each desired experimental setup. Learning is done by feed-forward neural networks trained with the back-propagation algorithm on training sets derived from the ANSI IT8 7.2 color target. Experimental results confirm the feasibility of the method. © 1997 John Wiley & Sons, Inc. Col Res Appl, 22, 308–317, 1997.  相似文献   

20.
In visual design, harmony refers to the similarity among objects and the components of these objects that appear as if they belong together. Harmony is related to the body, mind, and emotions as we relate to our living space, which means that the harmony of real objects is an important characteristic. Although the appearance harmony in specific materials has been investigated, harmony among different materials has not received adequate attention. In a previous study, we investigated the appearance harmony among various materials by psychophysical experiments. In this study, we correlated the psychophysical evaluations obtained from the experiments and the physical properties of the materials. By analyzing the relationship between psychophysical evaluations and the physical measurements for each material pairs based on cluster analysis, we found that the property of texture represented by the anisotropy histogram and that of reflectance obtained from the data of the bidirectional reflectance distribution function are important indices that can be used to judge the harmony of materials. In particular, the texture properties were more effective in judging the appearance harmony of material pairs in the fixed condition for illumination and viewing angles, and the reflectance properties were superior for the material pairs in the variable condition for illumination and viewing angles.  相似文献   

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