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贺建荣 《网友世界》2012,(19):64+67
在英语学习中,若要实现以学生为中心的自主性学习,首先就要充分认识到教学中的一些不利性因素,并要注意克服。例如教师方面,与时代脱节的教育方法;学生方面,对英语学习意义的错误理解、被迫学习的现实状态,以及个体之间英语水平的差异等。要增强学生的自主学习能力,就要帮助学生树立正确的学习理念,掌握科学的学习方法,同时要减轻学习压力,制定出适宜的学习目标,通过生动有趣的课堂学习,激发英语学习的内驱力。  相似文献   

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互联网技术的迅猛发展,为网络课程开辟了广阔的发展空间。传统的教育机制受到了严重的挑战,新机制下的网络教学是大势所趋,使得基于Web技术的网络教学成为现代教育技术改革与发展的方向。本文主要讨论了在《办公自动化》课程中基于Web的网上自主性学习系统的建构与设计。  相似文献   

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自主性学习是现在素质教育的体制的要求,能充分地发挥学生学习的主观能动性,提高学习质量和学习效率,在实践过程中,应经渐渐体现出自主性学习的优势,老师和家长也逐渐赞同自主性学习的教育方式,本文通过分析自主性学习的含义以及自主性学习对高中音乐教育的意义,结合当前高中音乐教育的现实情况,提出自主性学习在音乐教育中的应用方法。  相似文献   

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普通高中物理新课程标准在课程实施上强调:“高中物理课程应促进学生自主学习,让学生积极参与、乐于探究、勇于实验、勤于思考。通过多样化的教学方式,帮助学生学习物理知识与技能,培养其科学探究能力,使其逐步形成科学态度与科学精神。”那么如何实现学生的自主性学习?笔者认为,课堂教学是学生获取知识,养成能力,提高素质的主渠道,更是教师发挥主导作用的主阵地。  相似文献   

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王振远 《福建电脑》2021,37(1):164-165
信息技术作为一门实践性非常强的课程,要求教师在实际教学过程中注重理论与实践相结合,从而帮助学生积累更多的信息技术知识,提升学生的实际操作能力.小学阶段的信息技术操作课程虽然不作为重点考试科目,但是对于学生的信息技术基础知识的学习和培养,以及学生日后的信息技术学习来说都有非常重要的奠基作用.  相似文献   

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教学活动是教与学相互制约、相互作用的过程。学生是学习的主体,是有一定认识能力和创造能力的人。教师应充分调动学生学习的自主性,让学生积极参与课堂教学活动。没有学生自主参与的课堂教学,犹如一潭死水:教师在课堂中的作用主要是提供和组织各种教学活动,给学生提供多种形式的自主学习空间,使之具有较强的参与意识、竞争意识和活动能力,帮助学生创造性地、自由地表达自己的意愿,培养学生自主探求科学知识、参与教学活动的能力,使之在自我观察、自我思考、自我检测、自我磨练中健康成长。  相似文献   

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重点阐述了建构主义学习模式以及其指导下几种新的教学方法,以工程图学二、三维教学相结合为教学改革突破口,运用该模式践行工程图学实践,取得了良好的效果.总结了建构主义学习理论指导下的一般践行程序,为应用该理论开展教学改革提供了一个新的视角.  相似文献   

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计算机基础教学中为学生创设探索性、自主性学习环境   总被引:2,自引:1,他引:1  
吴芳  张杰  王艳娜  田静 《计算机教育》2008,(12):102-103
本文主要探讨构建一种基于多媒体网络环境,以培养学生主动学习,提高独立解决问题、实际操作能力和学习能力的计算机应用基础课的新型教学模式。  相似文献   

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栾英艳  王迎  何蕊 《图学学报》2020,41(1):164-168
在新工科背景下,以“新工科”行动目标为指引,树立人才培养新理念,搭建教学 设计新结构,运用教学方法新模式,采用教学评价新标准,实行课程架构新体系。以“学生学习 成效驱动”的创新能力培养要求来规划课程改革方案和实行“供给侧”教学改革。通过构建了注重 创新能力培养和学科融合的教学设计模型等方式进行教学改革与实践。通过调整教学规划,改 革课程内容,设立配套的实践教学项目等手段来提升教学效果。从教学内容体系改革,教学手 段改革,教学方法改革等方面加以分析,并辅以教学改革案例,阐述了教学改革方案的基本框 架。通过与传统教学方式就学习成效、学生认可度等方面进行比对分析,论述了创新能力培养 的教学模式的可行性和有效性。  相似文献   

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To investigate the benefits and perceived effectiveness of instructional technology, students enrolled in several courses were compared on student evaluations of instruction, grades and an attitudinal questionnaire. The instructors of the courses taught the same course across two successive semesters, using traditional “chalk-and-talk” methods the first semester, and PowerPoint the next; all other techniques (e.g., exams, lecture material) were held constant. Results suggest that organization and clarity, entertainment and interest, professor likeability, and good professor behaviors were enhanced with PowerPoint although final grades were not.  相似文献   

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This study developed a Mobile Plant Learning System (MPLS) that provides instructors with the ways and means to facilitate student learning in an elementary-school-level botany course. The MPLS represented in this study was implemented to address problems that arise with the use of a didactic approach to teaching and learning botany, as is typically used in elementary schools in Taiwan. To extend opportunities for learning beyond the classroom, this study used personal digital assistants (PDAs) equipped with the MPLS, which provided both teachers and students access to plant information while in the field. A quasi-experimental research design was used to investigate the effectiveness of using the MPLS to support student learning. The responses to questionnaires and interviews indicate that students valued the outdoor learning activities made possible by use of the PDA and its functions. Pre- and post-test results demonstrated that students also benefitted academically from the use of the MPLS and the PDA.  相似文献   

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As it happens in other fields of engineering, blended learning is widely used to teach process control topics. In this paper, the inclusion of a reactive element – a Fuzzy Logic based controller – is proposed for a blended learning approach in an introductory control engineering course. This controller has been designed in order to regulate the workload for each student, according to his activity and performance. The proposed course is based on a web tool called ControlWeb, which includes a complete vision of control topics and is used intensively along the course. The results of the evaluation of the methodology attest its efficiency in terms of learning degree and performance of the students.  相似文献   

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“广义形体分析法”是“工程图学”课程改革的一种探索性创新思维方法,它 将课程核心内容整体分解为几何元素、几何结构、功能组合、零件装配、知识与技能等5 个 块元。介绍了基于“广义形体分析法”的高职“工程图学”课程改革方案及其实现关键,进行了 改革的初步探索和实践,取得了较好的成效。实践结果表明,该方法能有效提升图学基础与 应用的教学效果,有助于职业快速适应、逻辑思维形成及创新能力提升。  相似文献   

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The information technology (IT) of today forms an integral part of everyday living, thus the nurture of children’s IT awareness early in life is crucial. Young children have an innate curiosity for IT which suggests that in the school environment it can easily be integrated with other subjects in thematic and interdisciplinary curriculum. This quasi-experimental study used the Technology Foundation Standards for Students of the International Society for Technology in Education (ISTE) project on National Educational Technology Standards (NETS) as the basis to design a thematic and interdisciplinary IT curriculum for elementary students. A total of 1273 elementary students and 12 computer teachers were separated into either a control or experimental group. After one academic year, students’ final scores in English, mathematics, science, social studies, and art were gathered and compared. Statistical analysis indicated that there were significant differences in the experimental group’s academic scores. Findings also suggested that an interdisciplinary curriculum design opened opportunity for collaborative work and cohesiveness among faculty. Further longitudinal studies are recommended to examine the long-term implications of a thematic and interdisciplinary IT curriculum design.  相似文献   

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This research investigated the application of knowledge maps in e-learning materials design and hypothesized that knowledge maps would be more effective than e-learning in general at improving the performance and satisfaction of e-learning. In order to test the hypotheses, we conducted an experiment with 175 participants and randomly assigned them into knowledge map-based and browse-based groups. Both groups of participants needed to acquire specific skills and knowledge to write the target ADO.NET program. In the end of each training session subjects received an assessment to understand their learning score, satisfaction level, and computer self-efficacy. Our statistical analysis result showed that knowledge map-based learning group outperformed browse-based group in these three measurements. Thus, the proposed hypotheses were supported. We concluded that if knowledge map-based materials design approach were employed novice users would acquire the ADO.NET programming in a more effective manner. In addition, the satisfaction and computer self-efficacy of users could be improved substantially as a result of knowledge map-based materials design approach.  相似文献   

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This paper describes a framework which was developed for carers (teachers and parents) to help them create personalised social stories for children with autistic spectrum disorders (ASDs). It explores the social challenges experienced by individuals with ASDs and outlines an intervention aimed at revealing the hidden code that underpins social interactions to them. It focuses on how technology can facilitate the implementation of this intervention by utilising multimedia-authoring tools. Findings from a case study, involving seven carers over a five-month period, are encouraging revealing that the participants quickly learned the basics of the intervention and either adapted or created social stories. They found the framework easy to use and sufficiently flexible to cater for children with social interaction, communication and behaviour problems.  相似文献   

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《数据结构》是计算机专业课程体系中的一门较为重要的必修课程,是一门理论与实际紧密结合的课程,实践性很强。因此,很多学生感到学习这门课程很困难,老师也感到这门课程难教。该文通过对《数据结构》实践教学中存在的问题进行分析与探讨,提出了一些可供参考的教学见解。  相似文献   

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In recent years, there has been much debate about the concept of digital natives, in particular the differences between the digital natives' knowledge and adoption of digital technologies in informal versus formal educational contexts. This paper investigates the knowledge about educational technologies of a group of undergraduate students studying the course Introduction to eLearning at a university in Australia and how they adopt unfamiliar technologies into their learning. The study explores the 'digital nativeness' of these students by investigating their degree of digital literacy and the ease with which they learn to make use of unfamiliar technologies. The findings show that the undergraduates were generally able to use unfamiliar technologies easily in their learning to create useful artefacts. They need, however to be made aware of what constitutes educational technologies and be provided with the opportunity to use them for meaningful purposes. The self-perception measures of the study indicated that digital natives can be taught digital literacy.  相似文献   

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