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1.
The introduction of CADD equipment into an engineering department provided the opportunity to identify job characteristic perceptions of drafters and designers. Drafters and designers responded to a job characteristic questionnaire which asked them to describe their job twice, first when using manual drafting and second when using CADD. Because the CADD equipment was phased in over time, the questionnaire sampled personnel with varying experience levels. The job perceptions are compared between job technologies and across experience levels. Information on changes in job characteristic perceptions may be useful in designing systems which improve employee motivation, performance and satisfaction.  相似文献   

2.
Abstract. In recent years, researchers and practitioners have paid increasing attention to the effects of information systems on work-related outcomes. The purpose of the reported research is to investigate the influence of information systems on work-related outcomes. A model is derived from prior research that considers direct effects of quality of information product on job satisfaction along with indirect effects through role conflict and role ambiguity. Results from a field study of 368 users indicated that quality of information product has a positive relationship with job satisfaction. However, role ambiguity and role conflict mediated this relationship. A causal path model identified that quality of information product influenced job satisfaction through role conflict and role ambiguity. Role conflict and role ambiguity fully mediated the relationship between quality of information product and job satisfaction. The results identify the role of information systems in influencing users' work related outcomes. In view of the importance of job satisfaction in motivating employees, IS designers and researchers should pay greater attention to the need for designing quality systems that not only meet their primary information delivery objectives, but also take into account the task and organizational design issues that may influence the work environment of users.  相似文献   

3.
《Ergonomics》2012,55(10):1260-1281
The purpose of this study was to examine whether job characteristics, the work environment, participation in quality improvement activities and facility quality improvement environment predicted employee commitment and job satisfaction in nursing homes, and whether those same predictors and commitment and satisfaction predicted turnover intention. A total of 6584 nursing home employees from 76 nursing homes in a midwestern state participated. A self-administered questionnaire was used to collect the data. The results supported the hypotheses that job and organizational factors predicted commitment and satisfaction while commitment and satisfaction predicted turnover intentions. The implications for retaining nursing home employees are discussed.  相似文献   

4.
Karsh B  Booske BC  Sainfort F 《Ergonomics》2005,48(10):1260-1281
The purpose of this study was to examine whether job characteristics, the work environment, participation in quality improvement activities and facility quality improvement environment predicted employee commitment and job satisfaction in nursing homes, and whether those same predictors and commitment and satisfaction predicted turnover intention. A total of 6,584 nursing home employees from 76 nursing homes in a midwestern state participated. A self-administered questionnaire was used to collect the data. The results supported the hypotheses that job and organizational factors predicted commitment and satisfaction while commitment and satisfaction predicted turnover intentions. The implications for retaining nursing home employees are discussed.  相似文献   

5.
The relationship between user participation and information systems success has intrigued researchers for two decades. Despite this history there is minimal research on the antecedents of user participation. The tenet of the present paper is that the conditions of user participation are essentially changing. Especially, the European tradition of user participation has focused on blue collar workers rather than professionals and managers. Users are normally assumed to be computer illiterate. The North American tradition has almost exclusively focused on the impact of user participation on information systems success. The present paper examined the significance of organizational level of users, their task variety and computer experience as determinants of user participation including age, gender, education, computer training, organizational tenure and job tenure as control variables. The three determinants were found to have a significant positive effect on user participation, computer experience emerging as the most dominant factor. Gender, education and computer training were discovered to have significant effects mediated by organizational level, task variety and computer experience.  相似文献   

6.
This study examined the implementation of imaging technology into two public sector organizations in the Midwest in the USA. The aims of the study were to analyze the impact of imaging technology on job characteristics and quality of working life, and the influence of the technological change process on employees and organizations. Quantitative and qualitative data were collected using questionnaire surveys and structured and semi-structured interviews. Results showed that imaging users reported more problems with technology and less job satisfaction than employees who were still using their 'old' computer systems. In addition, imaging users in the organization that utilized end user participation in the implementation of their imaging system rated their imaging systems better and reported higher job satisfaction than imaging users in the organization that did not incorporate end user participation in the implementation of the system. The results are discussed in terms of the importance of the technology implementation/ change process, and future directions for research are provided.  相似文献   

7.
This study examines relationships between achievement motivation and job characteristics on job satisfaction among IS personnel. The analytical results reveal that the dimensions of the achievement motivation of IS personnel are perseverance, competition and difficulty control. Regarding job characteristics, the job characteristics of IS personnel are task identity, professionalism, feedback, autonomy and significance. Moreover, the dimensions of the job satisfaction of IS personnel are social, job-related and self-actualization satisfaction. Job characteristics affect the job satisfaction of IS personnel and job characteristics and job satisfaction are positively related. Regardless of whether IS worker achievement motivation is high or low, IS workers engaged in jobs with high job characteristics have higher job satisfaction. Jobs with the features of feedback, professionalism and autonomy can most easily increase the job satisfaction of IS personnel.  相似文献   

8.

This study examined the implementation of imaging technology into two public sector organizations in the Midwest in the USA. The aims of the study were to analyze the impact of imaging technology on job characteristics and quality of working life, and the influence of the technological change process on employees and organizations. Quantitative and qualitative data were collected using questionnaire surveys and structured and semi-structured interviews. Results showed that imaging users reported more problems with technology and less job satisfaction than employees who were still using their 'old' computer systems. In addition, imaging users in the organization that utilized end user participation in the implementation of their imaging system rated their imaging systems better and reported higher job satisfaction than imaging users in the organization that did not incorporate end user participation in the implementation of the system. The results are discussed in terms of the importance of the technology implementation/ change process, and future directions for research are provided.  相似文献   

9.
Gamification is defined as applying game design elements to non‐game contexts. The integration of gamification into the workplace adds a stimulating and captivating game‐like layer to the working experience of employees. This is predicted to improve their positive affect at work and operational performance to a certain extent. With the ubiquity of smartphones and Internet technology, smartphone‐based interactive operations can better facilitate the implementation of gamification in work processes. Against a backdrop of a drastic transformation facing the Chinese equipment manufacturing industry, we gamified a number of  computer numerical control machine operational jobs. A gamified job design framework was proposed, based on the job characteristics model and the game elements hierarchy. To achieve gamification in this context, a smartphone application was designed. We then hypothesized that smartphone‐based gamified job design (SGJD) would enhance participants’ three key indicators, namely, (i) job motivation, (ii) job satisfaction, and (iii) operational performance. We also analyzed how participants’ willingness to embrace gamified job design, known as “consent,” affected the improvement in the three key indicators. The results illustrated that SGJD significantly increased participants’ job motivation, job satisfaction, and operational performance. Furthermore, our experiment showed that consent to SGJD was positively correlated to the improvement in job motivation. However, no significant correlation was observed between consent to SGJD and an improvement in job satisfaction or operational performance.  相似文献   

10.
Several individual characteristics of computer programmers (self- esteem, level of experience, and mathematical aptitude); four organizational factors (perceived supervisory initiated structure, perceived supervisor consideration, perceived level of performance feedback, and perceived degree of participation in organizational decisions); and five task characteristics (skill variety, task variety, task significance, autonomy, and feedback) are related to computer programmer productivity and job satisfaction. Measurement was accomplished via questionnaires; least squares multiple regression was used to test the hypotheses.  相似文献   

11.
This paper investigates the influence of goal awareness and IT self-efficacy on job satisfaction based on the motivation sequence model, goal-setting theory, and social cognitive theory. Using a large-scale field survey of healthcare enterprise resource planning (ERP) system users (n?=?352), this study investigates these relationships and provides important insight to healthcare ERP system researchers and managers. Both goal awareness and IT self-efficacy influence positive job satisfaction of healthcare ERP system users, as expected. Furthermore, the influence of goal awareness is stronger when the role of ERP systems is highly perceived for decision-making of the job. There was no interaction effect between goal awareness and IT self-efficacy in the post hoc analysis. The model is significantly supported by the empirical test with the large number of field data from healthcare ERP system users in the healthcare company. Practical and academic implications are discussed in the paper.  相似文献   

12.
《Information & Management》1997,32(5):255-266
The relationships among user information satisfaction (UIS), job satisfaction and the users' computer background were examined. UIS was measured using a modified version of the short-form of UIS, while job satisfaction was measured using the short-form Minnesota satisfaction questionnaire (MSQ). We found that UIS provides a sound indication of job satisfaction. However, none of the user computer-background parameters has any significant effect on UIS and job satisfaction. Data for the study were collected from three large organizations which had similar organizational structure and comparable information systems maturity; people who used computer as part of their jobs were randomly selected to take part in the study. A study with more organizations would yield better results.  相似文献   

13.
A study was performed among design employees in three large companies to investigate the psychosocial effects of computer-aided design (CAD) work. The study included all technical employees of the departments selected, of whom about two-thirds worked with CAD systems. The results demonstrate that 90% of the CAD users have a positive attitude to CAD-work. No significant differences were found between CAD users and non-CAD users in terms of work load, autonomy, social support, job satisfaction, personal development, or degree of co-operation. Within the group of CAD users, those spending a larger number of weekly working hours with the CAD system reported lower work complexity, lower autonomy of work methods, and less job satisfaction. CAD users with a relatively higher number of years of CAD experience reported a greater work load, fewer CAD difficulties, and lower autonomy of work methods. Among draftspersons and designers, there were no significant differences in work activities between CAD users and non-CAD users.  相似文献   

14.
Two studies examined the role of characteristics that are important to consider in the development of computerized training systems. The first study employed covariance structure modeling and tested a hypothesized model regarding the relationship among three latent variables and a set of measured variables serving as indicators for the latent variables. The overall model fit quite well according to both statistical and practical assessments. Results indicate that, for naive users, a latent variable reflecting an individual's attitude toward computers has a significant influence on the other two latent variables, one being how the computerized task is perceived, and the second being the choice of interacting with a computer in the future. A structural path representing the influence of the current experience with the computer has a small directional influence on future interaction preference with a person rather than a computer. A second study examined system characteristics and focused specifically on preferences for how much power an expert system should be given. Scenarios were developed depicting three different types of expert systems, each with three different levels of power. Results indicate that individuals prefer those systems with either low or moderate power, those which do not initiate action without human intervention. Systems that initiate action on their own are not viewed positively. The discussion focuses on implications for future training systems.  相似文献   

15.
This paper investigates whether employees’ assessment of their primary task quality has a significant impact on their well‐being and job satisfaction, respectively. Furthermore, the paper hypothesizes that professional values and norms affect employees’ quality expectations on their work tasks and thus their assessment of primary task quality. The paper proposes a measure for primary task quality and uses it in the analyses of responses from 1,247 preschool teachers and teaching assistants in 94 public daycare centers in Denmark. The results indicate that an important factor for employees is their experience of quality in the job they perform. Moreover, quality expectations can differ between employees performing the same task due to, for example, difference in professional training. This leads us to propose a new research direction for job design theory that addresses employees’ assessment of the quality of their primary task job performance.  相似文献   

16.
Changes in technology and the movement of key entry functions into user areas are altering the traditional work environment. These changes can effect worker attitudes and associated behaviors, such as absenteeism and productivity. This study examines the effect of differences in key entry settings and technologies on perceived job characteristics and worker attitudes and behaviors. The results are based upon a study of 350 operators working in 87 key entry environments drawn from 29 organizations. It is found that new technologies and the movement of key entry into user areas affect perceived task characteristics, including task significance, autonomy, and feedback from the job. Job satisfaction, worker motivation, absenteeism, and productivity are also influenced (but to a lesser degree) by changes in key entry technology and setting. The implications of the findings for the design of key entry equipment and jobs are discussed. The conclusion is drawn that designers of key entry technologies and environments will benefit from a knowledge of the dimensions comprising meaningful work.  相似文献   

17.
The introduction of computers into the lives and workplaces of many individuals represents a dramatic change. Zuboff has used the term 'computer-mediated' work to describe how the increasingly intellectual nature of work and the availability of computers is creating a revolution in the workplace. There is a real concern about how individuals react both cognitively and emotionally to the introduction of computer technology. The growth of the end-user computing phenomenon has made this concern more acute. Although many individuals have little difficulty using computers, there remains a far larger population of users who experience considerable difficulty learning how to use computer systems. Computer anxiety is a widely occurring phenomenon for this group of users, whose job performance and success may depend on their interaction with computers. Reviewing the literature, this paper describes the nature and correlates of computer anxiety and assesses training as a mechanism for reducing the impact of this anxiety. Limitations in current knowledge are noted and suggestions for further research are described.  相似文献   

18.
Abstract

A study was performed among design employees in three large companies to investigate the psychosocial effects of computer-aided design (CAD) work. The study included all technical employees of the departments selected, of whom about two-thirds worked with CAD systems. The results demonstrate that 90% of the CAD users have a positive attitude to CAD-work. No significant differences were found between CAD users and non-CAD users in terms of work load, autonomy, social support, job satisfaction, personal development, or degree of co-operation. Within the group of CAD users, those spending a larger number of weekly working hours with the CAD system reported lower work complexity, lower autonomy of work methods, and less job satisfaction. CAD users with a relatively higher number of years of CAD experience reported a greater work load, fewer CAD difficulties, and lower autonomy of work methods. Among draftspersons and designers, there were no significant differences in work activities between CAD users and non-CAD users.  相似文献   

19.
The development of human‐computer interaction systems and the acquisition of skills associated with such systems typically occur in the context of previous experience. What is learned in one situation may facilitate or impede learning in another situation. The aim of this article is to discuss the role of experience in human‐computer interaction. The ACT? theory of skill acquisition and transfer is extended to account for the effects of old skills on the learning of new tasks. The extended model predicts a number of changes in performance that will occur when a new task involves the combination of old and new skills, including the suggestion that the learning rate of the new task will be slower than the rate at which the old skills were originally acquired. Two experiments are reported, the results of which support most of the model's predictions. The results also suggest that the minimum performance time of a task may be increased if performance of the task involves combining old and new skills. Implications of the effects of such combinations are considered with respect to the best methods of training for human‐computer interaction systems and the development of such systems.  相似文献   

20.
The development of different help systems and the application of numerous approaches to user support have shown (a) that end-users may encounter insuperably complex use situations, and (b) that it is possible to assist users significantly by implementing computerized help systems. There are many approaches to the realization of user support, varying from the use of natural language to user modelling. However, the current help systems seem to focus on relatively technical data processing issues, ignoring the organizational context in which the use takes place. It is asserted in this paper that it is relevant for users to perceive the organizational context and that it is possible to reflect the context in a support system. Representing the context in a support system is made possible by introducing a context database. A context database is parallel to the actual database and contains information about task flows, task-connected information objects and the like. Therefore the analysis of work and information systems has to be based on related areas. The areas of inquiry are (a) tasks, (b) job design, (c) organization of work, (d) computer applications and (e) information media. The following kinds of mappings can be incorporated within the context database: [organizational unit Ol]-T_person PI in job]-[job task Tl]-[task-connected information Il]-[task-connected information 12]-[job task T2]-[person in job P2]-[organizational unit O2], This type of chain (or parts of it) can then be visualized as context support.  相似文献   

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