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1.
This paper studies an online over-list model of the integrated allocation of berths and quay cranes (QCs) in container terminals with 1-lookahead ability. The objective is to minimize the maximum completion time of container vessels, i.e., the makespan. We focus on two different types of vessels, three berths and a small number of QCs in the hybrid berth layout, with 1-lookahead ability. We propose a \({{(1 + \sqrt{2} )/2}}\)-competitive algorithm for the case with four cranes, a 5/4-competitive algorithm for the case with five cranes and a 4/3-competitive algorithm for the case with six cranes, respectively. All of the algorithms are proved to be optimal.  相似文献   

2.
We study one of the most basic online scheduling models, online one machine scheduling with delivery times where jobs arrive over time. We provide the first randomized algorithm for this model, show that it is 1.55370-competitive and show that this analysis is tight. The best possible deterministic algorithm is 1.61803-competitive. Our algorithm is a distribution between two deterministic algorithms. We show that any such algorithm is no better than 1.5-competitive. To our knowledge, this is the first lower bound proof for a distribution between two deterministic algorithms.  相似文献   

3.
Almost optimal solutions for bin coloring problems   总被引:1,自引:1,他引:0  
In this paper we study two interesting bin coloring problems: Minimum Bin Coloring Problem (MinBC) and Online Maximum Bin Coloring Problem (OMaxBC), motivated from several applications in networking. For the MinBC problem, we present two near linear time approximation algorithms to achieve almost optimal solutions, i.e., no more than OPT+2 and OPT+1 respectively, where OPT is the optimal solution. For the OMaxBC problem, we first introduce a deterministic 2-competitive greedy algorithm, and then give lower bounds for any deterministic and randomized (against adaptive offline adversary) online algorithms. The lower bounds show that our deterministic algorithm achieves the best possible competitive ratio. The research of this paper was partially supported by an NSF CAREER award CCF-0546509.  相似文献   

4.
Scheduling a batch processing system has been extensively studied in the last decade. A batch processing system is modelled as a machine that can process up to b jobs simultaneously as a batch. The scheduling problem involves assigning all n jobs to batches and determining the batch sequence in such a way that certain objective function of job completion times C j is minimized. In this paper, we address the scheduling problem under the on-line setting in the sense that we construct our schedule irrevocably as time proceeds and do not know of the existence of any job that may arrive later. Our objective is to minimize the total weighted completion time w j C j. We provide a linear time on-line algorithm for the unrestrictive model (i.e., b n) and show that the algorithm is 10/3-competitive. For the restrictive model (i.e., b < n), we first consider the (off-line) problem of finding a maximum independent vertex set in an interval graph with cost constraint (MISCP), which is NP-hard. We give a dual fully polynomial time approximation scheme for MISCP, which leads us to a (4 + )-competitive on-line algorithm for any > 0 for the original on-line scheduling problem. These two on-line algorithms are the first deterministic algorithms of constant performance guarantees.  相似文献   

5.
We study the online rectangle filling problem which arises in channel aware scheduling of wireless networks, and present deterministic and randomized results for algorithms that are allowed a k-lookahead for k≥2. Our main result is a deterministic min {1.848,1+2/(k−1)}-competitive online algorithm. This is the first algorithm for this problem with a competitive ratio approaching 1 as k approaches +∞. The previous best-known solution for this problem has a competitive ratio of 2 for any k≥2. We also present a randomized online algorithm with a competitive ratio of 1+1/(k+1). Our final result is a closely matching lower bound (also proved in this paper) of $1+1/(\sqrt{k+2}+\sqrt{k+1})^{2}>1+1/(4(k+2))$1+1/(\sqrt{k+2}+\sqrt{k+1})^{2}>1+1/(4(k+2)) on the competitive ratio of any randomized online algorithm against an oblivious adversary. These are the first known results for randomized algorithms for this problem.  相似文献   

6.
探讨了两台平行批处理机的调度决策问题,着重考虑了订单具有不同加工类型、同一批次只能加工相同类型的订单以及机器批容量有限的调度情形。针对订单实时到达且需要立即决策是否接受的实际情景,运用在线理论构建了平行机批调度在线模型。证明了该问题的竞争比下界为2Bw/(1+√Bw),其中Bw分别表示批容量和单个订单的最大完工收益。进而设计给出了收益阈值算法PT并证明其对于订单具有紧交货期限的情形竞争比为2(1+Bw)/(1+√Bw);对于非紧交货期限的情形,证明了修正的PT算法具有竞争比为1+2(1+Bw)/(1+√Bw)。  相似文献   

7.
Motivated by a high-throughput logging system, we investigate the single machine scheduling problem with batching, where jobs have release times and processing times, and batches require a setup time. Our objective is to minimize the total flow time, in the online setting. For the online problem where all jobs have identical processing times, we propose a 2-competitive algorithm and we prove a corresponding lower bound. Moreover, we show that if jobs with arbitrary processing times can be processed in any order, any online algorithm has a linear competitive ratio in the worst case. A preliminary version of a part of this paper was presented at the 31st International Symposium on Mathematical Foundations of Computer Science (MFCS 2006). We gratefully acknowledge reviewers’ comments that helped to improve the presentation of this work. Supported by the Swiss SBF under contract no. C05.0047 within COST-295 (DYNAMO) of the European Union. Research carried out while B. Weber was affiliated with the Institute of Theoretical Computer Science, ETH Zurich.  相似文献   

8.
On-Line Scheduling Algorithms for a Batch Machine with Finite Capacity   总被引:4,自引:0,他引:4  
We study the problem of on-line scheduling jobs with release dates on a batch machine of finite capacity with the objective of minimizing the makespan. We generalize several existing algorithms for the problem to a class of on-line algorithms that are 2-competitive for any arbitrary finite machine capacity. Then, we show that one of these generalized algorithms is in fact 7/4-competitive for machine capacity 2. This is the first on-line algorithm for a finite machine capacity with competitive ratio less than 2.This research is substantially supported by a grant from City Univ. of Hong Kong (Grant No. 7001119). The second author is supported by this grant and by the Natural Science Foundation of China.  相似文献   

9.
MapReduce system is a popular big data processing framework, and the performance of it is closely related to the efficiency of the centralized scheduler. In practice, the centralized scheduler often has little information in advance, which means each job may be known only after being released. In this paper, hence, we consider the online MapReduce scheduling problem of minimizing the makespan, where jobs are released over time. Both preemptive and non-preemptive version of the problem are considered. In addition, we assume that reduce tasks cannot be parallelized because they are often complex and hard to be decomposed. For the non-preemptive version, we prove the lower bound is \(\frac{m+m(\Psi (m)-\Psi (k))}{k+m(\Psi (m)-\Psi (k))}\), higher than the basic online machine scheduling problem, where k is the root of the equation \(k=\big \lfloor {\frac{m-k}{1+\Psi (m)-\Psi (k)}+1 }\big \rfloor \) and m is the quantity of machines. Then we devise an \((2-\frac{1}{m})\)-competitive online algorithm called MF-LPT (Map First-Longest Processing Time) based on the LPT. For the preemptive version, we present a 1-competitive algorithm for two machines.  相似文献   

10.
Motivated by providing quality-of-service differentiated services in the Internet, we consider buffer management algorithms for network switches. We study a multi-buffer model. A network switch consists of multiple size-bounded buffers such that at any time, the number of packets residing in each individual buffer cannot exceed its capacity. Packets arrive at the network switch over time; they have values, deadlines, and designated buffers. In each time step, at most one pending packet is allowed to be sent and this packet can be from any buffer. The objective is to maximize the total value of the packets sent by their respective deadlines. A 9.82-competitive online algorithm (Azar and Levy in Lect Notes Comput Sci 4059:5–16 2006) and a 4.73-competitive online algorithm (Li in Lect Notes Comput Sci 5564:265–278, 2009) have been provided for this model, but no offline algorithms have yet been described. In this paper, we study the offline setting of the multi-buffer model. Our contributions include a few optimal offline algorithms for some variants of the model. Each variant has its unique and interesting algorithmic feature.  相似文献   

11.

In this paper, we introduce the concept of “workload fence" into online machine rental and machine scheduling problems. With the knowledge of workload fence, online algorithms acquire the information of a finite number of first released jobs in advance. The concept originates from the frozen time fence in the domain of master scheduling in materials management. The total processing time of the jobs foreseen, corresponding to a finite number of jobs, is called workload fence, which is irrelevant to the job sequence. The remaining jobs in the sequence, however, can only become known on their arrival. This work aims to reveal whether the knowledge of workload fence helps to boost the competitive performance of deterministic online algorithms. For the online machine rental problem, we prove that the competitiveness of online algorithms can be improved with a sufficiently large workload fence. We further propose a best online algorithm for the corresponding scenario. For online parallel machine scheduling with workload fence, we give a positive answer to the above question for the case where the workload fence is equal to the length of the longest job. We also show that the competitiveness of online algorithms may not be improved even with a workload fence strictly larger than the largest length of a job. The results help one manager to make a better decision regarding the tradeoff between the performance improvement of online algorithms and the cost caused to acquire the knowledge of workload fence.

  相似文献   

12.
There are several algorithms to solve the integrated process planning and scheduling (IPPS) problem (i.e., flexible job shop scheduling with process plan flexibility) in the literature. All the existing algorithms for IPPS are heuristic-based search methods and no research has investigated the use of exact solution methods for this problem. We develop several decomposition approaches based on the logic-based Benders decomposition (LBBD) algorithm. Our LBBD algorithm allows us to partition the decision variables in the IPPS problem into two models, master-problem and sub-problem. The master-problem determines process plan and operation-machine assignment, while the sub-problem optimizes sequencing and scheduling decisions. To achieve faster convergence, we develop two relaxations for the optimal makespan objective function and incorporate them into the master-problem. We analyze the performance and further enhance the algorithm with two ideas, a Benders optimality cut based on the critical path and a faster heuristic way to solve the sub-problem. 16 standard benchmark instances available in the literature are solved to evaluate and compare the performances of our algorithms with those of the state-of-the-art methods in the literature. The proposed algorithm either results in the optimal solution or improves the best-known solutions in all the existing instances, demonstrating its superiority to the existing state-of-the-art methods in literature.  相似文献   

13.
We consider the problem of scheduling a set of equal-length intervals arriving online, where each interval is associated with a weight and the objective is to maximize the total weight of completed intervals. An optimal 4-competitive algorithm has long been known in the deterministic case, but the randomized case remains open. We give the first randomized algorithm for this problem, achieving a competitive ratio of 3.5822. We also prove a randomized lower bound of 4/3, which is an improvement over the previous 5/4 result. Then we show that the techniques can be carried to the deterministic multiprocessor case, giving a 3.5822-competitive 2-processor algorithm, and a 4/3 lower bound for any number of processors. We also give a lower bound of 2 for the case of two processors. A preliminary version of this paper appeared in the Proceedings of COCOON 2007, LNCS, vol. 4598, pp. 176–186. The work described in this paper was fully supported by a grant from City University of Hong Kong (SRG 7001969), and NSFC Grant No. 70525004 and 70702030.  相似文献   

14.
We consider the on-line dial-a-ride problem, where a server fulfills requests that arrive over time. Each request has a source, destination, and release time. We study a variation of this problem where each request also has a revenue that the server earns for fulfilling the request. The goal is to serve requests within a time limit while maximizing the total revenue. We first prove that no deterministic online algorithm can be competitive unless the input graph is complete and edge weights are unit. We therefore focus on these graphs and present a 2-competitive algorithm for this problem. We also consider two variations of this problem: (1) the input graph is complete bipartite and (2) there is a single node that is the source for every request, and present a 1-competitive algorithm for the former and an optimal algorithm for the latter. We also provide experimental results for the complete and complete bipartite graphs. Our simulations support our theoretical findings and demonstrate that our algorithms perform well under settings that reflect realistic dial-a-ride systems.  相似文献   

15.
In this work we investigate the online over-list MapReduce processing problem on two identical parallel machines, aiming at minimizing the makespan. Jobs are revealed one by one, and each job consists of one map task and one reduce task. The map task can be arbitrarily split and processed on both machines simultaneously, while the reduce task has to be processed on a single machine and it cannot be started unless the map task has been completed. We first show that the general case of the problem reduces to the classical two machine online scheduling model with an optimal competitive ratio of 3/2. For a special case where the map task is at least as long as the reduce task, we prove that no online algorithm can be less than 4/3-competitive. An optimal Greedy algorithm with a matching competitive ratio is proposed as well.  相似文献   

16.
The relative worst order ratio is a measure for the quality of online algorithms. Unlike the competitive ratio, it compares algorithms directly without involving an optimal offline algorithm. The measure has been successfully applied to problems like paging and bin packing. In this paper, we apply it to machine scheduling. We show that for preemptive scheduling, the measure separates multiple pairs of algorithms which have the same competitive ratios; with the relative worst order ratio, the algorithm which is “intuitively better” is also provably better. Moreover, we show one such example for non-preemptive scheduling.  相似文献   

17.
In this paper we study the online bin packing with buffer and bounded size, i.e., there are items with size within \((\alpha ,1/2]\) where \(0 \le \alpha < 1/2 \), and there is a buffer with constant size. Each time when a new item is given, it can be stored in the buffer temporarily or packed into some bin, once it is packed in the bin, we cannot repack it. If the input is ended, the items in the buffer should be packed into bins too. In our setting, any time there is at most one bin open, i.e., that bin can accept new items, and all the other bins are closed. This problem is first studied by Zheng et al. (J Combin Optim 30(2):360–369, 2015), and they proposed a 1.4444-competitive algorithm and a lower bound 1.3333 on the competitive ratio. We improve the lower bound from 1.3333 to 1.4230, and the upper bound from 1.4444 to 1.4243.  相似文献   

18.
This paper considers the on-line problem of scheduling nonpreemptively n independent jobs on m > 1 identical and parallel machines with the objective to maximize the minimum machine completion time. It is assumed that the values of the processing times are unknown but the order of the jobs by their processing times is known in advance. We are asked to decide the assignment of all the jobs to some machines at time zero by utilizing only ordinal data rather than the actual magnitudes of jobs. Algorithms to slove the problem are called ordinal algorithms. In this paper, we give lower bounds and ordinal algorithms. We first propose an algorithm MIN which is at most -competitive for any m machine case, while the lower bound is i=1 m 1/i. Both are on the order of (ln m). Furthermore, for m = 3, we present an optimal algorithm.  相似文献   

19.
This paper considers an energy-efficient no-wait permutation flow shop scheduling problem to minimize makespan and total energy consumption, simultaneously. The processing speeds of machines can be dynamically adjusted for different jobs. In general, lower processing speeds require less energy consumption but result in longer processing times, while higher speeds take the opposite effect. To reach the Pareto front of the problem, we propose an adaptive multi-objective variable neighborhood search (AM-VNS) algorithm. Specifically, we first design two basic speed adjusting heuristics which can reduce the energy consumption of a given solution without worsening its makespan. Two widely used neighborhood-generating operations, i.e., insertion and swap, are adapted and integrated into the variable neighborhood descent phase. With respect to their executing order, two variable neighborhood descent structures can be designed. We adopt an adaptive mechanism to dynamically determine which structure will be selected to handle the current solution. To further improve the performance of the algorithm, we develop a novel problem-specific shake procedure. We also introduce accelerating techniques to speed up the algorithm. Computational results show that the AM-VNS algorithm outperforms multi-objective evolutionary algorithms NSGA-II and SPEA-II.  相似文献   

20.
Lee et al. (Lee, K., Chang, S.Y., and Hong, Y., 2004. Continuous slab caster scheduling and interval graphs. Production Planning & Control, 13 (5), 495–501) have introduced a slab caster scheduling problem and developed an optimal algorithm. Their algorithm is efficient but an offline algorithm that we need the information on all the customer orders a priori to implement. In this article, we propose an online algorithm that we can implement without knowledge of the orders yet to arrive. We show that the offline version of our new algorithm also provides an optimal solution and the online version has the worst case performance ratio of 3. We also give a short proof on the correctness of Lee et al.'s algorithm.  相似文献   

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