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1.
Recent hardware technologies have enabled acquisition of 3D point clouds from real world scenes in real time. A variety of interactive applications with the 3D world can be developed on top of this new technological scenario. However, a main problem that still remains is that most processing techniques for such 3D point clouds are computationally intensive, requiring optimized approaches to handle such images, especially when real time performance is required. As a possible solution, we propose the use of a 3D moving fovea based on a multiresolution technique that processes parts of the acquired scene using multiple levels of resolution. Such approach can be used to identify objects in point clouds with efficient timing. Experiments show that the use of the moving fovea shows a seven fold performance gain in processing time while keeping 91.6% of true recognition rate in comparison with state-of-the-art 3D object recognition methods.  相似文献   

2.
This paper presents a new method for recognizing 3D objects based on the comparison of invariants of their 2D projection curves. We show that Euclidean equivalent 3D surfaces imply affine equivalent 2D projection curves that are obtained from the projection of cross-section curves of the surfaces onto the coordinate planes. Planes used to extract cross-section curves are chosen to be orthogonal to the principal axes of the defining surfaces. Projection curves are represented using implicit polynomial equations. Affine algebraic and geometric invariants of projection curves are constructed and compared under a variety of distance measures. Results are verified by several experiments with objects from different classes and within the same class.  相似文献   

3.
Many current recognition systems use variations on constrained tree search to locate objects in cluttered environments. If the system is simply finding instances of an object known to be in the scene, then previous formal analysis has shown that the expected amount of search is quadratic in the number of model and data features when all the data is known to come from a single object, but is exponential when spurious data is included. If one can group the data into subsets likely to have come from a single object, then terminating the search once a “good enough” interpretation is found reduces the expected search to cubic. Without successful grouping, terminated search is still exponential. These results apply to finding instances of a known object in the data. What happens when the object is not present? In this article, we turn to the problem of selecting models from a library, and examine the combinatorial cost of determining that an incorrectly chosen candidate object is not present in the data. We show that the expected search is again exponential, implying that naive approaches to library indexing are likely to carry an expensive overhead, since an exponential amount of work is needed to weed out each incorrect model. The analytic results are shown to be in agreement with empirical data for cluttered object recognition.  相似文献   

4.
Geometric hashing (GH) and partial pose clustering are well-known algorithms for pattern recognition. However, the performance of both these algorithms degrades rapidly with an increase in scene clutter and the measurement uncertainty in the detected features. The primary contribution of this paper is the formulation of a framework that unifies the GH and the partial pose clustering paradigms for pattern recognition in cluttered scenes. The proposed scheme has a better discrimination capability as compared to the GA algorithm, thus improving recognition accuracy. The scheme is incorporated in a Bayesian MLE framework to make it robust to the presence of sensor noise. It is able to handle partial occlusions, is robust to measurement uncertainty in the data features and to the presence of spurious scene features (scene clutter). An efficient hash table representation of 3D features extracted from range images is also proposed. Simulations with real and synthetic 2D/3D objects show that the scheme performs better than the GH algorithm in scenes with a large amount of clutter.  相似文献   

5.
张桂梅  章毅 《计算机应用研究》2013,30(11):3483-3487
骨架能更有效地反映出目标的拓扑结构和细节变化, 因而在三维目标识别中得到广泛应用, 但存在的基于骨架的识别方法均要求骨架端点位于轮廓曲线上, 并且识别精度受骨架端点排序的影响。针对该问题, 提出了一种新的基于路径轮廓的三维目标识别算法。该算法首先定义了一种新的特征点——骨切点, 并根据骨切点在轮廓曲线上的顺序关系, 对骨架端点进行排序; 然后利用路径轮廓对目标轮廓进行分割; 再构造一种新的局部不变特征, 并结合hash表以识别三维目标。实验结果表明, 该算法对存在部分遮挡或缺损的三维目标仍有较好的识别效果。  相似文献   

6.
Some objects in specific poses cannot be distinguished using a single view. A model is proposed and developed for 3D object recognition based on multiple-views; it was applied on hand postures recognition. A pulse-coupled neural network is used to generate features vector for single view. Two views with different view angles are used; each view generates its features’ vector. The two 2D-vectors are then linearly combined into one 3D vector. The hand postures are then combined to construct a dynamic gesture (word). The reconstruction is performed using best-match search algorithm. The experiment was conducted on 50 words and the result was 96% recognition accuracy confirming objects dataset offline extendibility.  相似文献   

7.
Xiao  Zhengtao  Gao  Jian  Wu  Dongqing  Zhang  Lanyu  Chen  Xin 《Multimedia Tools and Applications》2020,79(39-40):29305-29325
Multimedia Tools and Applications - The point pair feature (PPF) algorithm is one of the best-performing 3D object recognition algorithms. However, the high dimensionality of its search space is a...  相似文献   

8.
3D local shapes are a critical cue for object recognition in 3D point clouds. This paper presents an instance-based 3D object recognition method via informative and discriminative shape primitives. We propose a shape primitive model that measures geometrical informativity and discriminativity of 3D local shapes of an object. Discriminative shape primitives of the object are extracted automatically by model parameter optimization. We achieve object recognition from 2.5/3D scenes via shape primitive classification and recover the 3D poses of the identified objects simultaneously. The effectiveness and the robustness of the proposed method were verified on popular instance-based 3D object recognition datasets. The experimental results show that the proposed method outperforms some existing instance-based 3D object recognition pipelines in the presence of noise, varying resolutions, clutter and occlusion.  相似文献   

9.
Indexing without invariants in 3D object recognition   总被引:1,自引:0,他引:1  
We present a method of indexing 3D objects from single 2D images. The method does not rely on invariant features. This allows a richer set of shape information to be used in the recognition process. We also suggest the kd-tree as an alternative indexing data structure to the standard hash table. This makes hypothesis recovery more efficient in high-dimensional spaces, which are necessary to achieve specificity in large model databases. Search efficiency is maintained in these regimes by the use of best-bin first search. Neighbors recovered from the index are used to generate probability estimates, local within the feature space, which are then used to rank hypotheses for verification. On average, the ranking process greatly reduces the number of verifications required. Our approach is general in that it can be applied to any real-valued feature vector. In addition, it is straightforward to add to our index information from real images regarding the true probability distributions of the feature groupings used for indexing  相似文献   

10.
Support vector machines for 3D object recognition   总被引:38,自引:0,他引:38  
Support vector machines (SVMs) have been recently proposed as a new technique for pattern recognition. Intuitively, given a set of points which belong to either of two classes, a linear SVM finds the hyperplane leaving the largest possible fraction of points of the same class on the same side, while maximizing the distance of either class from the hyperplane. The hyperplane is determined by a subset of the points of the two classes, named support vectors, and has a number of interesting theoretical properties. In this paper, we use linear SVMs for 3D object recognition. We illustrate the potential of SVMs on a database of 7200 images of 100 different objects. The proposed system does not require feature extraction and performs recognition on images regarded as points of a space of high dimension without estimating pose. The excellent recognition rates achieved in all the performed experiments indicate that SVMs are well-suited for aspect-based recognition  相似文献   

11.
3D free-form surface registration and object recognition   总被引:8,自引:1,他引:7  
A new technique to recognise 3D free-form objects via registration is proposed. This technique attempts to register a free-form surface, represented by a set of % MathType!MTEF!2!1!+-% feaafeart1ev1aaatCvAUfeBSjuyZL2yd9gzLbvyNv2CaerbuLwBLn% hiov2DGi1BTfMBaeXatLxBI9gBaerbd9wDYLwzYbItLDharqqtubsr% 4rNCHbGeaGqiVu0Je9sqqrpepC0xbbL8F4rqqrFfpeea0xe9Lq-Jc9% vqaqpepm0xbba9pwe9Q8fs0-yqaqpepae9pg0FirpepeKkFr0xfr-x% fr-xb9adbaqaaeGaciGaaiaabeqaamaabaabaaGcbaGaaGOmamaala% aabaGaaGymaaqaaiaaikdaaaGaamiraaaa!38F8!\[2\frac{1}{2}D\] sensed data points, to the model surface, represented by another set of % MathType!MTEF!2!1!+-% feaafeart1ev1aaatCvAUfeBSjuyZL2yd9gzLbvyNv2CaerbuLwBLn% hiov2DGi1BTfMBaeXatLxBI9gBaerbd9wDYLwzYbItLDharqqtubsr% 4rNCHbGeaGqiVu0Je9sqqrpepC0xbbL8F4rqqrFfpeea0xe9Lq-Jc9% vqaqpepm0xbba9pwe9Q8fs0-yqaqpepae9pg0FirpepeKkFr0xfr-x% fr-xb9adbaqaaeGaciGaaiaabeqaamaabaabaaGcbaGaaGOmamaala% aabaGaaGymaaqaaiaaikdaaaGaamiraaaa!38F8!\[2\frac{1}{2}D\] model data points, without prior knowledge of correspondence or view points between the two point sets. With an initial assumption that the sensed surface be part of a more complete model surface, the algorithm begins by selecting three dispersed, reliable points on the sensed surface. To find the three corresponding model points, the method uses the principal curvatures and the Darboux frames to restrict the search over the model space. Invariably, many possible model 3-typles will be found. For each hypothesized model 3-tuple, the transformation to match the sensed 3-tuple to the model 3-tuple can be determined. A heuristic search is proposed to single out the optimal transformation in low order time. For realistic object recognition or registration, where the two range images are often extracted from different view points of the model, the earlier assumption that the sensed surface be part of a more complete model surface cannot be relied on. With this, the sensed 3-tuple must be chosen such that the three sensed points lie on the common region visible to both the sensed and model views. We propose an algorithm to select a minimal non-redundant set of 3-tuples such that at least one of the 3-tuples will lie on the overlap. Applying the previous algorithm to each 3-tuple within this set, the optimal transformation can be determined. Experiments using data obtained from a range finder have indicated fast registration for relatively complex test cases. If the optimal registrations between the sensed data (candidate) and each of a set of model data are found, then, for 3D object recognition purposes, the minimal best fit error can be used as the decision rule.  相似文献   

12.
Scalability is an important issue in object recognition as it reduces database storage and recognition time. In this paper, we propose a new scalable 3D object representation and a learning method to recognize many everyday objects. The key proposal for scalable object representation is to combine the concept of feature sharing with multi-view clustering in part-based object representation, in particular a common-frame constellation model (CFCM). In this representation scheme, we also propose a fully automatic learning method: appearance-based automatic feature clustering and sequential construction of clustered CFCMs from labeled multi-views and multiple objects. We evaluated the scalability of the proposed method to COIL-100 DB and applied the learning scheme to 112 objects with 620 training views. Experimental results show the scalable learning results in almost constant recognition performance relative to the number of objects.  相似文献   

13.
Consider the problem of visually finding an object in a mostly unknown space with a mobile robot. It is clear that all possible views and images cannot be examined in a practical system. Visual attention is a complex phenomenon; we view it as a mechanism that optimizes the search processes inherent in vision (Tsotsos, 2001; Tsotsos et al., 2008) [1], [2]. Here, we describe a particular example of a practical robotic vision system that employs some of these attentive processes. We cast this as an optimization problem, i.e., optimizing the probability of finding the target given a fixed cost limit in terms of total number of robotic actions required to find the visual target. Due to the inherent intractability of this problem, we present an approximate solution and investigate its performance and properties. We conclude that our approach is sufficient to solve this problem and has additional desirable empirical characteristics.  相似文献   

14.
Computer vision has been extensively adopted in industry for the last two decades. It enhances productivity and quality management, and is flexibility, efficient, fast, inexpensive, reliable and robust. This study presents a new translation, rotation and scaling-free object recognition method for 2D objects. The proposed method comprises two parts: KRA feature extractor and GRA classifier. The KRA feature extractor employs K-curvature, re-sampling, and autocorrelation transformation to extract unique features of objects, and then gray relational analysis (GRA) classifies the extracted invariant features. The boundary of the digital object was first represented as the form of the K-curvature over a given region of support, and was then re-sampled and transformed with autocorrelation function. After that, the extracted features own the unique property that is invariant to translation, rotation and scaling. To verify and validate the proposed method, 50 synthetic and 50 real objects were digitized as standard patterns, and 10 extra images of each object (test images) which were taken at different positions, orientations and scales, were acquired and compared with the standard patterns. The experimental results reveal that the proposed method with either GRA or MD methods is effective and reliable for part recognition.  相似文献   

15.
3D object segmentation is important in computer vision such as target detection in biomedical image analysis. A new method, called B-Surface algorithm, is generated for 3D object segmentation. An improved 3D external force field combined with the normalized GVF is utilized. After the initialization of a surface model near the target, B-Surface starts to deform to locate the boundary of the object. First, it overcomes the difficulty that comes from analyzing 3D volume image slice by slice. And the speed of B-Surface deformation is enhanced since the internal forces are not needed to compute in every iteration deformation step. Next, the normal at every surface point can be calculated easily since B-Surface is a continuous deformable model. And it has the ability to achieve high compression ratio (ratio of data to parameters) by presenting the whole surface with only a relatively small number of control points. Experimental results and analysis are presented in this paper. We can see that the B-Surface algorithm can find the surface of the target efficiently.  相似文献   

16.
Pattern Analysis and Applications - In this paper, we present a systematic literature review concerning 3D object recognition and classification. We cover articles published between 2006 and 2016...  相似文献   

17.
Multimedia Tools and Applications - Recognition of an object from an image or image sequences is an important task in computer vision. It is an important low-level image processing operation and...  相似文献   

18.
19.
In many cases, a single view of an object may not contain sufficient features to recognize it unambiguously. This paper presents a new online recognition scheme based on next view planning for the identification of an isolated 3D object using simple features. The scheme uses a probabilistic reasoning framework for recognition and planning. Our knowledge representation scheme encodes feature based information about objects as well as the uncertainty in the recognition process. This is used both in the probability calculations as well as in planning the next view. Results clearly demonstrate the effectiveness of our strategy for a reasonably complex experimental set  相似文献   

20.
Robust affine structure matching for 3D object recognition   总被引:1,自引:0,他引:1  
We consider model-based object localization based on local geometric feature matching between the model and the image data. The method is based on geometric constraint analysis, working in transformation space. We present a formal method which guarantees finding all feasible matchings in polynomial time. From there we develop more computationally feasible algorithms based on conservative approximations of the formal method. Additionally, our formalism relates object localization, affine model indexing, and structure from multiple views to one another  相似文献   

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