共查询到20条相似文献,搜索用时 15 毫秒
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Statistical quantities, such as expectation (mean) and variance, play a vital role in the present age probabilistic analysis. In this paper, we present some formalization of expectation theory that can be used to verify the expectation and variance characteristics of discrete random variables within the HOL theorem prover. The motivation behind this is the ability to perform error free probabilistic analysis, which in turn can be very useful for the performance and reliability analysis of systems used in safety-critical domains, such as space travel, medicine and military. We first present a formal definition of expectation of a function of a discrete random variable. Building upon this definition, we formalize the mathematical concept of variance and verify some classical properties of expectation and variance in HOL. We then utilize these formal definitions to verify the expectation and variance characteristics of the Geometric random variable. In order to demonstrate the practical effectiveness of the formalization presented in this paper, we also present the probabilistic analysis of the Coupon Collector’s problem in HOL. 相似文献
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Recently, many dimensionality reduction algorithms, including local methods and global methods, have been presented. The representative
local linear methods are locally linear embedding (LLE) and linear preserving projections (LPP), which seek to find an embedding
space that preserves local information to explore the intrinsic characteristics of high dimensional data. However, both of
them still fail to nicely deal with the sparsely sampled or noise contaminated datasets, where the local neighborhood structure
is critically distorted. On the contrary, principal component analysis (PCA), the most frequently used global method, preserves
the total variance by maximizing the trace of feature variance matrix. But PCA cannot preserve local information due to pursuing
maximal variance. In order to integrate the locality and globality together and avoid the drawback in LLE and PCA, in this
paper, inspired by the dimensionality reduction methods of LLE and PCA, we propose a new dimensionality reduction method for
face recognition, namely, unsupervised linear difference projection (ULDP). This approach can be regarded as the integration
of a local approach (LLE) and a global approach (PCA), so that it has better performance and robustness in applications. Experimental
results on the ORL, YALE and AR face databases show the effectiveness of the proposed method on face recognition. 相似文献
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Optimizing FPGA routing architectures for speed performance also involves improving the CAD tools for mapping circuits. We provide a detailed example of how to design FPGA architectures by examining several important issues associated with interconnect resources for FPGAs that use SRAM programming technology. Our experiments examine two important metrics: the speed performance of implemented circuits and the effective use of available interconnect resources. The goal is to improve upon FPGA speed performance by decreasing delays associated with the interconnect. Our results are most directly applicable to FPGA architectures similar in style to the Xilinx XC4000 series. However, some significant results are of a more general nature and perhaps applicable to other styles of FPGAs as well. In addition to routing architectures, we address the CAD tools that allocate these routing resources to implement circuits 相似文献
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对Bachi自动机进行优化是提高基于自动机的模型检测效率的重要手段。本文对直接模拟关系,延迟模拟关系和公平模拟关系的概念,算法进行了比较,并探讨了基于这些模拟关系的自动机优化方法。最后对未来的研究方向作了简要的介绍。 相似文献
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Eric Rosenberg 《Computer Networks》2009,53(11):1926-1938
In hierarchical routing schemes, nodes are grouped into clusters at multiple levels, and a given node sees only a summarized view of the entire network. Hierarchical routing introduces error, which is the difference between the hierarchical path length and the optimal path length using flat routing. Since in practice the routing table size at each node is limited, we formulate the constrained optimization problems of finding a hierarchy structure that minimizes either the worst case or average case routing error. We prove results characterizing solutions of these problems, and present dynamic programming solution algorithms and computational results. 相似文献
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Andrew Delong Lena Gorelick Olga Veksler Yuri Boykov 《International Journal of Computer Vision》2012,100(1):38-58
Computer vision is full of problems elegantly expressed in terms of energy minimization. We characterize a class of energies with hierarchical costs and propose a novel hierarchical fusion algorithm. Hierarchical costs are natural for modeling an array of difficult problems. For example, in semantic segmentation one could rule out unlikely object combinations via hierarchical context. In geometric model estimation, one could penalize the number of unique model families in a solution, not just the number of models??a kind of hierarchical MDL criterion. Hierarchical fusion uses the well-known ??-expansion algorithm as a subroutine, and offers a much better approximation bound in important cases. 相似文献
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Andreas Maletti 《Information and Computation》2009,207(11):1284-1299
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A new method for determining knots to construct polynomial curves is presented. At each data point, a quadric curve which passes three consecutive points is constructed. The knots for constructing the quadric curve are determined by minimizing the internal strain energy, which can be regarded as a function of the angle. The function of the angle is expanded as a Taylor series with two terms, then the two knot intervals between the three consecutive points are defined by linear expression. Between the two consecutive points, there are two knot intervals, and the combination of the two knot intervals is used to define the final knot interval. A comparison of the new method with several existing methods is included. 相似文献
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《Journal of Symbolic Computation》2004,38(1):833-842
Finding minimal fields of definition for representations is one of the most important unsolved problems of computational representation theory. While good methods exist for representations over finite fields, it is still an open question in the case of number fields. In this paper we give a practical method for finding minimal defining subfields for absolutely irreducible representations. We illustrate the new algorithm by determining a minimal field for each absolutely irreducible representation of Sz(8). 相似文献
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H.T. Toivonen 《Automatica》1983,19(4):415-418
A self-tuning regulator for a variance constrained optimal control problem is given. The criterion for control is to minimize the stationary variance of the output. In the cases when the regulator which gives minimum variance requires too large control signals an inequality constraint on the input variance is introduced. In practice it is easier to select a constraint on the variance of the input than to choose the relative weights in a quadratic loss function. The self-tuning regulator applies the Robbins-Monro scheme to adjust the Lagrange multiplier of the variance constrained control problem. The behaviour of the algorithm is illustrated by a simulated example. The asymptotic behaviour of the regulator is studied using a set of associated ordinary differential equations. 相似文献
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This paper proposes new variance enhanced clustering methods to improve the popular K-medoid algorithm by adapting variance information in data clustering. Since measuring similarity between data objects is simpler than mapping data objects to data points in feature space, these pairwise similarity based clustering algorithms can greatly reduce the difficulty in developing clustering based pattern recognition applications. A web-based image clustering system has been developed to demonstrate and show the clustering power and significance of the proposed methods. Synthetic numerical data and real-world image collection are applied to evaluate the performance of the proposed methods on the prototype system. As shown as the web-demonstration, the proposed method, variance enhanced K-medoid model, groups similar images in clusters with various variances according to the distribution of image similarity values. 相似文献
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Baoguang Yang Zhao Dong Jieqing Feng Hans‐Peter Seidel Jan Kautz 《Computer Graphics Forum》2010,29(7):2127-2134
We present variance soft shadow mapping (VSSM) for rendering plausible soft shadow in real‐time. VSSM is based on the theoretical framework of percentage‐closer soft shadows (PCSS) and exploits recent advances in variance shadow mapping (VSM). Our new formulation allows for the efficient computation of (average) blocker distances, a common bottleneck in PCSS‐based methods. Furthermore, we avoid incorrectly lit pixels commonly encountered in VSM‐based methods by appropriately subdividing the filter kernel. We demonstrate that VSSM renders high‐quality soft shadows efficiently (usually over 100 fps) for complex scene settings. Its speed is at least one order of magnitude faster than PCSS for large penumbra. 相似文献
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Variance algorithm for minimization 总被引:1,自引:0,他引:1
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