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MARS: A tool-based modeling,animation, and parallel rendering system
Authors:Murat Aktihanoglu  Bülent Özgüç  Cevdet Aykanat
Affiliation:(1) Department of Computer Engineering and Information Science, Bilkent University, 06533 Bilkent, Ankara, Turkey
Abstract:This paper describes a system for modeling, animating, previewing and rendering articulated objects. The system has a modeler of objects that consists of joints and segments. The animator interactively positions the articulated object in its stick, control vertex, or rectangular prism representation and previews the motion in real time. Then the data representing the motion and the models is sent to a multicomputer iPSC/2 Hypercube (Intel)]. The frames are rendered in parallel, exploiting the coherence between successive frames, thus cutting down the rendering time significantly. Our main aim is to make a detailed study on rendering of a sequence of 3D scenes. The results show that due to an inherent correlation between the 3D scenes, an efficient rendering can be achieved.
Keywords:Parallel rendering  Multicomputer architectures  parallel z-buffer algorithm  Keyframe animation  in-between coherence
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