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Animating visible speech and facial expressions
Authors:Jiyong Ma  Ronald Cole
Affiliation:(1) Center for Spoken Language Research, University of Colorado at Boulder, Campus Box 594, Boulder, CO 80309-0594, USA
Abstract:We present four techniques for modeling and animating faces starting from a set of morph targets. The first technique involves obtaining parameters to control individual facial components and learning the mapping from one type of parameter to another through machine learning techniques. The second technique is to fuse visible speech and facial expressions in the lower part of a face. The third technique combines coarticulation rules and kernel smoothing techniques. Finally, a new 3D tongue model with flexible and intuitive skeleton controls is presented. The results of eight animated character models demonstrate that these techniques are powerful and effective.
Keywords:Face animation  Visible speech  Visual speech  3D tongue model  Animated speech
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