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Real‐time Shading with Filtered Importance Sampling
Authors:Jaroslav Křivánek  Mark Colbert
Affiliation:1. Czech Technical University in Prague;2. University of Central Florida
Abstract:We propose an analysis of numerical integration based on sampling theory, whereby the integration error caused by aliasing is suppressed by pre‐filtering. We derive a pre‐filter for evaluating the illumination integral yielding filtered importance sampling, a simple GPU‐based rendering algorithm for image‐based lighting. Furthermore, we extend the algorithm with real‐time visibility computation. Free from any pre‐computation, the algorithm supports fully dynamic scenes and, above all, is simple to implement.
Keywords:I  3  7 [Computer Graphics]: Three‐Dimensional Graphics and Realism ‐ Color  shading  shadowing  and texture
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