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Efficient and Handy Texture Mapping on 3D Surfaces
Authors:Kenji Matsushita  & Toyohisa Kaneko
Affiliation:Department of Information and Computer Sciences, Toyohashi University of Technology, Japan
Abstract:There has been a rapid technical progress in three-dimensional (3D) computer graphics. But gathering surface and texture data is yet a laborious task. This paper addresses the problem of mapping photographic images on the surface of a 3D object whose geometric data are already known. We propose an efficient and handy method for acquiring textures and mapping them precisely on the surface, employing a digital camera alone. We describe an algorithm for selecting a minimal number of camera positions that can cover the entire surface of a given object and also an algorithm to determine camera's position and direction for each photograph taken so as to paste it to the corresponding surfaces precisely. We obtained a matching accuracy within a pixel on a surface through three experimental examples, by which the practicability of our method is demonstrated.
Keywords:Nonrealistic rendering  rendering systems  natural media simulation  paint systems
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