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Improving behavior of computer game bots using fictitious play
Authors:Ushma Kesha Patel  Purvag Patel  Henry Hexmoor and Norman Carver
Affiliation:Department of Computer Science, Southern Illinois University, Carbondale IL 62901, USA
Abstract:In modern computer games, “bots” — intelligent realistic agents play a prominent role in the popularity of a game in the market. Typically, bots are modeled using finite-state machine and then programmed via simple conditional statements which are hard-coded in bots logic. Since these bots have become quite predictable to an experienced games’ player, a player might lose interest in the game. We propose the use of a game theoretic based learning rule called fictitious play for improving behavior of these computer game bots which will make them less predictable and hence, more a enjoyable game.
Keywords:Agents  computer game bots  fictitious play  game theory  learning  Nash equilibrium  
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