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Processing and interactive editing of huge point clouds from 3D scanners
Authors:Michael Wand  Alexander Berner  Martin Bokeloh  Philipp Jenke  Arno Fleck  Mark Hoffmann  Benjamin Maier  Dirk Staneker  Andreas Schilling  Hans-Peter Seidel
Affiliation:

aMax-Planck Institut Informatik, Saarbrücken, Germany

bWSI/GRIS, University of Tübingen, Germany

Abstract:This paper describes a new out-of-core multi-resolution data structure for real-time visualization, interactive editing and externally efficient processing of large point clouds. We describe an editing system that makes use of the novel data structure to provide interactive editing and preprocessing tools for large scanner data sets. Using the new data structure, we provide a complete tool chain for 3D scanner data processing, from data preprocessing and filtering to manual touch-up and real-time visualization. In particular, we describe an out-of-core outlier removal and bilateral geometry filtering algorithm, a toolset for interactive selection, painting, transformation, and filtering of huge out-of-core point-cloud data sets and a real-time rendering algorithm, which all use the same data structure as storage backend. The interactive tools work in real-time for small model modifications. For large scale editing operations, we employ a two-resolution approach where editing is planned in real-time and executed in an externally efficient offline computation afterwards. We evaluate our implementation on example data sets of sizes up to 63 GB, demonstrating that the proposed technique can be used effectively in real-world applications.
Keywords:Point-cloud processing  Large scene editing  Out-of-core
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