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一种基于分布式渲染的分屏实现方法
引用本文:陈小灿,黄三发,陈福民.一种基于分布式渲染的分屏实现方法[J].微计算机应用,2007,28(10):1089-1091.
作者姓名:陈小灿  黄三发  陈福民
作者单位:同济大学计算中心,上海,200092
摘    要:分屏技术是高分辨率、超大屏幕的分布式渲染的实现基础。本文对分屏的技术原理进行了分析和研究,并提出一种基于Ogre渲染引擎的分屏实现方法。即根据不同的分屏要求,修改投影变换过程中的四阶透视投影矩阵,沿Camera射线方向切分原场景中的视屏截头体。

关 键 词:分屏  透视投影  分布式渲染
修稿时间:2006-11-06

Implementation of Screen Division in Distributed Rendering
CHEN Xiaocan,HUANG Sanfa,CHEN Fumin.Implementation of Screen Division in Distributed Rendering[J].Microcomputer Applications,2007,28(10):1089-1091.
Authors:CHEN Xiaocan  HUANG Sanfa  CHEN Fumin
Affiliation:Computing Center, Tongji University Shanghai,200092,China
Abstract:Screen division is one of basic technologies for distributed rendering system with high resolution and multi-screens. In this paper, we do some research on the theory of screen division, and present a method to implement screen division based on Ogre.which modifies four-dimensional projection matrix during the process of projective transfer and cuts view frustum into sub-parts from camera direction according to the desire of screen division.
Keywords:Ogre
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