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虚拟场景自动漫游的路径规划算法
引用本文:史红兵,张毅彬,童若锋,董金祥.虚拟场景自动漫游的路径规划算法[J].计算机辅助设计与图形学学报,2006,18(4):592-597.
作者姓名:史红兵  张毅彬  童若锋  董金祥
作者单位:1. 浙江大学人工智能研究所,杭州,310027
2. 浙江大学CAD&CG国家重点实验室,杭州,310027
基金项目:科技部科研项目;浙江省自然科学基金
摘    要:采用机器人学中的运动规划算法得到大致路径,并对路径进行数次优化得到最终路径.用户无需直接控制位置与视角,仅需给出目标点,系统就会自动地完成整个漫游;漫游过程中摄像机不会与物体发生碰撞,并且给出的画面符合一些基本的美学原则.该算法基于场景的层次分解,并采用了高效的路径平滑与视角规划方法,使得整个规划过程需要的时间非常少,提高了算法的实用性.

关 键 词:虚拟场景  虚拟漫游  摄像机规划  八叉树  路径规划
收稿时间:2005-02-02
修稿时间:2005-07-14

Path Planning for Automated Navigation in Virtual Environment
Shi Hongbing,Zhang Yibin,Tong Ruofeng,Dong Jinxiang.Path Planning for Automated Navigation in Virtual Environment[J].Journal of Computer-Aided Design & Computer Graphics,2006,18(4):592-597.
Authors:Shi Hongbing  Zhang Yibin  Tong Ruofeng  Dong Jinxiang
Abstract:Motion planning algorithm for robotics is applied to find the approximate path, and the final one is obtained through several times of optimization. Instead of directly controlling the position and viewing direction, users only need to specify the goal position, and the system itself will complete the navigation. The camera is collision-free from surrounding objects during the navigation process, and the presentation on screen is optimized by several basic aesthetic rules. Based on hierarchical decomposition of scenes and introducing efficient ways of path smoothing and viewing orientation planning, the whole planning process is fast and effective.
Keywords:virtual environment  virtual navigation  camera planning  octree  path planning
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