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Shadow geometry maps for alias-free shadows
Authors:Rui Wang  YingQing Wu  MingHao Pan  Wei Chen  Wei Hua
Affiliation:1. State Key Lab of CAD & CG, Zhejiang University, Hangzhou, 310058, China
Abstract:Shadow maps sample scene visibility in the light source space and offer an efficient solution to generate hard shadows. However, they suffer from aliasing artifacts because of discretization errors, inadequate resolution and projection distortion. In this paper, we propose the shadow geometry map method, where a shadow depth map is augmented by storing geometry information about scenes. This leads to a new shadowrendering algorithm that combines a supersampling filter, a geometry-aware reconstruction kernel and an irregular sampling filter. Our method produces high quality alias-free and subpixel supersampling shadow rendering and retains the simplicity and the efficiency of shadow maps. We show that the algorithm pipeline is efficiently parallelized using current programmable graphics hardware and that our method is capable of generating high quality hard shadows.
Keywords:irregular shadow maps  shadow geometry maps  pixel and subpixel alias-free shadows
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