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2D游戏地图的寻路实现
引用本文:邱 磊,张 辉.2D游戏地图的寻路实现[J].湖南工业大学学报,2012,26(1):66-69.
作者姓名:邱 磊  张 辉
作者单位:武汉船舶职业技术学院电气与电子T程学院,湖北武汉,430050
基金项目:湖北省优秀中青年人才科研基金资助项目(Q20106101)
摘    要:对2D游戏领域的地图寻路算法进行了研究。阐述了A*寻路算法和D*寻路算法,并在BlitzBasic2D游戏开发平台仿真实现了2种路径搜索算法。实验结果表明:A*算法适合在静态地图中搜索路径,而D*算法在动态地图中搜索路径更迅速、有效,且随着结点数量的增加,D*算法优于A*算法。

关 键 词:人工智能  游戏地图  A*算法  D*算法
收稿时间:8/2/2011 12:00:00 AM

Implementation of Path Finding on 2D Game Maps
Qiu Lei and Zhang Hui.Implementation of Path Finding on 2D Game Maps[J].Journal of Hnnnan University of Technology,2012,26(1):66-69.
Authors:Qiu Lei and Zhang Hui
Affiliation:(College of Electrical and Electronic Engineering,Wuhan Institute of Shipbuilding Technology,Wuhan 430050,China)
Abstract:Researched into path finding algorithm on map in the field of 2D game. Expounded A* algorithm and D* algorithm and simulated two path-search algorithms on the Blitz Basic 2D game development platform. Experimental results indicate that A* algorithm is suitable for searching path on static game map, D* algorithm is very quickly and effectively when searching path in dynamic game map environment, and as the number of nodes increasing, the performance of D* is better than A*.
Keywords:artificial intelligence  game map  A* algorithm  D* algorithm
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