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基于VC 6.0和OpenGL机械手三维仿真演示系统
引用本文:李晓燕,张翔,陈立伟. 基于VC 6.0和OpenGL机械手三维仿真演示系统[J]. 计算机工程与设计, 2004, 25(6): 982-984,987
作者姓名:李晓燕  张翔  陈立伟
作者单位:西南科技大学,计算机科学与技术学院,四川,绵阳,621010;电子科技大学,生命科学与技术学院,四川,成都,610054
摘    要:OpenGL是性能卓越的开放式三维图形设计工具,是高性能图形和交互式视景处理的标准。较为详细地探讨了Windows平台对OpenGL的支持及其注意事项,介绍了基于VC6.0和OpenGL机械手三维仿真系统的设计,比较了OpenGL三维模型构造常用方法的优缺点,说明了OpenGL实现动画仿真的双缓存原理及在VC中的具体设置方法,介绍了驱动动画运行的数据接口的结构、数据文件的注册和引入方法,并给出了详细程序。对于常用的三维仿真系统,该实例具有一般普遍性。

关 键 词:三维图形  OpenGL  机械手
文章编号:1000-7024(2004)06-0982-03

3DS system of imitation for manipulator based on VC6.0 and openGL
LI Xiao-yan,ZHANG Xiang,CHEN Li-wei. 3DS system of imitation for manipulator based on VC6.0 and openGL[J]. Computer Engineering and Design, 2004, 25(6): 982-984,987
Authors:LI Xiao-yan  ZHANG Xiang  CHEN Li-wei
Abstract:OpenGL is an excellent tool for opened 3D graph design and is also a standard for excellent graphics and mutual scene disposal. Windows's sustaining to the openGL and the notices and discussed, which introduces how to design the system of 3DS imitation for manipulator using VC6.0 and openGL. The usual methodes building the 3D models is compared. The theory of double buffer, which is used by openGL to realize the animation and the setting way in the Vc is explained. The data interface's structure to drive the animation's running, the data file's register and the importing method are presented the article, which give the particular program codes. To the usual 3D simulation system, the instance is universal reference.
Keywords:3D graph  openGL  manipulator
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