Distinguishing Concepts: Lexicons of Interactive Art and Architecture |
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Authors: | Usman Haque |
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Abstract: | Interactive design has come about as a result of the intermingling of disciplines. As a consequence, the language it uses has become blurred - borrowed or stolen with little restraint from elsewhere. Though particular terms have become ubiquitous, the original concepts that lie behind them have been lost. This means that all too frequently they are no longer knowingly used. Usman Haque sorts the wheat from the chaff and brings clarity to bear on the vocabulary and thinking behind interactivity. Copyright © 2007 John Wiley & Sons, Ltd. |
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Keywords: | Jim Campbell, Shadow (for Heisenberg), 1993-4 Usman Haque, Open Burble, Singapore Biennale, 2006 ‘Interactive’ ‘reactive’ ‘responsive’ ‘mutual reaction’ Mark Shepard, Tactical Sound Garden Toolkit, 2006 ‘open source’ Ole Bouman Volume ‘Game Set and Match II’ conference in Delft Archis Architecture for Humanity's Open Architecture Network Open Source Architecture for Africa (www.osafa.org) Linden Research Inc Second Life General Public Licence Cory Doctorow ‘Customers only ever get to love it or leave it. Citizens get to change it’ Reorient team (installation coordinated by Adam Somlai-Fischer)Reorient migrating architectures, Hungarian Pavilion, Venice Biennale, 2006 Maki Ueda, Hole in the Earth, 2004 Center for Knowledge Societies (CKS) human-computer interaction (HCI) ‘the user’ Aditya Dev Sood Jan Chipchase User Experience Group of Nokia Research in Japan Constant Nieuwenhuis and Cedric Price Anne Galloway Alan Munro ‘interruption design … that does not encourage straightforward and seamless interaction with devices … that “interrupts” strict notions of efficiency and usability’ Usman Haque, Floatables, 2004 'network commons Creative Commons Licence ‘public and private’ ‘technology’ ‘cybernetics’ ‘virtual’ ‘interface’, ‘environment’, ‘design’ ‘technology’ William Gibson's seminal book Neuromancer ‘cyberspace’ |
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