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Stereo Matching with Transparency and Matting
Authors:Szeliski  Richard  Golland  Polina
Affiliation:(1) Microsoft Reasearch, One Microsoft Way, Redmond, WA, 98052-6399
Abstract:This paper formulates and solves a new variant of the stereo correspondence problem: simultaneously recovering the disparities, true colors, and opacities of visible surface elements. This problem arises in newer applications of stereo reconstruction, such as view interpolation and the layering of real imagery with synthetic graphics for special effects and virtual studio applications. While this problem is intrinsically more difficult than traditional stereo correspondence, where only the disparities are being recovered, it provides a principled way of dealing with commonly occurring problems such as occlusions and the handling of mixed (foreground/background) pixels near depth discontinuities. It also provides a novel means for separating foreground and background objects (matting), without the use of a special blue screen. We formulate the problem as the recovery of colors and opacities in a generalized 3D (x, y, d) disparity space, and solve the problem using a combination of initial evidence aggregation followed by iterative energy minimization.
Keywords:stereo correspondence  3D reconstruction  3D representations  matting problem  occlusions  transparency
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