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实时交互式三维脸部表情动画研究及其实现
引用本文:阚淑丽,苏鸿根.实时交互式三维脸部表情动画研究及其实现[J].计算机工程与设计,2007,28(11):2592-2594.
作者姓名:阚淑丽  苏鸿根
作者单位:中国科学院研究生院,北京,100039
摘    要:根据人脸的生理结构特点,使用分块造型技术进行脸部建模,提出了一个基于"脸型特征"和"五官特征"的参数化肌肉模型,通过模型上控制顶点的属性值来控制脸部形成不同的表情,并利用MAYA MEL语言实现了一个实时交互操作界面.这使得对脸部表情的研究更加方便、灵活,建模及其动画化也更加逼真、实用.

关 键 词:脸部表情  肌肉模型  分块造型  交互式三维动画  脸部建模  交互式  三维  表情动画  研究  implementation  facial  expression  脸部表情  操作界面  实时交互  语言实现  MAYA  利用  控制顶点  属性值  肌肉模型  参数化  特征  建模  造型技术  使用
文章编号:1000-7024(2007)11-2592-03
修稿时间:2006-12-28

Research on real-time interactively animating 3-D facial expression and its implementation
KAN Shu-li,SU Hong-gen.Research on real-time interactively animating 3-D facial expression and its implementation[J].Computer Engineering and Design,2007,28(11):2592-2594.
Authors:KAN Shu-li  SU Hong-gen
Affiliation:Graduate School, Chinese Academy of Sciences, Beijing 100039, China
Abstract:According to the physiological feature of human face, a face model with block modeling technique is created and a parame- terized muscle model based on face shapes and facial features is presented, which can form different facial expressions by setting attribute values of controlling vertexes. A real-time interactive programmed interface is programmed by MAYA MEL language, which improves the flexibility and convenience of the research on facial expressions, It makes face modeling and its animation more realistic and practicably.
Keywords:facial expression  muscle model  block modeling  interactive 3-D animation  face modeling
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