首页 | 官方网站   微博 | 高级检索  
     

三维游戏场景设计中树的制作与应用
引用本文:李立锋.三维游戏场景设计中树的制作与应用[J].湖南包装,2020(1):109-111.
作者姓名:李立锋
作者单位:福建艺术职业学院
摘    要:树是三维游戏场景中重要的元素之一,因其结构复杂,在游戏场景中还原树的外型较为困难,所以需要用各种方法“蒙蔽”玩家的双眼,以追求更好的视觉效果。文章阐述了三维游戏中树的制作建模过程,分析如何提高优化玩家的视觉感观,体现游戏场景的气氛与环境表现手法的实际运用。

关 键 词:  三维游戏  场景设计  视觉效果  面片  材质

Making and Application of Tree in 3D Game Scene Design
Authors:Li Li-feng
Affiliation:(Fujian Vocational College of Art,Fuzhou,Fujian,350100)
Abstract:The tree is one of the important elements in a 3D game scene.Because of its complex structure,it is difficult to restore the appearance of the tree in the game scene.Therefore,various methods must be used to"deceive"the player's eyes in order to pursue better Visual effects.This article explains the process of making and modeling trees in 3D games,analyzes how to improve and optimize the player's visual perception,and reflects the practical application of the atmosphere and environmental performance of the game scene.
Keywords:Tree  3D Game  Scene Design  Visual Effect  Patch  Material
本文献已被 CNKI 维普 等数据库收录!
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司    京ICP备09084417号-23

京公网安备 11010802026262号