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Turkish validation of the Game Transfer Phenomena Scale (GTPS): Measuring altered perceptions,automatic mental processes and actions and behaviours associated with playing video games
Authors:Muhterem Dindar  Angelica B Ortiz de Gortari
Affiliation:Faculty of Education, Learning and Educational Technology Research Unit, University of Oulu, Finland;Faculty of Psychology, Psychology and Neuroscience of Cognition Research Unit, University of Liège, Belgium
Abstract:Studies on Game Transfer Phenomena (GTP) have demonstrated that experiencing altered sensorial perceptions, automatic thoughts and behaviours after playing video games are relatively common phenomena. The aim of this paper is twofold: (i) to validate the Turkish version of the GTP scale (GTPS), and (ii) to examine the prevalence and the relation between the various dimensions of GTP (e.g., visual perceptions, thoughts, behaviours) and video game players’ individual characteristics (e.g., demographics, gaming habits). A total of 954 frequent players were recruited online. Independently of the different samples used in the original validation of the GTPS and the current study, the findings obtained via confirmatory factor analysis showed that the GTPS-Turkish is reliable and valid and proved to be adequate for measuring GTP. A total of 99% of the players in the sample had experienced some type of GTP. Moreover, the correlational, univariate and multivariate analyses showed associations between various video game player characteristics and GTP. The most remarkable finding was that the prevalence of GTP was higher among minors than adults.
Keywords:Game Transfer Phenomena  Turkish  Video games effects  Involuntary phenomena
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