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基于图形处理器的X射线锥束成像模拟算法
引用本文:杨涛,赵星.基于图形处理器的X射线锥束成像模拟算法[J].无损检测,2011(12):6-13.
作者姓名:杨涛  赵星
作者单位:首都师范大学检测成像工程中心
基金项目:国家自然科学基金资助项目(60972140,60971131);北京市自然科学基金资助项目(3102009);北京市教委科技发展计划资助项目(KM201010028001)
摘    要:针对X射线锥束成像模拟计算量大、速度慢的问题,提出了一种基于图形处理器(GPU)的快速成像模拟算法。该算法沿着每条射线累加所经过体素对投影值的贡献量,实现了对X射线成像的模拟。在计算射线与体素的交线长时,采用分类处理交线的方法,减少了增量Sid—don算法的动态分支计算。为了提高投影图像质量,该算法还用GPU硬件线性插值采样取代Sid—don算法的邻近插值采样。对三维Shepp—logan模型的测试结果表明,该算法的速度比基于GPU的增量Siddon算法平均提高了44%,而且图像质量明显提高。最后,用实测数据进一步验证了算法的有效性。

关 键 词:X射线成像  模拟  图形处理器  分类  采样

A GPU-Based Algorithm for the Simulation of X-Ray Cone-Beam Imaging
YANG Tao,ZHAO Xing.A GPU-Based Algorithm for the Simulation of X-Ray Cone-Beam Imaging[J].Nondestructive Testing,2011(12):6-13.
Authors:YANG Tao  ZHAO Xing
Affiliation:(Engineering Research Center of Computed Tomography,Capital Normal University,Beijing 100048,China)
Abstract:To accelerate the simulation of X-ray cone-beam imaging,a GPU(graphics processing unit) based algorithm is proposed in this paper.The algorithm generates X-ray image by accumulating the contribution of voxels along each X-ray.Intersection lengths of these voxels with X-ray are calculated by classifying the intersection types, which reduces the time-consuming dynamic branches compared to the famous incremental Siddon algorithm.To improve image quality,sampled values along X-ray are computed by GPU hardware supported linear interpolation instead of nearest interpolation used by the incremental Siddon algorithm.The experiment of the projection calculation of Shepp-logan phantom shows that the simulation speed is improved by 44%averagely as compared to the GPU-based incremental Siddon algorithm and a better image quality is achieved.Finally,the proposed algorithm is validated by the experiment with real measured data.
Keywords:X-ray imaging  Simulation  Graphics processing unit(GPU)  Classification  Sampling
本文献已被 CNKI 维普 等数据库收录!
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