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Design and Implementation of One Missile Visual Simulation System Based on OpenGL
作者姓名:高颖  张普照  彭宇馨  黄建国
作者单位:College of Marine Northwestern Polytechnical University, Xi'an China710072
摘    要:The implementation of a missile's visual simulation system is explained that is developed with OpenGL(open graphic library) and the flight path and flight carriage in different stages of the missile are displayed. The establishment problems of the 3D scene are circumstantiated including the construction and redeployment of the model, creation of the virtual scene, setting of the multi-viewports and multi-windows etc. The missile's data driver, system flow, the modules and their mutual relations of the missile visual simulation system are discussed. The missile flight simulation results and effect of the scenes are given.

关 键 词:计算机应用  可视化  导弹  图像模拟
文章编号:1673-002X(2007)03-0226-04
修稿时间:2007-02-28

Design and Implementation of One Missile Visual Simulation System Based on OpenGL
GAO Ying,ZHANG Pu-zhao,PENG Yu-xin,HUANG Jian-guo.Design and Implementation of One Missile Visual Simulation System Based on OpenGL[J].Journal of China Ordnance,2007,3(3):226-229.
Authors:GAO Ying  ZHANG Pu-zhao  PENG Yu-xin  HUANG Jian-guo
Abstract:The implementation of a missile's visual simulation system is explained that is developed with OpenGL(open graphic library) and the flight path and flight carriage in different stages of the missile are displayed. The establishment problems of the 3D scene are circumstantiated including the construction and redeployment of the model, creation of the virtual scene, setting of the multi-viewports and multi-windows etc. The missile's data driver, system flow, the modules and their mutual relations of the missile visual simulation system are discussed. The missile flight simulation results and effect of the scenes are given.
Keywords:computer application  OpenGL  missile  6 degrees of freedom  visualization  visual simulation  OpenGL  Based  System  Simulation  Visual  Missile  Implementation  simulation results  effect  modules  mutual  flow  data  driver  creation  virtual  establishment  problems  scene  construction
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