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1.
In the past two decades, brain science and robotics have made gigantic advances in their own fields, and their interactions have generated several interdisciplinary research fields. First, in the ‘understanding the brain by creating the brain’ approach, computational neuroscience models have been applied to many robotics problems. Second, such brain-motivated fields as cognitive robotics and developmental robotics have emerged as interdisciplinary areas among robotics, neuroscience and cognitive science with special emphasis on humanoid robots. Third, in brain–machine interface research, a brain and a robot are mutually connected within a closed loop. In this paper, we review the theoretical backgrounds of these three interdisciplinary fields and their recent progress. Then, we introduce recent efforts to reintegrate these research fields into a coherent perspective and propose a new direction that integrates brain science and robotics where the decoding of information from the brain, robot control based on the decoded information and multimodal feedback to the brain from the robot are carried out in real time and in a closed loop.  相似文献   
2.
The authors describe their scientific and clinical interests in developing the panel Trauma, Dissociation, and Conflict: The Space Where Neuroscience, Cognitive Science, and Psychoanalysis Overlap, given at the 22nd Annual Spring Meeting of the Division of Psychoanalysis of the American Psychological Association. They cite the influence of the panelists, Philip M. Bromberg, Wilma Bucci, and Joseph LeDoux, on their own work. Specializing in the treatment of chronic pain, Anderson has developed a relational intersubjective technique informed by this interdisciplinary approach. Gold's work has focused on the distinction between dissociative processes and repression in traumatic memory. The relevance of trauma, dissociation, and conflict, heightened since September 11, 2001, could not have been anticipated in the planning of the panel. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   
3.
The paper presents a neural network model of the touch sensitivity circuit of the nematode Caenorhabditis elegans. We describe a serie of simulations in which neural networks are trained, using a genetic algorithm, to reproduce the habituation of the nematode's touch sensitive behavior. A lesion study of the network allows to make a direct comparison between the fine functioning of the model and the data collected in real organisms. The model accords well with the known neurobiological data and it suggests some hypotheses about the functioning of the neural circuit and of single neurons.  相似文献   
4.
Almost all applications of Artificial Neural Networks (ANNs) depend mainly on their memory ability. The characteristics of typical ANN models are fixed connections, with evolved weights, globalized representations, and globalized optimizations, all based on a mathematical approach. This makes those models to be deficient in robustness, efficiency of learning, capacity, anti-jamming between training sets, and correlativity of samples, etc. In this paper, we attempt to address these problems by adopting the characteristics of biological neurons in morphology and signal processing. A hierarchical neural network was designed and realized to implement structure learning and representations based on connected structures. The basic characteristics of this model are localized and random connections, field limitations of neuron fan-in and fan-out, dynamic behavior of neurons, and samples represented through different sub-circuits of neurons specialized into different response patterns. At the end of this paper, some important aspects of error correction, capacity, learning efficiency, and soundness of structural representation are analyzed theoretically. This paper has demonstrated the feasibility and advantages of structure learning and representation. This model can serve as a fundamental element of cognitive systems such as perception and associative memory.  相似文献   
5.
Reports the death of Roger Todd Davis (1926-2002) and how he contributed to the post-WWII development of primatology and primate laboratories, which are important precursors to the study of modern cognition and cognitive neuroscience. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   
6.
Discusses controversies surrounding the work of B. F. Skinner's influence on various theories of human and animal behavior. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   
7.
Hebb's principal theoretical propositions, the cell assembly and the nature of synaptic change, were generated at a time when the focus of work in behavioural neuroscience was directed at understanding issues such as the principles governing the behaviour of animals in neuropsychological studies of learning and memory and the role of drives in the control of behaviours like sex and feeding and drinking. It was not until attention shifted to understanding the neural underpinnings of learning and memory that Hebb's propositions had an impact on behavioural neuroscience as they provided a simple, and testable, mechanism for synaptic plasticity observed both in learning and in other forms of experience-dependent neural change. But much of the field remains interested in other issues such as sensation and perception, motivation, attention, and so on, and to date, Hebb's propositions have had little impact. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   
8.
In this article I discuss the nature/nurture debate in terms of evidence and theorizing from the field of cognitive development, and pinpoint various problems where the Connectionist framework needs to be further explored from this perspective. Evidence from normal and abnormal developmental phenotypes points to some domain-specific constraints on early learning. Yet, by invoking the dynamics of epigenesis, I avoid recourse to a strong Nativist stance and remain within the general spirit of Connectionism.  相似文献   
9.
Direct volume rendering is a visualization method that allows display of all information hidden in three-dimensional data sets of, for example, computed tomography or magnetic resonance imaging (MRI). In contrast to commonly used surface rendering methods, these algorithms need no preprocessing but suffer from a high computational complexity. A real-time rendering system, VIRIM (Vitec: Visualization Technology GmbH, Mannheim, Germany), cuts down rendering times of minutes on normal workstations to an interactive rate of 1 second or less. The immediate visual feedback allows interactive steering of the visualization process to achieve insight into the internal three-dimensional structure of objects. Additional information is obtained by using an interactive gray-value segmentation tool that both allows segmentation of the data set according to bone, tissue, and liquor and display of multifunctional data sets (e.g., functional MRI [fMRI] data sets). Thus, real-time direct volume rendering allows segmentation and volume data processing of functional and anatomical MR data sets simultaneously. As this method can be integrated in the clinical routine, it is of great importance for real-time motion artifact detection and the interpretation of fMRI data acquired during cognitive experiments with normal subjects and psychiatric patients. Because of the free programmability of VIRIM, more complex matching procedures are currently being investigated for future implementation.  相似文献   
10.
Experimental studies of the Central Nervous System (CNS) at multiple organization levels aim at understanding how information is represented and processed by the brain’s neurobiological substrate. The information processed within different neural subsystems is neurocomputed using distributed and dynamic patterns of neural activity. These emerging patterns can be hardly understood by merely taking into account individual cell activities. Studying how these patterns are elicited in the CNS under specific behavioral tasks has become a groundbreaking research topic in system neuroscience. This methodology of synthetic behavioral experimentation is also motivated by the concept of embodied neuroscience, according to which the primary goal of the CNS is to solve/facilitate the body–environment interaction.With the aim to bridge the gap between system neuroscience and biological control, this paper presents how the CNS neural structures can be connected/integrated within a body agent; in particular, an efficient neural simulator based on EDLUT (Ros et al., 2006) has been integrated within a simulated robotic environment to facilitate the implementation of object manipulating closed loop experiments (action–perception loop). This kind of experiment allows the study of the neural abstraction process of dynamic models that occurs within our neural structures when manipulating objects.The neural simulator, communication interfaces, and a robot platform have been efficiently integrated enabling real time simulations. The cerebellum is thought to play a crucial role in human-body interaction with a primary function related to motor control which makes it the perfect candidate to start building an embodied nervous system as illustrated in the simulations performed in this work.  相似文献   
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