Sorting-based reversible data hiding (RDH) methods like pixel-value-ordering (PVO) can predict pixel values accurately and achieve an extremely low distortion on the embedded image. However, the excellent performance of these methods was not well explained in previous works, and there are unexploited common points among them. In this paper, we propose a general multi-predictor (GMP) framework to summarize PVO-based RDH methods and explain their high prediction accuracy. Moreover, by utilizing the proposed GMP framework, a more efficient sorting-based RDH method is given as an example to show the generality and applicability of our framework. Comparing with other PVO-based methods, the proposed example method can achieve significant improvement in embedding performance. It is hopeful that more efficient sorting-based RDH algorithms can be designed according to our proposed framework by designing better predictors and their combination methods. 相似文献
The efficiency of training visual attention in the central and peripheral visual field was investigated by means of a visual detection task that was performed in a naturalistic visual environment including numerous, time-varying visual distractors. We investigated the minimum number of repetitions of the training required to obtain the top performance and whether intra-day training improved performance as efficiently as inter-day training. Additionally, our research aimed to find out whether exposure to a demanding task such as a microsurgical intervention may cancel out the effects of training.
Results showed that performance in visual attention peaked within three (for tasks in the central visual field) to seven (for tasks in the periphery) days subsequent to training. Intra-day training had no significant effect on performance. When attention training was administered after exposure to stress, improvement of attentional performance was more pronounced than when training was completed before the exposure. Our findings support the implementation of training in situ at work for more efficient results.
Practitioner Summary: Visual attention is important in an increasing number of workplaces, such as with surveillance, inspection, or driving. This study shows that it is possible to train visual attention efficiently within three to seven days. Because our study was executed in a naturalistic environment, training results are more likely to reflect the effects in the real workplace. 相似文献
Transmitted-reference (TR) ultra-wideband (UWB) communication systems have gained increasing popularity for the usage in the low data rate application, due to its non-coherent receiver structure. In conventional TR system, non-coherency at the receiver is achieved by sending reference pulses prior to the data-bearing pulses. Then, at the receiver side, reference pulses are used as template signals for correlation with data-bearing pulses. Therefore, the orthogonality between reference and data pulses is obtained in time division multiple access (TDMA) fashion. However, the implementation of a wideband delay line is very difficult in the current low power integrated circuits. In this paper, a TR method called Chaos-Based TR (CB-TR) is proposed. In the proposed method, chaotic sequences are used to separate the reference and data pulses. Such approach exploits the benefits of chaotic signals, such as non-periodicity, easy-to-generate, impulse-like autocorrelation value and low cross-correlation value. Furthermore, in order to decrease the influence of some negative properties of conventional chaotic maps, a modified chaotic generator (MCS) is proposed. Simulation results over the IEEE 802.15.4a channel model show comparable bit error rate performance to other TR methods. 相似文献
Algencan is a well established safeguarded Augmented Lagrangian algorithm introduced in [R. Andreani, E. G. Birgin, J. M. Martínez, and M. L. Schuverdt, On Augmented Lagrangian methods with general lower-level constraints, SIAM J. Optim. 18 (2008), pp. 1286–1309]. Complexity results that report its worst-case behaviour in terms of iterations and evaluations of functions and derivatives that are necessary to obtain suitable stopping criteria are presented in this work. In addition, its computational performance considering all problems from the CUTEst collection is presented, which shows that it is a useful tool for solving large-scale constrained optimization problems. 相似文献
3D video has recently seen a massive increase in exposure in our lives. However, differences between the viewing and shooting conditions for a film lead to disparities between the reformed media and the original three-dimensional effect, which cause severe visual fatigue to viewers and result in headaches and dizziness. In this paper, a series of image processing algorithms are introduced to overcome these problems. The image processing pipeline is composed of four steps, eye-pupil detection, stereo correspondence computation, saliency map generation, and 3D warping. Each step is implemented in an S3DS-3D rendering system and its time complexity is measured. From the results, it was found that real-time stereoscopic 3D rendering is impossible using only a software implementation because SIFT and optical flow calculation requires a significant amount of time. Therefore, these two algorithm blocks should be implemented with hardware acceleration. Fortunately, active research is being conducted on these issues and real-time processing is expected to become available soon for applications beyond full-HD TV screens. In addition, it was found that saliency map generation and 3D warping blocks also need to be implemented in hardware for full-HD display although they do not have significant time complexity compared to SIFT and optical flow algorithm blocks. 相似文献