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1.
杨春燕  宾冬梅  黎新 《电信科学》2021,37(2):144-153
提出了一种基于实用拜占庭容错(PBFT)算法的区块链技术,首先对传统的实用拜占庭容错算法原理进行了阐述,该传统算法包含前期、需求、预准备、准备、确认、答复6个阶段,但传统算法具有实时性差、缺乏惩罚机制、带宽高的缺点。针对出现的这些问题,又对传统算法进行了改进,具体涉及记账节点、共识过程以及视图切换过程。通过测试进一步证明了该改进算法的实用性,并将该算法应用于电网企业中,构建的虚拟仓库实现了联储联备,降低了库存资金的耗费,并且提高了电网企业库存管理的效率。  相似文献   
2.
Most real-world vehicle nodes can be structured into an interconnected network of vehicles. Through structuring these services and vehicle device interactions into multiple types, such internet of vehicles becomes multidimensional heterogeneous overlay networks. The heterogeneousness of the overlays makes it difficult for the overlay networks to coordinate with each other to improve their performance. Therefore, it poses an interesting but critical challenge to the effective analysis of heterogeneous virtual vehicular networks. A variety of virtual vehicular networks can be easily deployed onto the native network by applying the concept of SDN (Software Defined Networking). These virtual networks reflect their heterogeneousness due to their different performance goals, and they compete for the same physical resources of the underlying network, so that a sub-optimal performance of the virtual networks may be achieved. Therefore, we propose a Deep Reinforcement Learning (DRL) approach to make the virtual networks cooperate with each other through the SDN controller. A cooperative solution based on the asymmetric Nash bargaining is proposed for co-existing virtual networks to improve their performance. Moreover, the Markov Chain model and DRL resolution are introduced to leverage the heterogeneous performance goals of virtual networks. The implementation of the approach is introduced, and simulation results confirm the performance improvement of the latency sensitive, loss-rate sensitive and throughput sensitive heterogeneous vehicular networks using our cooperative solution.  相似文献   
3.
本文以云杉八齿小蠹Ips typographus Linnaeus为例,经标本选取,观察虫体整体形态,绘制整体结构草图,电子显微镜观察局部、得到局部数字图像,分别建立虫体每一部分的高精度细节。把模型每部分拼装在一起组成整体模型,构建出了云杉八齿小蠹三维虚拟昆虫数字化模型。  相似文献   
4.
王芳  林伟国  常新禹  邱宪波 《化工学报》2019,70(12):4898-4906
目前管道泄漏检测方法可有效检测突发泄漏,对于缓慢泄漏则存在检测灵敏度低、定位不准确等问题。基于此,提出了一种基于信号增强的缓慢泄漏检测方法。通过信号压缩(抽取及移位)克服缓慢泄漏压力信号下降平缓的缺点;根据声波信号具有波形尖锐突出、对突发泄漏敏感的优点,通过建立以压力为输入、虚拟声波为输出的声波信号变送器模型,将压力信号转换为声波信号,克服了泄漏压力信号容易被淹没在管道压力波动及背景噪声中的缺点,实现了缓慢泄漏信号的增强;利用临近插值方法重构虚拟声波信号,基于延时互相关分析实现了缓慢泄漏的准确定位。实验结果表明,该方法具有显著的信号增强效果和定位精度,实现了缓慢泄漏的准确检测。  相似文献   
5.
Abstract

Industry 4.0 aims at providing a digital representation of a production landscape, but the challenges in building, maintaining, optimizing, and evolving digital models in inter-organizational production chains have not been identified yet in a systematic manner. In this paper, various Industry 4.0 research and technical challenges are addressed, and their present scenario is discussed. Moreover, in this article, the novel concept of developing experience-based virtual models of engineering entities, process, and the factory is presented. These models of production units, processes, and procedures are accomplished by virtual engineering object (VEO), virtual engineering process (VEP), and virtual engineering factory (VEF), using the knowledge representation technique of Decisional DNA. This blend of the virtual and physical domains permits monitoring of systems and analysis of data to foresee problems before they occur, develop new opportunities, prevent downtime, and even plan for the future by using simulations. Furthermore, the proposed virtual model concept not only has the capability of Query Processing and Data Integration for Industrial Data but also real-time visualization of data stream processing.  相似文献   
6.
大气污染物排放清单是空气质量模拟和空气污染治理的重要依据.本研究比较分析了两套覆盖江苏省的2017年大气污染物排放清单,即分别由上海市环境科学研究院、江苏省环境科学研究院编制的"长三角清单"和"江苏省清单",并结合区域空气质量模型CMAQ评估不同清单对长三角地区2017年1、4、7、10月的空气质量模拟的影响.清单比较结果表明,除二氧化硫(SO2)以外,江苏省清单估算的各污染物排放量较长三角清单低.通过与观测数据比较,发现两套清单对SO2、氮氧化物(NOx)、臭氧(O3)和细颗粒物(PM2.5)的模型模拟性能均较好.江苏省清单与长三角清单两者的模拟结果空间分布接近,其中江苏省清单模拟的PM2.5和O3在长三角多数地区略低于长三角清单的模拟结果(1月O3除外).江苏省清单与长三角清单均能够用于空气质量模式模拟,可为江苏地区的细颗粒物和光化学烟雾污染的控制策略制定提供参考.  相似文献   
7.
不同含量低污染水对人工湿地中细菌的影响研究   总被引:1,自引:0,他引:1  
探究水平流人工湿地(HFCW)系统处理低污染水过程中,相同COD/ρ(TN)下不同碳氮含量对细菌群落结构的影响。结果表明,进水为较高碳氮含量的HFCW(HF1)和进水为较低碳氮含量的HFCW(HF2)对COD和TN的去除效率具有一定的差异,HF1和HF2对COD的去除效率分别为48.26%和28.89%,对TN的去除率分别为79.06%和81.87%。HF1中细菌的丰富度和多样性均高于HF2,HF1中富集的优势细菌为Chloroflexaceae、Comamonadaceae和Rhodocyclaceae,均具有异养反硝化功能,HF2中富集的优势细菌为Xanthomonadaceae和Rhodocyclaceae,其中Xanthomonadaceae具有自养反硝化功能。COD、NH4^+-N和NO3^--N对HF1中细菌群落的影响大于对HF2中细菌群落的影响,HF1中COD对细菌群落的影响大于NH4^+-N和NO3^--N。  相似文献   
8.
Smart grid has opened up a new role of “prosumer” in an energy value network, transforming many conventional energy consumers into prosumers, who not only generate green energy but also share the surplus with utilities and other consumers. The concept of a goal-oriented prosumer community group (PCG) has emerged recently as an effective way to fulfill sustainable energy exchange. Such community-based energy sharing networks comprise multiple irreconcilable objectives such as demand constraints, cost constraints, and income maximization. In many cases, one goal may be achievable only at the expense of other goals. This necessitates the development of an effective framework to manage the multiple goals and reduce the gap with their achievement levels. Therefore, in this research paper, an effective framework is developed to negotiate among the multiple goals and thus to define optimal mutual goals for each PCG in a more sustainable manner using multiple-criteria goal programming techniques. Simulation results are presented to illustrate how the methods work in practical situations, where each of the objective measure is given a target value and the unwanted deviations from this set are minimized in an achievement function.  相似文献   
9.
ABSTRACT

The concept of digital game-based learning (DGBL) evolves rapidly together with technological enhancements of virtual reality (VR) and smart phones. However, the mental workload (MWL) that VR-training applications demand and motivational qualities originating from user experience (UX) should be identified in order to create effective and enjoyable training/learning challenges that fit with individual users’ capabilities. This study examined the effects of reality-based interaction (RBI) and VR on measures of student motivation and MWL, in a mental arithmetic game for secondary school pupils. In a randomised controlled trial with sixty school children, a mental arithmetic game was tested with three different interaction and two different presentation methods – VR RBI, VR head-mounted-display tapping and tablet flick-gesture. Results found a significant effect of RBI on MWL but no differences in enjoyment of training were found between VR-experience and tablet training-experience. In fact, adding the gaming-context to the mental arithmetic task created an enjoyable, motivating experience regardless of presentation or interaction-style.  相似文献   
10.
吴涵  陈滢  刘敏  王淑莹  张伟 《化工学报》2020,71(2):766-776
以模拟生活污水为处理对象,三种不同填料为生物膜载体,运行 A、B、C三个SBBR,通过逐步降温(25、20、15、10、6和5℃)培养驯化处理低温污水的生物膜。运行251周期,三个反应器COD出水浓度均低于50 mg/L;B反应器对氨氮去除效果优于A和C。特别在低温5℃时,A、B和C三个反应器氨氮平均出水浓度分别为14.1、3.79和14.1 mg/L。高通量测序结果显示,5℃时,三个反应器中均以降解有机物的微生物为主;只有B反应器中驯化富集出了嗜冷硝化菌(Candidatus Nitrotoga);而其他有硝化作用的菌属在B反应器中的丰度也高于A和C反应器;不利于脱氮的类固氮菌(Elstera)在A和C反应器中丰度较高。此结果可从微生物角度解释三个反应器处理效果的差异性,表明B反应器处理低温污水有显著优势,其所用填料可结合低温菌进一步开发利用。  相似文献   
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