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1.
Increased activity of the Na(+)-H+ exchanger (NHE-1 isoform) has been observed in cells and tissues from hypertensive humans and animals, including the spontaneously hypertensive rat (SHR). No mutation in NHE-1 DNA sequence or alteration in NHE-1 mRNA and protein expression has been demonstrated in hypertension, indicating that alterations in proteins that regulate NHE-1 activity are responsible for increased activity. The recent finding that NHE-1 phosphorylation in SHR vascular smooth muscle cells (VSMCs) was greater than in Wistar-Kyoto rat (WKY) VSMCs suggested that NHE-1 kinases may represent an abnormal regulatory pathway present in hypertension. To define NHE-1 kinases altered in the hypertensive phenotype. We measured NHE-1 kinase activity by an in-gel-kinase assay using a recombinant glutathione S-transferase NHE-1 fusion protein as a substrate. At least 7 NHE-1 kinases (42 to 90 kD) were present in VSMCs. We studied a 90-kD kinase because it was the major NHE-1 kinase and exhibited differences between SHR and WKY. Comparison of 90-kD kinase activity revealed that SHR VSMCs had increased activity in growth-arrested cells and in cells stimulated by angiotensin II (100 nmol/L for 5 minutes). Activation of the 90-kD kinase by angiotensin II was Ca2+ dependent, PKC independent, and partially dependent on the mitogen-activated protein kinase pathway. These findings indicate that increased activity of a 90-kD NHE-1 kinase is a characteristic of SHR VSMCs in culture and suggest that alterations in the 90-kD NHE-1 kinase and/or proteins that regulate its activity may be a pathogenic component in hypertension in the SHR.  相似文献   
2.
Neural Computing and Applications - Hand pose tracking is essential in sign languages. An automatic recognition of performed hand signs facilitates a number of applications, especially for people...  相似文献   
3.
Conventional constant false alarm rate (CFAR) methods use a fixed number of cells to estimate the background variance. For homogeneous environments, it is desirable to increase the number of cells, at the cost of increased computation and memory requirements, in order to improve the estimation performance. For nonhomogeneous environments, it is desirable to use less number of cells in order to reduce the number of false alarms around the clutter edges. In this work, we present a solution with two exponential smoothers (first order IIR filters) having different time-constants to leverage the conflicting requirements of homogeneous and nonhomogeneous environments. The system is designed to use the filter having the large time-constant in homogeneous environments and to promptly switch to the filter having the small time constant once a clutter edge is encountered. The main advantages of proposed Switching IIR CFAR method are computational simplicity, small memory requirement (in comparison to windowing based methods) and its good performance in homogeneous environments (due to the large time-constant smoother) and rapid adaptation to clutter edges (due to the small time-constant smoother).  相似文献   
4.
The surface activity of spent sulphite liquor (SSL) and the separation of surface active components by foam fractionation were studied. The maximum activity (lowest surface tension) of SSL was observed at a high pH. The surface tension was found to be 42 mN/m and 38 mN/m at acidic and basic pH values, respectively, and also a maximum foaminess (Σ) of 7 min was observed at pH 10. Foam fractionation reduced the surfactant concentration by 90% at an optimum pH of 10. The surfactants were concentrated in the collapsed foam as shown by the fact that the critical micelle concentrations of the unfractionated SSL and foam were 70% (v/v) and 10% (v/v), respectively. The removed surfactants were concentrated in 20% of the original liquid volume.  相似文献   
5.
Outdoor rendering is an attractive topic in computer graphics. In this paper our main concern is to reveal the interaction between sky color and virtual objects in Mixed Reality environments. Although registration and tracking are two of the main issues in building effective Augmented Reality (AR) systems the creation of more realistic virtual objects indistinguishable from their real-world counterparts is our target which is currently the ultimate goal in AR. Two classes of sky color generation are employed to reveal the outdoor-element interaction. Virtual Sky Modelling (VSM) based on the Perez Model is capable of generating the sky color in a specific location, date and time. The second technique is to generate a virtual model based on the real image of the sky which is called in this paper Real Sky Modelling (RSM). Subsequently, preprocessing of the sky color bleeding is based on the radiosity technique to give the sky color effect to the virtual objects as well as the real ones. Through designing a test AR set-up and applying software and hardware the goal of a robust generation of realistic virtual objects with effect of sky color is achieved.  相似文献   
6.
Implementation of shadows is crucial to enhancement of images in AR environments. Without shadows, virtual objects would look floating over the scene resulting in unrealistic rendering of AR environments. Casting hard shadows would provide only spatial information while soft shadows help improve realism of AR environments. Several algorithms have been proposed to render realistic shadows which often incurred high computational costs. Little attention has been directed towards the balanced trade-off between shadow quality and computational costs. In this study, two approaches are proposed: Quadratic Spline Interpolation (QSI) to soften the outline of the shadow and Detail Multi-Layer (DML) technique to optimize the volume of computations for the generation of soft shadows based on real light sources. QSI estimates boarder hard shadow samples while DML involves three main phases: real light sources estimation, soft shadow production and reduction of the complexity of 3-Dimensional objects’ shadows. To be more precise, a reflective hemisphere is used to capture real light and to create an environment map. The Median Cut algorithm is implemented to locate the direction of real light sources on the environment map. Subsequently, the original hard shadows are retrieved and a sample of multilayer hard shadows is produced where each layer has its unique size and colour. These layers overlap to produce soft shadows based on the real light sources’ directions. Finally, the Level of Details (LOD) algorithm is implemented to increase the efficiency of soft shadows by decreasing the complexity of vertex transformations. The proposed technique is tested using three samples of multilayer hard shadows with varying numbers of light sources generated from the Median Cut algorithm. The experimental results show that the proposed technique successfully produces realistic soft shadows at low computational costs.  相似文献   
7.
Chattering in the control signal is a significant problem in sliding mode control (SMC). The boundary layer approach is one of the many modifications proposed in the literature to avoid the chattering. In this approach, instead of the discontinuous SMC, a continuous feedback control law is employed in a boundary layer around the sliding surface. The thickness of the boundary layer is an important design parameter. This paper proposes a fuzzy online tuning method to adjust the boundary layer thickness for the best system performance without chattering. The method features the measurement of the chattering in the control signal. The paper validates the performance of the algorithm by experiments on a direct drive robot with a range of different payloads.  相似文献   
8.
Pipeline architectures provide a versatile and efficient mechanism for constructing visualizations, and they have been implemented in numerous libraries and applications over the past two decades. In addition to allowing developers and users to freely combine algorithms, visualization pipelines have proven to work well when streaming data and scale well on parallel distributed-memory computers. However, current pipeline visualization frameworks have a critical flaw: they are unable to manage time varying data. As data flows through the pipeline, each algorithm has access to only a single snapshot in time of the data. This prevents the implementation of algorithms that do any temporal processing such as particle tracing; plotting over time; or interpolation, fitting, or smoothing of time series data. As data acquisition technology improves, as simulation time-integration techniques become more complex, and as simulations save less frequently and regularly, the ability to analyze the time-behavior of data becomes more important. This paper describes a modification to the traditional pipeline architecture that allows it to accommodate temporal algorithms. Furthermore, the architecture allows temporal algorithms to be used in conjunction with algorithms expecting a single time snapshot, thus simplifying software design and allowing adoption into existing pipeline frameworks. Our architecture also continues to work well in parallel distributed-memory environments. We demonstrate our architecture by modifying the popular VTK framework and exposing the functionality to the ParaView application. We use this framework to apply time-dependent algorithms on large data with a parallel cluster computer and thereby exercise a functionality that previously did not exist.  相似文献   
9.
In this report, we conducted a secondary analysis of the Treatment of SSRI-Resistant Depression in Adolescents (TORDIA) study to explore the impact of specific cognitive–behavioral therapy (CBT) treatment components on outcome. In TORDIA, 334 youths (ages 12 to 18 years) with major depressive disorder who had failed to respond to an adequate course of selective serotonin reuptake inhibitor (SSRI) medication were randomized to a medication switch (either to an alternative SSRI or venlafaxine) with or without 12 weeks of adjunctive CBT. Participants who had more than 9 CBT sessions were 2.5 times more likely to have adequate treatment response than those who had 9 or fewer sessions. CBT participants who received problem-solving and social skills treatment components, controlling for number of sessions and other confounding variables, were 2.3 and 2.6 times, respectively, more likely to have a positive response. These preliminary findings underscore the importance of receiving an adequate number of sessions to attain an adequate clinical response. Finally, social skills and problem solving may be active elements in CBT for adolescent depression and should be considered in treatment by those working with seriously depressed youths. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   
10.
Dermal or transdermal medication may lead to irritant contact dermatitis. However, little information is available on the irritant effect of surfactants which are applied in topical formulations. Our aim was to examine the irritant effect of the most frequent compounds in topical products. A murine model was applied. The following compounds were examined: sodium lauryl sulphate (SLS), polyethoxylated (40EO) hydrogenated castor oil and sucrose laurate. SLS led to severe erythema, increase in transepidermal water loss (TEWL) and induced necrosis and accumulation of neutrophylic granulocytes and lymphocytes. Exposure to sucrose laurate resulted in an elevation of TEWL, but histology did not reveal impairment of the skin structure. Application of polyethoxylated (40EO) hydrogenated castor oil was not accompanied by tissue damage. Special attention should be paid to the irritant effect of SLS. Polyethoxylated (40EO) hydrogenated castor oil seems to be a non-irritant agent and sucrose laurate is also a promising candidate for application in topical preparations.  相似文献   
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