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In this study, solvent‐free nanofibrous electrolytes were fabricated through an electrospinning method. Polyethylene oxide (PEO), lithium perchlorate and ethylene carbonate were used as polymer matrix, salt and plasticizer respectively in the electrolyte structures. Keggin‐type hetero polyoxometalate (Cu‐POM@Ru‐rGO, Ni‐POM@Ru‐rGO and Co‐POM@Ru‐rGO (POM, polyoxometalate; rGO, reduced graphene oxide)) nanoparticles were synthesized and inserted into the PEO‐based nanofibrous electrolytes. TEM and SEM analyses were carried out for further evaluation of the synthesized filler structures and the electrospun nanofibre morphologies. The fractions of free ions and crystalline phases of the as‐spun electrolytes were estimated by obtaining Fourier transform infrared and XRD spectra, respectively. The results showed a significant improvement in the ionic conductivity of the nanofibrous electrolytes by increasing filler concentrations. The highest ionic conductivity of 0.28 mS cm?1 was obtained by the introduction of 0.49 wt% Co‐POM@Ru‐rGO into the electrospun electrolyte at ambient temperature. Compared with solution‐cast polymeric electrolytes, the electrospun electrolytes present superior ionic conductivity. Moreover, the cycle stability of the as‐spun electrolytes was clearly improved by the addition of fillers. Furthermore, the mechanical strength was enhanced with the insertion of 0.07 wt% fillers to the electrospun electrolytes. The results implied that the prepared nanofibres are good candidates as solvent‐free electrolytes for lithium ion batteries. © 2020 Society of Chemical Industry  相似文献   
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P2P video streaming networks are found as a scalable solution and an alternative for traditional client–server based video streaming over the Internet. One of the significant issues affecting the success of any P2P streaming network is cooperation between peers. Practical observations have proved the prevalence of free riders in P2P networks that degrade their performance. To solve this problem, using incentive mechanisms, which encourage peers to contribute more in the network, is necessary. In this paper, we designed and proposed a distributed and scalable incentive mechanism for mesh based P2P video streaming networks. In the proposed approach the contribution of the peers is measured and maintained in a distributed fashion. Furthermore, we proposed an incentive sending side scheduler in which peers are served based on their contribution in the network. Our simulation evaluations show the efficiency of the proposed approach in improving the overall perceived video quality by the non-free rider nodes and consequently in the whole network.  相似文献   
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In this paper, we present the first method for the geometric autocalibration of multiple projectors on a set of CAVE-like immersive display surfaces including truncated domes and 4 or 5-wall CAVEs (three side walls, floor, and/or ceiling). All such surfaces can be categorized as swept surfaces and multiple projectors can be registered on them using a single uncalibrated camera without using any physical markers on the surface. Our method can also handle nonlinear distortion in the projectors, common in compact setups where a short throw lens is mounted on each projector. Further, when the whole swept surface is not visible from a single camera view, we can register the projectors using multiple pan and tilted views of the same camera. Thus, our method scales well with different size and resolution of the display. Since we recover the 3D shape of the display, we can achieve registration that is correct from any arbitrary viewpoint appropriate for head-tracked single-user virtual reality systems. We can also achieve wallpapered registration, more appropriate for multiuser collaborative explorations. Though much more immersive than common surfaces like planes and cylinders, general swept surfaces are used today only for niche display environments. Even the more popular 4 or 5-wall CAVE is treated as a piecewise planar surface for calibration purposes and hence projectors are not allowed to be overlapped across the corners. Our method opens up the possibility of using such swept surfaces to create more immersive VR systems without compromising the simplicity of having a completely automatic calibration technique. Such calibration allows completely arbitrary positioning of the projectors in a 5-wall CAVE, without respecting the corners.  相似文献   
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铸造过程中熔融金属内的固体渣粒的运动轨迹是非常重要的。文中给出了粒子传输轨迹的数学模型,该数学模型采用显示法来确定粒子的位置。模拟研究结果与用其它数学模型的模拟结果比较,吻合良好。该模型可用于固体粒子位置的确定,并应用到SUTCAST软件中。  相似文献   
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A new millimeter‐wave antenna structure on a low‐cost, production platform integrated passive device technology is presented. The antenna consists of a 2‐by‐1 array of slot antennas at 60 GHz. An in‐house developed on‐chip antenna measurement setup was used to characterize the fabricated antenna. The measurement results show an antenna gain of more than 5 dBi with a return loss of 18 dB at 60 GHz. The better‐than‐10‐dB impedance bandwidth of the antenna covers the 60‐GHz unlicensed band from 57 to 64 GHz. The 3‐dB beamwidths of the antenna are 105° and 76° at E‐plane and H‐plane at 60 GHz, respectively. The size of the die of the antenna is 2 mm × 4.5 mm. © 2013 Wiley Periodicals, Inc. Int J RF and Microwave CAE 24:155–160, 2014.  相似文献   
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Most of the conventional design methods of large-scale domes need deep engineering insight; furthermore, they hardly give the most economical solutions. Therefore, in this paper, a new practical design algorithm is presented to automate optimal geometry and sizing design of the latticed space domes through the idea of using parametric mathematical functions. Moreover, a simple approach is developed for the optimal sizing design of trusses with outsized number of elements. The robust technique of particle swarm optimization is employed to find the solution of the propounded optimization problem. Some numerical examples on the minimum weight design of several famous domes are provided to demonstrate the efficiency of the proposed design algorithm.  相似文献   
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High‐pressure vapour‐liquid equilibria for binary and ternary high polar and asymmetric systems are calculated using the Peng‐Robinson‐Stryjek‐Vera equation of state coupled with the Twu‐Coon (TWMR), the Orbey‐Sandler (OSMR) and the Wong‐Sandler (WSMR) mixing rules. Modified UNIFAC model is used for determining the activity coefficient and excess Gibbs free energy. The calculated results are compared with the experimental data and good agreement is observed. The average absolute deviation percents (AAD%)s indicated that the WSMR has less AAD% than other mixing rules in most of cases.  相似文献   
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In mesh-based Peer-to-Peer (P2P) live video streaming systems packet scheduling is an important factor in overall video playback quality. In mesh based P2P video streaming systems, each video sequence is divided into chunks, which are then distributed by multiple suppliers to the receivers. The suppliers need to be coordinated by the receiver through specifying a transmission schedule for each of them. Many previous studies on scheduling of P2P streaming tend to mainly focus on networking issues which strongly depend on a particular P2P architecture such as tree or mesh. These algorithms suffer from some design issues: 1) they are too complex to deploy, 2) they do not take video characteristics into account and 3) they do not have sender-side transmission policy. To address all three of these problems, we propose a new chunk scheduling scheme which consists of two parts: i) receiver-side scheduler and ii) sender-side transmission order scheme. The proposed receiver-side scheduler considers the contribution level of each video frame as well as the frame’s urgency in order to define a priority for each video frame. It attempts to request frames with highest priority from peers which can deliver them in a shorter time. We also design a new chunk transmission order scheme that decides which requested chunk will be sent out first based on its importance to the requesting neighbor. Our simulation results show that the proposed scheduling scheme improves the overall quality of the perceived video in mesh-based P2P video streaming architectures substantially.  相似文献   
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