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1.
Microsystem Technologies - The original version of this article unfortunately contained a mistake. Farzad Ebrahimi was not listed among the authors.  相似文献   
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Recent increase in the number of digital photos in the content sharing and social networking websites has created an endless demand for techniques to analyze, navigate, and summarize these images. In this paper, we focus on image collection summarization. Earlier methods in image collection summarization consider representativeness and diversity criteria while recent ones also consider other criteria such as image quality, aesthetic or appeal. In this paper, we propose a multi-criteria context-sensitive approach for social image collection summarization. In the proposed method, two different sets of features are combined while each one looks at different criteria for image collection summarization: social attractiveness features and semantic features. The first feature set considers different aspects that make an image appealing such as image quality, aesthetic, and emotion to create attractiveness score for input images while the second one covers semantic content of images and assigns semantic score to them. We use social network infrastructure to identify attractiveness features and domain ontology for extracting ontology features. The final summarization is provided by integrating the attractiveness and semantic features of input images. The experimental results on a collection of human generated summaries on a set of Flickr images demonstrate the effectiveness of the proposed image collection summarization approach.  相似文献   
4.
Ultrasonic wave velocities were determined at parallel and perpendicular to manufacturing direction and at the interval angles of 15° in clockwise and counterclockwise directions of particleboard and fiberboard. The experimental results were compared with the predicted values using some empirical formulae such as Hankinson and Jacoby equations. The results showed that the ultrasonic wave velocity were the highest in parallel direction in particleboard and fiberboard and decreases with increase of angle and the lowest values occurred in perpendicular direction. The predicted ultrasonic velocity using Hankinson and Jacoby equations are in close agreement with the measured values. Relationship between ultrasonic wave velocities and particles and fibers angle could be successfully presented by cubic and quadratic regression equations as well.  相似文献   
5.
This paper addresses the problem of assessing distortions produced by watermarking 3D meshes. In particular, a new methodology for subjective evaluation of the quality of 3D objects is proposed and implemented. Two objective metrics derived from measures of surface roughness are then proposed and their efficiency to predict the perceptual impact of 3D watermarking is assessed and compared with the state of the art. Results obtained show good correlations between the proposed objective metrics and subjective assessments by human observers  相似文献   
6.
This article raises various issues in the design of an efficient BCI system in multimedia applications. The main focus is on one specific modality, namely an electroencephalography (EEG)-based BCI. In doing so, we provide an overview of the most recent progress achieved in this field, with an emphasis on signal processing aspects.  相似文献   
7.
The thermal and dehumidification behaviour of a standard cross-flow type plate heat exchanger, intended for use as a dehumidifier/cooler, has been investigated both experimentally and numerically. Three sets of experiments have been carried out where air is blown into the primary and secondary sides of the exchanger, while water and liquid desiccant were being sprayed in a counter flow arrangement. The first set represents the indirect evaporative cooling of the primary stream by the secondary air stream. The second set is with liquid desiccant only and no indirect evaporative cooling. In the third set of experiments the primary air stream is indirectly evaporatively cooled by the secondary air stream and dehumidified by the liquid desiccant sprayed into the primary side of the exchanger. The above experiments indicate that the heat exchanger performs well when used with liquid desiccant. Furthermore, for an exchanger angle of 45°, there is an optimum value of air mass flow rate at which the effectiveness and dehumidification efficiency of the plate heat exchanger are maxima. To investigate the effect of the ambient air conditions on the PHE performance, further experiments were carried out using a heater element and a humidifier. The results show that under laboratory conditions the exchanger effectiveness and dehumidification efficiency increase with increasing primary air inlet temperature and humidity ratio. The experimental results were used to validate a computer model developed for the cross-flow type plate heat exchanger/dehumidifier. Comparison indicates that the numerical results are in good agreement with the experiments.  相似文献   
8.

An analytical answer to the buckling problem of a composite plate consisted of multi-scale hybrid nanocomposites is presented here for the first time. In other words, the constituent material of the structure is made of an epoxy matrix which is reinforced by both macro- and nanosize reinforcements, namely, carbon fiber (CF) and carbon nanotube (CNT). The effective material properties such as Young’s modulus or density are derived utilizing a micromechanical scheme incorporated with the Halpin–Tsai model. To present a more realistic problem, the plate is placed on a two-parameter elastic substrate. Then, on the basis of an energy-based Hamiltonian approach, the equations of motion are derived using the classical theory of plates. Finally, the governing equations are solved analytically to obtain the critical buckling load of the system. Afterward, the normalized form of the results is presented to emphasize the impact of each parameter on the dimensionless buckling load of composite plates. It is worth mentioning that the effects of various boundary conditions are covered, too. To show the efficiency of presented modeling, the results of this article are compared to those of former attempts.

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9.

In this study postbuckling behaviors of multiscale composite sandwich doubly curved piezoelectric shell with a flexible core and MR layers by employing Homotopy Perturbation Method in hygrothermal environment has been investigated. By using Reddy third shear deformable theory the face sheets and third-order polynomial theory of the flexible core the strains and stresses are obtained. A mathematical model for the multiscale composite layered shell with a flexible core and magnetorheological layer (MR) that incorporates the nonlinearity of the in-plane and the vertical displacements of the core is assumed. Three-phase composite shells with polymer/Carbon nanotube/fiber and polymer/Graphene platelet/fiber either uniformly or non-uniformly based on different patterns according to Halpin–Tsai model have been considered. The governing equations of multiscale shell have been derived by implementing Hamilton’s principle. Meanwhile, simply supported boundary conditions are employed to the shell. For investigating correctness and accuracy, this paper is validated by other previous researches. Finally, different parameters such as temperature rise, various distribution patterns, magnetic fields and curvature ratio are considered in this article. It is found these parameters have significant effect on the frequency–amplitude curves.

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10.
The widespread availability of broadband internet access and the growth in server-based processing have provided an opportunity to run games away from the player into the cloud and offer a new promising service known as cloud gaming. The concept of cloud gaming is to render a game in the cloud and stream the resulting game scenes to the player as a video sequence over a broadband connection. To meet the stringent network bandwidth requirements of cloud gaming and support more players, efficient bit rate reduction techniques are needed. In this paper, we introduce the concept of game attention model (GAM), which is basically a game context-based visual attention model, as a means for reducing the bit rate of the streaming video more efficiently. GAM estimates the importance of each macro-block in a game frame from the player’s perspective and allows encoding the less important macro-blocks with lower bit rate. We have evaluated nine game video sequences, covering a wide range of game genre and a spectrum of scene content in terms of details, motion and brightness. Our subjective assessment shows that by integrating this model into the cloud gaming framework, it is possible to decrease the required bit rate by nearly 25 % on average, while maintaining a relatively high user quality of experience. This clearly enables players with limited communication resources to benefit from cloud gaming with acceptable quality.  相似文献   
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