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Modellierung in der Lehre an Hochschulen: Thesen und Erfahrungen   总被引:1,自引:1,他引:0  
Zusammenfassung  Nicht erst seit Modellierung zum Modewort geworden ist, ist Modellierung ein wichtiges Thema in der Informatikausbildung. Dieser Beitrag beleuchtet in zw?lf Thesen das Warum, Was, Wie viel, Wo, Wann und Wie von Modellierung in der Lehre im Rahmen informatikbezogener Studieng?nge. Die Thesen basieren auf der Erfahrung des Verfassers mit einer seit über zehn Jahren gehaltenen Modellierungsvorlesung an der Universit?t Zürich sowie dem Gedankenaustausch mit anderen Hochschullehrerinnen und -lehrern im Rahmen der GI-Workshopreihe ,,Modellierung“. Zus?tzlich liefert eine Befragung von Absolventinnen und Absolventen an der Universit?t Zürich empirische Evidenz für eine Reihe der Thesen.  相似文献   
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Software and Systems Modeling - Engineers commonly use paper and whiteboards to sketch and discuss ideas in early phases of requirements elicitation and software modeling. These physical media...  相似文献   
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Stakeholder participation is a key success factor of Requirements Engineering (RE). Typically, the techniques used for identifying and involving stakeholders in RE assume that stakeholders can be identified among the members of the organizations involved when a software system is ordered, developed or maintained—and that these stakeholders can be told or even mandated to contribute. However, these assumptions no longer hold for many of today’s software systems where significant stakeholders (in particular, end-users and people affected by a system) are outside organizational reach: They are neither known nor can they easily be identified in the involved organizations nor can they be told to participate in RE activities. We have developed the GARUSO approach to address this problem. It uses a strategy for identifying stakeholders outside organizational reach and a social media platform that applies gamification for motivating these stakeholders to participate in RE activities. In this article, we describe the GARUSO approach and report on its empirical evaluation. We found that the identification strategy attracted a crowd of stakeholders outside organizational reach to the GARUSO platform and motivated them to participate voluntarily in collaborative RE activities. From our findings, we derived a first set of design principles on how to involve stakeholders outside organizational reach in RE. Our work expands the body of knowledge on crowd RE regarding stakeholders outside organizational reach.

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When developing or evolving software systems of non-trivial size, having the requirements properly documented is a crucial success factor. The time and effort required for creating and maintaining non-code artifacts are significantly influenced by the tools with which practitioners view, navigate and edit these artifacts. This is not only true for requirements, but for any artifacts used when developing or evolving systems. However, there is not much evidence about how practitioners actually work with artifacts and how well software tools support them. Therefore, we conducted an exploratory study based on 29 interviews with software practitioners to understand the current practice of presenting and manipulating artifacts in tools, how practitioners deal with the challenges encountered, and how these challenges affect the usability of the tools used. We found that practitioners typically work with several interrelated artifacts concurrently, less than half of these artifacts can be displayed entirely on a large screen, the artifact interrelationship information is often missing, and practitioners work collaboratively on artifacts without sufficient support. We identify the existing challenges of working with artifacts and discuss existing solutions proposed addressing them. Our results contribute to the body of knowledge about how practitioners work with artifacts when developing or evolving software, the challenges they are faced with, and the attempts to address these challenges.  相似文献   
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Nicht erst seit Modellierung zum Modewort geworden ist, ist Modellierung ein wichtiges Thema in der Informatikausbildung. Dieser Beitrag beleuchtet in zw?lf Thesen das Warum, Was, Wie viel, Wo, Wann und Wie von Modellierung in der Lehre im Rahmen informatikbezogener Studieng?nge. Die Thesen basieren auf der Erfahrung des Verfassers mit einer seit über zehn Jahren gehaltenen Modellierungsvorlesung an der Universit?t Zürich sowie dem Gedankenaustausch mit anderen Hochschullehrerinnen und -lehrern im Rahmen der GI-Workshopreihe ,,Modellierung“. Zus?tzlich liefert eine Befragung von Absolventinnen und Absolventen an der Universit?t Zürich empirische Evidenz für eine Reihe der Thesen.  相似文献   
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Glinz  M. Wieringa  R.J. 《Software, IEEE》2007,24(2):18-20
The growing attention being paid to stakeholders' needs and desires reflects the growing importance of requirements engineering (RE) in software and systems development. This introduction reviews the RE process: identifying the stakeholders in a project, determining who and how important they are, prioritizing the identified stakeholder roles, and selecting representative individuals or groups from the identified and prioritized stakeholder roles with whom the development team can elicit and validate system requirements. The authors then mention each article in the issue in the context of today's latest thinking on RE. This article introduces a special issue on stakeholders in requirements engineering.  相似文献   
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