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1.
This study examined the skill involvements of three positional groups across a junior representative rugby league season. Data were collected from 45 rugby league players (mean ± SD; age = 16.5 ± 1.0 years) currently participating in the Harold Matthews and SG Ball Cup. Players were subdivided into hit-up forwards, adjustables and outside backs. The frequency (n · min?1) of offensive, defensive and overall involvements was coded for each group using a notation system and a practical coach skill analysis tool. Multivariate analysis of variance (MANOVA) revealed a significant effect of playing position on skill involvements (F = 9.06; P < 0.001; ES = 0.41). Hit-up forwards performed a significantly greater frequency of offensive (0.31 ± 0.10), defensive (0.42 ± 0.15) and overall involvements (0.74 ± 0.19) when compared to adjustables (0.20 ± 0.08, 0.28 ± 0.08 and 0.52 ± 0.15, respectively) and outside backs (0.20 ± 0.12, 0.11 ± 0.07 and ± 0.31 ± 0.17, respectively). Further, adjustables performed a significantly greater number of defensive (0.28 ± 0.08) and overall involvements (0.52 ± 0.15) when compared to outside backs (0.11 ± 0.07 and 0.31 ± 0.17, respectively). The findings of this study suggest that it is important to consider a junior player’s positional group when analysing their skill involvements. Information gained from this study could assist in the design of specific training methodologies for junior rugby league players in high-level talent development programmes.  相似文献   
2.
The aim of this study was to determine the severity and cost of injuries in amateur rugby league. Seventy-two amateur rugby league players aged 28 +/- 6 years (mean +/- s) were surveyed at the end of a competitive season. An injury was defined as any pain, disability or injury that occurred as a result of a competition game which caused the player to miss subsequent games. Injuries were classified as minor (one game missed), moderate (two to four games missed) and major (five or more games missed). Of the 72 questionnaires distributed, 34 (47.2%) were returned. Twenty respondents (58.8%) sustained an injury that resulted in one or more missed games. Eight injured players (40.0%) missed five or more training sessions, six of whom (30%) missed five or more games as a result of the injury. The median time lost from employment or study for all injured players was 2 days per playing injury. The respective median direct (e.g. medical expenses) and indirect (e.g. wages lost) costs associated with the injury were 28.29 pounds and 77.04 pound per playing injury. A considerable proportion of injuries sustained in the present sample of amateur rugby league players were major, resulting in a loss of training, playing and employment or study time, and these injuries were associated with significant direct and indirect economic costs. Further studies, using a larger sample, would complement the present findings in establishing the severity and cost of amateur rugby league injuries. These results suggest that prevention strategies are required to reduce the severity and cost of amateur rugby league injuries.  相似文献   
3.
The aim of this study was to determine whether physiological, anthropometric, and skill test results could discriminate between junior volleyball players of varying ability. Twenty-eight junior volleyball players competed for selection in a talent-identification volleyball programme. Participants underwent measurements of stature, standing reach stature, body mass, skinfold thickness, overhead medicine ball throw, vertical jump, spike jump, 5-m and 10-m speed, "T" test agility, maximal aerobic power, and passing, setting, serving, and spiking technique and accuracy. A discriminant analysis was conducted on the selected and non-selected groups to obtain a regression equation that could be used to predict selection in junior volleyball squads based on the dependent variables. Passing and serving technique were the only significant variables included in the discriminant analysis. Cross-validation results showed that 17 of 19 selected players (89.5%) and 5 of 9 non-selected players (55.6%) were correctly classified into selected and non-selected groups, respectively, providing an overall predictive accuracy of 78.6%. The results of this study demonstrate that selected skill test results (i.e. subjective coach evaluations of passing technique and serving technique), but not physiological and anthropometric data, discriminate between successful and unsuccessful talent-identified junior volleyball players. These results demonstrate the importance of developing passing and serving technique in talent-identified junior volleyball players.  相似文献   
4.
The purpose of this study was to develop statistical models that estimate the influence of training load on training injury and physical fitness in collision sport athletes. The incidence of training injuries was studied in 183 rugby league players over two competitive seasons. Participants were assessed for height, body mass, skinfold thickness, vertical jump, 10-m, 20-m and 40-m sprint time, agility, and estimated maximal aerobic power in the off-season, pre-season, mid-season, and end-season. Training load and injury data were summarised into pre-season, early-competition, and late-competition training phases. Individual training load, fitness, and injury data were modelled using a logistic regression model with a binomial distribution and logit link function, while team training load and injury data were modelled using a linear regression model. While physical fitness improved with training, there was no association (P=0.16-0.99) between training load and changes in physical fitness during any of the training phases. However, increases in training load during the early-competition training phase decreased (P= 0.04) agility performance. A relationship (P= 0.01-0.04) was observed between the log of training load and odds of injury during each training phase, resulting in a 1.50 - 2.85 increase in the odds of injury for each arbitrary unit increase in training load. Furthermore, during the pre-season training phase there was a relationship (P= 0.01) between training load and injury incidence within the training load range of 155 and 590 arbitrary units. During the early and late-competition training phases, increases in training load of 175-620 arbitrary units and 145-410 arbitrary units, respectively, resulted in no further increase in injury incidence. These findings demonstrate that increases in training load, particularly during the pre-season training phase, increase the odds of injury in collision sport athletes. However, while increases in training load from 175 to 620 arbitrary units during the early-competition training phase result in no further increase in injury incidence, marked reductions in agility performances can occur. These findings suggest that reductions in training load during the early-competition training phase can reduce the odds of injury without compromising agility performances in collision sport athletes.  相似文献   
5.
This investigation examines pacing during intermittent team sports. Sixteen junior Rugby League players participated in eight different small-sided offside touch games. All games were 24 min, but bout durations differed in continuous (1 × 24 min) or repeated (2 × 12, 3 × 8, 4 × 6, 6 × 4, 8 × 3, 12 × 2 or 24 × 1 min) formats. Repeat bouts were interspersed by 2 min of passive rest, and participants were informed of the bout duration immediately prior to the game. Heart rates, ratings of perceived exertion and data gathered from global positioning system devices were used to investigate the pacing strategies employed within each game. No significant (> 0.05) between-game differences were observed in total distance; however, during the 1-min bouts, high-speed movement was significantly (< 0.05) increased, during the first and second quarters of the 24 × 1-min game compared to all other formats (effect size range: 0.75 ± 0.61–1.38 ± 0.47). Furthermore, the rate of decline in high-speed movement over-time was greatest during the 24 × 1-min game with large differences observed between the first and third quarters (effect size: 0.90 ± 0.58). Greater moderate-speed (effect size range: 0.62 ± 0.63–1.56 ± 0.40) and less low-speed (effect size range: 0.69 ± 0.62–1.54 ± 0.40) distances were also observed during the 1-min bouts, yet heart rates were higher during the continuous 1 × 24-min game. Pacing strategies during intermittent activities are influenced by the number and duration of exercise bouts. Practitioners should consider within-game bout durations when prescribing game-based activities to improve aerobic capacity.  相似文献   
6.
We assessed the attentional demands of drawing and passing in rugby league players and investigated the effects of single-task and dual-task training on the acquisition, retention, and transfer of skill in these athletes. In Study 1, high-skilled and lesser-skilled rugby league players performed a standardized 2-on-1 drill under single-task (primary skill in isolation) and dual-task (primary skill while performing a secondary verbal tone recognition task) conditions. No differences were detected in primary task performance between groups, although the performance of the high-skilled players was more resistant to skill decrement under dual-task conditions. In Study 2, high-performance rugby league players were randomly allocated to either a single-task or dual-task training group. Each group underwent 8 weeks of training between the pre- and post-test sessions. While the mean improvement for draw and pass proficiency under dual-task conditions in the dual-task training group was greater than in the single-task training group (10.0% vs. 2.3%), the differences, while providing a moderate effect size (d = 0.57), were not statistically significant. These results suggest that the attentional demands of drawing and passing are reduced in high-skilled rugby league players compared with their lesser-skilled counterparts. In addition, compared with single-task training, dual-task training appears to improve the ability to perform dual-task draw and pass tasks (possibly through an improvement in time-sharing skills). Further studies are required to verify the efficacy of dual-task training as a training stimulus.  相似文献   
7.
This study compared the physiological and anthropometric characteristics of specific playing positions and positional playing groups in sub-elite rugby league players. Altogether, 415 sub-elite rugby league players underwent measurements of standard anthropometry (body mass, height, sum of four skinfolds), muscular power (vertical jump), speed (10-m, 20-m, and 40-m sprint), agility ("L" run), and estimated maximal aerobic power (multi-stage fitness test). Props were significantly heavier and had a greater skinfold thickness than all other playing positions. Centres, fullbacks, and hookers were faster than props over 40 m. When the data were analysed according to positional commonality, props were taller, heavier, had a greater skinfold thickness, were less agile, and were slower over 10 m than all other positional groups. The hookers/halves and outside backs positional groups were significantly faster over 40 m than the backrowers and props positional groups. In addition, the hookers/halves and outside backs positional groups had significantly greater estimated maximal aerobic power than the props positional group. The results of this study demonstrate that few physiological and anthropometric differences exist among individual playing positions in sub-elite rugby league players, although props are taller, heavier, have greater skinfold thickness, slower 10-m and 40-m speed, less agility, and lower estimated maximal aerobic power than other positional groups. These findings provide normative data for sub-elite rugby league players competing in specific individual positions and positional playing groups.  相似文献   
8.
Abstract

In this paper we report on two studies that investigated the physical demands of professional rugby league match-play. Instudy one, National Rugby League (NRL) and National Youth Competition (NYC) players underwent global positioning system (GPS) analysis during competitive matches. No differences (P > 0.05) were observed between playing standards for minutes played, total distance covered, or the distances covered at low and high speeds. However, NRL players engaged in significantly more repeated high-intensity effort bouts than NYC players (13.1 ± 0.8 bouts vs. 9.7 ± 1.1 bouts). Reductions in physical performance occurred from the first to second half for both NRL and NYC players. In study two, we investigated, in the same players, the physical demands of professional rugby league match-play when players were competing in trial and regular fixture matches. The locomotor demands of trial matches were lower than fixture matches, with players covering less distance per minute of match-play, including less distance at low and high speeds. Players were also less likely to engage in repeated high-intensity effort bouts in trial matches than fixtures. These findings demonstrate that neither NYC matches nor NRL trial matches adequately reflect the intense physical demands of NRL fixture matches.  相似文献   
9.
Repeated high-intensity exercise in professional rugby union   总被引:1,自引:1,他引:0  
The aim of the present study was to describe the frequency, duration, and nature of repeated high-intensity exercise in Super 14 rugby union. Time-motion analysis was used during seven competition matches over the 2008 and 2009 Super 14 seasons; five players from each of four positional groups (front row forwards, back row forwards, inside backs, and outside backs) were assessed (20 players in total). A repeated high-intensity exercise bout was considered to involve three or more sprints, and/or tackles and/or scrum/ruck/maul activities within 21 s during the same passage of play. The range of repeated high-intensity exercise bouts for each group in a match was as follows: 11-18 for front row forwards, 11-21 for back row forwards, 13-18 for inside backs, and 2-11 for outside backs. The durations of the most intense repeated high-intensity exercise bouts for each position ranged from 53 s to 165 s and the minimum recovery periods between repeated high-intensity exercise bouts ranged from 25 s for the back row forwards to 64 s for the front row forwards. The present results show that repeated high-intensity exercise bouts vary in duration and activities relative to position but all players in a game will average at least 10 changes in activity in the most demanding bouts and complete at least one tackle and two sprints. The most intense periods of activity are likely to last as long as 120 s and as little as 25 s recovery may separate consecutive repeated high-intensity exercise bouts. The present findings can be used by coaches to prepare their players for the most demanding passages of play likely to be experienced in elite rugby union.  相似文献   
10.
In this study, we investigated the relationship between physiological, anthropometric, and skill qualities and playing performance in professional rugby league players. Fifty-eight high-performance rugby league players underwent measurements for anthropometry (height, body mass, sum of seven skinfolds), physiological (speed, change of direction speed, lower body muscular power, repeated-sprint ability, prolonged high-intensity intermittent running ability, and estimated maximal aerobic power), technical skill (tackling proficiency, draw and pass proficiency), and perceptual skill (reactive agility, pattern recall, pattern prediction) qualities. National Rugby League matches were coded for attacking (e.g. line breaks, try assists, etc.) and defensive (e.g. missed tackles, tackling efficiency, etc.) statistics commonly used to assess rugby league playing performance. The number of line break assists was significantly associated (P < 0.05) with greater playing experience (r = 0.36), dual-task draw and pass proficiency (r = 0.54), reactive agility (r = 0.29), and pattern recall (r = 0.32) and prediction (r = 0.28) ability, while faster speed over 40 m (r = -0.42) was associated (P < 0.05) with a higher number of tries scored. Greater age and playing experience, better lower body muscular power, and faster 10 m and 40 m speed were significantly associated (P < 0.05) with the number of tackle attempts (positive), tackles completed (positive), and proportion of missed tackles (negative). These findings demonstrate that well-developed physical and skill qualities are associated with effective playing performance in National Rugby League players.  相似文献   
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