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1.
The electronic encyclopedia exploratorium (E3) is a vision of a future computer system-an electronic book describing how thing work. Typical articles in E3 will describe such mechanisms as compression refrigerators, engines, telescopes, and mechanical linkages. Each article will provide simulations, three-dimensional animated graphics that the user can manipulate, laboratory areas that allow a user to modify the device or experiment with related artifacts, and a facility for asking questions and receiving customized, computer-generated English-language explanations. Some of the foundational technology is discussed, focusing on topics in artificial intelligence, graphics, and user interfaces. The initial prototype system and the technical lessons learned from it, as well as the second prototype currently under construction, are described  相似文献   
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Active transport of nitrofurantoin across the mammary epithelium in vivo   总被引:1,自引:0,他引:1  
Nitrofurantoin is a commonly used urinary tract antibiotic that has been found at high concentrations in human milk. In vivo studies in rats were carried out to determine the mechanism by which this drug crosses the mammary epithelium. Lactating rats were gavage-fed with nitrofurantoin, and their milk and plasma levels of the antibiotic were measured at intervals up to 8 hr. The average milk-to-plasma (M/P) ratio, calculated from the areas under the milk and plasma curves, respectively, was 23 compared with a ratio predicted to be about 0.3 on the basis of lipid partitioning and protein binding determinations. M/P ratios for two nitrofurantoin congeners were also calculated. The neutral compound furazolidone had a M/P ratio of about 1, as predicted, whereas the basic compound furaltadone had a M/P ratio of 3.49 compared with a predicted ratio of 1.4. These data suggest that nitrofurantoin and, to a lesser extent, furaltadone are actively transported across the mammary epithelium into milk.  相似文献   
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In this study, short bar fracture toughness samples were used to determine the effects of radiation and hydrogen on the resistance to fracture of vitreous silica and four commercial borosilicate glasses. The results showed that neither exposure to 1010 rads of γ-radiation nor saturation to a room-temperature-equivalent exposure of 408 atm of hydrogen had an effect on fracture resistance. Nevertheless, when samples were saturated with hydrogen and then exposed to radiation, resistance to fracture increased significantly in some of the glasses. The increase in the resistance to fracture correlated directly with the increase in concentration of hydroxyl and hydride groups created by exposure to radiation and hydrogen. The concentration of these groups differs with glass composition and accounts for the difference in behavior between the types of glass studied.  相似文献   
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While surgical practices are increasingly reliant on a range of digital imaging technologies, the ability for clinicians to interact and manipulate these digital representations in the operating theatre using traditional touch based interaction devices is constrained by the need to maintain sterility. To overcome these concerns with sterility, a number of researchers are have been developing ways of enabling interaction in the operating theatre using touchless interaction techniques such as gesture and voice to allow clinicians control of the systems. While there have been important technical strides in the area, there has been little in the way of understanding the use of these touchless systems in practice. With this in mind we present a touchless system developed for use during vascular surgery. We deployed the system in the endovascular suite of a large hospital for use in the context of real procedures. We present findings from a study of the system in use focusing on how, with touchless interaction, the visual resources were embedded and made meaningful in the collaborative practices of surgery. In particular we discuss the importance of direct and dynamic control of the images by the clinicians in the context of talk and in the context of other artefact use as well as the work performed by members of the clinical team to make themselves sensable by the system. We discuss the broader implications of these findings for how we think about the design, evaluation and use of these systems.  相似文献   
8.
Transfer in variable-reward hierarchical reinforcement learning   总被引:2,自引:1,他引:1  
Transfer learning seeks to leverage previously learned tasks to achieve faster learning in a new task. In this paper, we consider transfer learning in the context of related but distinct Reinforcement Learning (RL) problems. In particular, our RL problems are derived from Semi-Markov Decision Processes (SMDPs) that share the same transition dynamics but have different reward functions that are linear in a set of reward features. We formally define the transfer learning problem in the context of RL as learning an efficient algorithm to solve any SMDP drawn from a fixed distribution after experiencing a finite number of them. Furthermore, we introduce an online algorithm to solve this problem, Variable-Reward Reinforcement Learning (VRRL), that compactly stores the optimal value functions for several SMDPs, and uses them to optimally initialize the value function for a new SMDP. We generalize our method to a hierarchical RL setting where the different SMDPs share the same task hierarchy. Our experimental results in a simplified real-time strategy domain show that significant transfer learning occurs in both flat and hierarchical settings. Transfer is especially effective in the hierarchical setting where the overall value functions are decomposed into subtask value functions which are more widely amenable to transfer across different SMDPs.  相似文献   
9.
This paper surveys and categorizes emerging digital media business models. We apply the customer activity cycle of Vandermerwe (2000) to the consumption of digital media, taking three phases into account: pre-consumption, consumption and post-consumption. Our analysis of the business models focuses on their social costs and benefits. We derive the parameters as follows: convenience of use, exposure, ease of compliance and administration. We distinguish two polar environments for digital media: the Dark Web with content created by the masses, and the Light Web with content created by big media. We develop an artist life cycle model in which different business models appear to be optimal at different stages of an artist’s career. Voluntary payment-based models seem to be ideal for newcomers in the Dark Web, while digital rights management-based and complementary product and service-based models are the likely choice of established artists in the Light Web. Established artists might change their approach again, using voluntary payment-based or complementary product and service-based models when they retire.  相似文献   
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Realistic tire–pavement interface contact areas and stresses were incorporated into the Pavement Analysis using Nonlinear Damage Approach (PANDA) user interface (PUI). PANDA is a software library developed to simulate the complex thermo-viscoelastic–viscoplastic–viscodamage responses of the pavement to mechanical and environmental loads. The PUI is an interface generating a finite element representation of the pavement within PANDA. The application of realistic tire loading is necessary to calculate accurate pavement responses. The PUI incorporates a database of tire contact areas and stresses obtained from tire finite element simulations. The database includes tire interface characteristics with pavements for various applied loads, tire inflation pressures, vehicle speeds and scenarios of different rolling simulations. A parametric study was conducted to investigate the effect of simulations of tire contact stresses that match field measurements on viscoelastic and viscoplastic pavement responses. Pavement responses are greatly affected using realistic tire loading contact stresses and contact geometry as compared to simplified contact models. The impact on rutting and damage predictions cannot be ignored if reliable projections of pavement performance are to be made. This study confirms the importance of considering realistic three-dimensional contact stresses to design and analyse pavements.  相似文献   
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