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1.
An always increasing knowledge on material properties as well as a progressively more sophisticated production technology make shape memory alloys (SMA) extremely interesting for the industrial world. At the same time, SMA devices are typically characterized by complex multi‐axial stress states as well as non‐homogeneous and non‐isothermal conditions both in space and time. This aspect suggests the finite element method as a useful tool to help and improve application design and realization. With this aim, we focus on a three‐dimensional macroscopic thermo‐mechanical model able to reproduce the most significant SMA features (Int. J. Numer. Methods Eng. 2002; 55 : 1255–1264), proposing a simple modification of such a model. However, the suggested modification allows the development of a time‐discrete solution algorithm, which is more effective and robust than the one previously discussed in the literature. We verify the computational tool ability to simulate realistic mechanical boundary value problems with prescribed temperature dependence, studying three SMA applications: a spring actuator, a self‐expanding stent, a coupling device for vacuum tightness. The effectiveness of the model to solve thermo‐mechanical coupled problems will be discussed in a forthcoming work. Copyright © 2004 John Wiley & Sons, Ltd.  相似文献   
2.
We study a new variant of the classical 20 question game with lies (a.k.a. Ulam-Rényi game). The Ulam-Rényi game models the problem of identifying an initially unknown m-bit number by asking subset questions, where up to e of the answers might be mendacious. In the variant considered in this paper, we set an additional constraint on the type of questions, namely, that the subsets they ask for should be the union of at most k intervals for some k>0 fixed beforehand. We show that for any e and m, there exists k only depending on e such that strategies using k-interval question are as powerful (in terms of the minimum number of queries needed) as the best strategies using arbitrary membership questions.  相似文献   
3.
Hotspot analysis is a spatial analysis that uses cluster techniques for determining areas with elevated concentrations of localized events. We use the consolidated Extended Fuzzy C-Means algorithm to determine the hotspot areas on the map as circles, moreover the advantages of this technique are the linear computational complexity, the robustness to noise and outliers, the automatic determination of the optimal number C of clusters (in the classical FCM algorithm C is chosen a priori). Furthermore it prevents the problem of shifting the clusters with low density area of data points in areas with higher density of such points. We apply this method to study the spatio-temporal variations of the hotspot areas by testing this process on a specific disease problem, precisely we have clusterized 5,000 point-events correspondent to cases of brain cancer detected in the state of New Mexico from 1973 to 1991. We also show that the same results are obtained by using the Extended Gustafson–Kessel algorithm which gives elliptical clusters. We have implemented both algorithms in a Geographic Information System environment. Thus we establish the areas which seem not interested from the incidence of the disease and those areas in which the phenomenon appears to be temporarily attenuated either increased or constant or quite disappeared.  相似文献   
4.
Ye  Liang  Yan  Susu  Zhen  Jialing  Han  Tian  Ferdinando  Hany  Seppänen  Tapio  Alasaarela  Esko 《Mobile Networks and Applications》2022,27(4):1688-1699
Mobile Networks and Applications - In recent years, physical violence detection has become a research hotspot in the area of human activity recognition. With the improvement and full coverage of...  相似文献   
5.
This paper describes the results of site investigations, monitoring, stability analyses, and soil-pipe interaction modeling of a built-up slope located near Pineto (Abruzzo Province, Central Italy), where a gas pipeline exploded on March 6th, 2015, due to heavy rains inducing slope movements. The slope is formed by OC clay, covered with an upper 10- to 14-m-thick clayey-sandy silt colluvial layer. The explosion in the upper portion of the slope caused extensive damage to existing buildings and threatened human lives. Soon after the event, a site investigation and monitoring program was carried out. A detailed topographic survey and hydrological data were analyzed in order to characterize possible critical rainfall events. The stability of the slope was analyzed both in pre- and in post-explosion conditions. The profiles of the DMT horizontal stress index K D helped to identify multiple slip surfaces. Then, the results of the site investigation and stability analyses were used to implement a simplified finite element model aimed to describe the soil-pipeline interaction, taking into account the role of the observed wrinkle in the pipeline. The numerical simulations reveal the crucial role played by the slope movements, and by the wrinkle as well, in inducing the collapse of the pipe.  相似文献   
6.
This paper outlines work on a novel programmable braking system, which is widely applicable to most passive haptic applications and benefits from a simple design, theoretically infinite positional resolution and the ability to generate stiff collision forces, without the need for any explicit force measurements. Results are also given of a preliminary concept demonstrator which is based on a simple 2-Degrees-Of-Freedom (DOF) Revolute–Revolute (RR) manipulator incorporating the programmable brakes. Performance measures for the joint, as well as figures describing the ability of the 2-DOF prototype to constrain the end effector motion to a plane and a circle, are also provided.  相似文献   
7.
We study the communication primitives of broadcasting (one-to-all communication) and gossiping (all-to-all communication) in known topology radio networks, i.e., where for each primitive the schedule of transmissions is precomputed based on full knowledge about the size and the topology of the network. We show that gossiping can be completed in time units in any radio network of size n, diameter D, and maximum degree Δ=Ω(log n). This is an almost optimal schedule in the sense that there exists a radio network topology, specifically a Δ-regular tree, in which the radio gossiping cannot be completed in less than units of time. Moreover, we show a schedule for the broadcast task. Both our transmission schemes significantly improve upon the currently best known schedules by Gąsieniec, Peleg, and Xin (Proceedings of the 24th Annual ACM SIGACT-SIGOPS PODC, pp. 129–137, 2005), i.e., a O(D+Δlog n) time schedule for gossiping and a D+O(log 3 n) time schedule for broadcast. Our broadcasting schedule also improves, for large D, a very recent O(D+log 2 n) time broadcasting schedule by Kowalski and Pelc. A preliminary version of this paper appeared in the proceedings of ISAAC’06. F. Cicalese supported by the Sofja Kovalevskaja Award 2004 of the Alexander von Humboldt Stiftung. F. Manne and Q. Xin supported by the Research Council of Norway through the SPECTRUM project.  相似文献   
8.
Brain-computer interface (BCI) systems aim to enable interaction with other people and the environment without muscular activation by the exploitation of changes in brain signals due to the execution of cognitive tasks. In this context, the visual P300 potential appears suited to control smart homes through BCI spellers. The aim of this work is to evaluate whether the widely used character-speller is more sustainable than an icon-based one, designed to operate smart home environment or to communicate moods and needs. Nine subjects with neurodegenerative diseases and no BCI experience used both speller types in a real smart home environment. User experience during BCI tasks was evaluated recording concurrent physiological signals. Usability was assessed for each speller type immediately after use. Classification accuracy was lower for the icon-speller, which was also more attention demanding. However, in subjective evaluations, the effect of a real feedback partially counterbalanced the difficulty in BCI use. PRACTITIONER SUMMARY: Since inclusive BCIs require to consider interface sustainability, we evaluated different ergonomic aspects of the interaction of disabled users with a character-speller (goal: word spelling) and an icon-speller (goal: operating a real smart home). We found the first one as more sustainable in terms of accuracy and cognitive effort.  相似文献   
9.
Between composite materials, shape memory alloy (SMA) composites are having a more and more relevant role. Typically, SMA wires are embedded in a metallic or a polymeric matrix to obtain materials with native multi-functionality and adaptive properties. This work approaches the computational study of the mechanical response of a composite in which SMA wires, previously deformed, are activated by electrical current heating, and accordingly try to recover the original shape inducing a shape change or a prestress in the structure. In particular, since the SMA behaviour is strongly affected by the thermo-mechanical coupling, in the first part of this work we present a 3D phenomenological model able to take into account this aspect. The model time-discrete counterpart is used to develop a 3D solid finite element able to describe the thermo-electro-mechanical coupled problem due to shape memory alloy response and to Joule effect. Finally, in the second part of the paper, we employ the developed computational tool to simulate different feasible SMA composite applications. Copyright © 2004 John Wiley & Sons, Ltd.  相似文献   
10.
Generalization is a critical capacity for organisms. Modeling the behavior of organisms with neural networks, some type of generalizations appear to be accessible to neural networks but other types do not. In this paper we present two simulations. In the first simulation we show that while neural networks can recognize where an object is located in the retina even if they have never experienced that object in that position ('where' generalization subtask), they have difficulty in recognizing the identity of a familiar object in a new position ('what' generalization subtask). In the second simulation we explore the hypothesis that organisms find another solution to the problem of recognizing objects in different positions on their retina: they move their eyes so that objects are always seen in the same position in the retina. This strategy emerges spontaneously in ecological neural networks that are allowed to move their 'eye' in order to bring different portions of the visible world in the central portion of their retina.  相似文献   
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