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1.
We present some new lower bounds on the optimal information rate and on the optimal average information rate of secret sharing schemes with homogeneous access structure. These bounds are found by using some covering constructions and a new parameter, the k-degree of a participant, that is introduced in this paper. Our bounds improve the previous ones in almost all cases.  相似文献   
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Metric Access Methods (MAMs) are indexing techniques which allow working in generic metric spaces. Therefore, MAMs are specially useful for Content-Based Image Retrieval systems based on features which use non L p norms as similarity measures. MAMs naturally allow the design of image browsers due to their inherent hierarchical structure. The Hierarchical Cellular Tree (HCT), a MAM-based indexing technique, provides the starting point of our work. In this paper, we describe some limitations detected in the original formulation of the HCT and propose some modifications to both the index building and the search algorithm. First, the covering radius, which is defined as the distance from the representative to the furthest element in a node, may not cover all the elements belonging to the node’s subtree. Therefore, we propose to redefine the covering radius as the distance from the representative to the furthest element in the node’s subtree. This new definition is essential to guarantee a correct construction of the HCT. Second, the proposed Progressive Query retrieval scheme can be redesigned to perform the nearest neighbor operation in a more efficient way. We propose a new retrieval scheme which takes advantage of the benefits of the search algorithm used in the index building. Furthermore, while the evaluation of the HCT in the original work was only subjective, we propose an objective evaluation based on two aspects which are crucial in any approximate search algorithm: the retrieval time and the retrieval accuracy. Finally, we illustrate the usefulness of the proposal by presenting some actual applications.  相似文献   
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This paper proposes an end-to-end learning from demonstration framework for teaching force-based manipulation tasks to robots. The strengths of this work are manyfold. First, we deal with the problem of learning through force perceptions exclusively. Second, we propose to exploit haptic feedback both as a means for improving teacher demonstrations and as a human–robot interaction tool, establishing a bidirectional communication channel between the teacher and the robot, in contrast to the works using kinesthetic teaching. Third, we address the well-known what to imitate? problem from a different point of view, based on the mutual information between perceptions and actions. Lastly, the teacher’s demonstrations are encoded using a Hidden Markov Model, and the robot execution phase is developed by implementing a modified version of Gaussian Mixture Regression that uses implicit temporal information from the probabilistic model, needed when tackling tasks with ambiguous perceptions. Experimental results show that the robot is able to learn and reproduce two different manipulation tasks, with a performance comparable to the teacher’s one.  相似文献   
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Edge matching puzzles have been amongst us for a long time now and traditionally they have been considered, both, a children’s game and an interesting mathematical divertimento. Their main characteristics have already been studied, and their worst-case complexity has been properly classified as a NP-complete problem. It is in recent times, specially after being used as the problem behind a money-prized contest, with a prize of 2US$ million for the first solver, that edge matching puzzles have attracted mainstream attention from wider audiences, including, of course, computer science people working on solving hard problems. We consider these competitions as an interesting opportunity to showcase SAT/CSP solving techniques when confronted to a real world problem to a broad audience, a part of the intrinsic, i.e. monetary, interest of such a contest. This article studies the NP-complete problem known as edge matching puzzle using SAT and CSP approaches for solving it. We will focus on providing, first and foremost, a theoretical framework, including a generalized definition of the problem. We will design and show algorithms for easy and fast problem instances generation, generators with easily tunable hardness. Afterwards we will provide with SAT and CSP models for the problems and we will study problem complexity, both typical case and worst-case complexity. We will also provide some specially crafted heuristics that result in a boost in solving time and study which is the effect of such heuristics.  相似文献   
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There is a chronic lack of shared application domains to test advanced research models and agent negotiation architectures in Multiagent Systems. In this paper we introduce a friendly testbed for that purpose. The testbed is based on The Diplomacy Game where negotiation and the relationships between players play an essential role. The testbed profits from the existence of a large community of human players that know the game and can easily provide data for experiments. We explain the infrastructure in the paper and make it freely available to the AI community.  相似文献   
8.
Programming by demonstration techniques facilitate the programming of robots. Some of them allow the generalization of tasks through parameters, although they require new training when trajectories different from the ones used to estimate the model need to be added. One of the ways to re-train a robot is by incremental learning, which supplies additional information of the task and does not require teaching the whole task again. The present study proposes three techniques to add trajectories to a previously estimated task-parameterized Gaussian mixture model. The first technique estimates a new model by accumulating the new trajectory and the set of trajectories generated using the previous model. The second technique permits adding to the parameters of the existent model those obtained for the new trajectories. The third one updates the model parameters by running a modified version of the Expectation-Maximization algorithm, with the information of the new trajectories. The techniques were evaluated in a simulated task and a real one, and they showed better performance than that of the existent model.  相似文献   
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Electronic commerce has been one of the traditional arenas for agent technology. The complexity of these applications has been a challenge for researchers that have developed methodologies, products, and systems, having in mind the specificities of trade, the interaction particularities of commerce, the strict notion of commitment and contract, and the clearly shaped conventions and norms that structure the field. In this paper I survey some key areas for agent technology which, although general, are of special importance in electronic commerce, namely, solid development methodologies, negotiation technologies and trust-building mechanisms. I give examples of systems in which I have directly participated, although I also try to refer to the work of other AgentLink Special Interest Group members over the last few years.  相似文献   
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