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随着《金刚》、《加勒比海盗2》、《阿凡达》等一系列影视作品的热映,这些影片中的虚拟角色可谓是深入人心,深受观众的喜爱.这些虚拟角色的建立不同于传统的3D影视动画制作,而是取自于真实的人物动作和表情.综述了目前动作捕捉领域中几大主流动作捕捉系统,并且详细讲解了动作捕捉技术在影视动画领域的应用,最后提出了一种新的动作捕捉设计方案-无标记点的动作捕捉设计.  相似文献   
2.
Markerless tracking of complex human motions from multiple views   总被引:1,自引:0,他引:1  
We present a method for markerless tracking of complex human motions from multiple camera views. In the absence of markers, the task of recovering the pose of a person during such motions is challenging and requires strong image features and robust tracking. We propose a solution which integrates multiple image cues such as edges, color information and volumetric reconstruction. We show that a combination of multiple image cues helps the tracker to overcome ambiguous situations such as limbs touching or strong occlusions of body parts. Following a model-based approach, we match an articulated body model built from superellipsoids against these image cues. Stochastic Meta Descent (SMD) optimization is used to find the pose which best matches the images. Stochastic sampling makes SMD robust against local minima and lowers the computational costs as a small set of predicted image features is sufficient for optimization. The power of SMD is demonstrated by comparing it to the commonly used Levenberg–Marquardt method. Results are shown for several challenging sequences showing complex motions and full articulation, with tracking of 24 degrees of freedom in ≈1 frame per second.  相似文献   
3.
Markerless Human Motion Capture is the problem of determining the joints’ angles of a three-dimensional articulated body model that best matches current and past observations acquired by video cameras. The problem of Markerless Human Motion Capture is high-dimensional and requires the use of models with a considerable number of degrees of freedom to appropriately adapt to the human anatomy.Particle filters have become the most popular approach for Markerless Human Motion Capture, despite their difficulty to cope with high-dimensional problems. Although several solutions have been proposed to improve their performance, they still suffer from the curse of dimensionality. As a consequence, it is normally required to impose mobility limitations in the body models employed, or to exploit the hierarchical nature of the human skeleton by partitioning the problem into smaller ones.Evolutionary algorithms, though, are powerful methods for solving continuous optimization problems, specially the high-dimensional ones. Yet, few works have tackled Markerless Human Motion Capture using them. This paper evaluates the performance of three of the most competitive algorithms in continuous optimization – Covariance Matrix Adaptation Evolutionary Strategy, Differential Evolution and Particle Swarm Optimization – with two of the most relevant particle filters proposed in the literature, namely the Annealed Particle Filter and the Partitioned Sampling Annealed Particle Filter.The algorithms have been experimentally compared in the public dataset HumanEva-I by employing two body models with different complexities. Our work also analyzes the performance of the algorithms in hierarchical and holistic approaches, i.e., with and without partitioning the search space. Non-parametric tests run on the results have shown that: (i) the evolutionary algorithms employed outperform their particle filter counterparts in all the cases tested; (ii) they can deal with high-dimensional models thus leading to better accuracy; and (iii) the hierarchical strategy surpasses the holistic one.  相似文献   
4.
Wearable augmented reality (WAR) combines a live view of a real scene with computer-generated graphic on resource-limited platforms. One of the crucial technologies for WAR is a real-time 6-DoF pose tracking, facilitating registration of virtual components within in a real scene. Generally, artificial markers are typically applied to provide pose tracking for WAR applications. However, these marker-based methods suffer from marker occlusions or large viewpoint changes. Thus, a multi-sensor based tracking approach is applied in this paper, and it can perform real-time 6-DoF pose tracking with real-time scale estimation for WAR on a consumer smartphone. By combining a wide-angle monocular camera and an inertial sensor, a more robust 6-DoF motion tracking is demonstrated with the mutual compensations of the heterogeneous sensors. Moreover, with the help of the depth sensor, the scale initialization of the monocular tracking is addressed, where the initial scale is propagated within the subsequent sensor-fusion process, alleviating the scale drift in traditional monocular tracking approaches. In addition, a sliding-window based Kalman filter framework is used to provide a low jitter pose tracking for WAR. Finally, experiments are carried out to demonstrate the feasibility and robustness of the proposed tracking method for WAR applications.  相似文献   
5.
Android的无标识增强现实注册算法实现   总被引:1,自引:0,他引:1  
为了克服传统增强现实技术的局限性,在Android系统上实现了基于无标识增强现实注册算法.使用ORB和强制匹配算法对特征点进行检测、描述和匹配,再使用RANSAC算法计算单应性矩阵并对匹配结果进行优化,然后计算摄像头位姿并进行滤波处理,最后将三维模型注册到真实场景中,达到了虚实融合的效果.实验结果表明,算法结合Android NDK编程和多线程技术,注册准确,性能较好,能够达到实时的要求,而且在光照和距离发生变化、标志被部分遮挡的情况下鲁棒性较好,克服了传统增强现实技术的局限性,具有一定的研究价值.  相似文献   
6.
This paper presents a human action recognition framework based on the theory of nonlinear dynamical systems. The ultimate aim of our method is to recognize actions from multi-view video. We estimate and represent human motion by means of a virtual skeleton model providing the basis for a view-invariant representation of human actions. Actions are modeled as a set of weighted dynamical systems associated to different model variables. We use time-delay embeddings on the time series resulting of the evolution of model variables along time to reconstruct phase portraits of appropriate dimensions. These phase portraits characterize the underlying dynamical systems. We propose a distance to compare trajectories within the reconstructed phase portraits. These distances are used to train SVM models for action recognition. Additionally, we propose an efficient method to learn a set of weights reflecting the discriminative power of a given model variable in a given action class. Our approach presents a good behavior on noisy data, even in cases where action sequences last just for a few frames. Experiments with marker-based and markerless motion capture data show the effectiveness of the proposed method. To the best of our knowledge, this contribution is the first to apply time-delay embeddings on data obtained from multi-view video.  相似文献   
7.
In this paper we deal with a remote meeting system with tangible interface, in which a robot is used as tangible avatar instead of a remote meeting partner. For realizing such system, it is a critical issue how the robot imitates human motions with natural and exact. So, we suggested a new method that human arm motion is captured with a stereo vision system and transferred to the robotic avatar with real-time. For capturing 3D arm motions based on markerless method, we proposed a new metaball-based method which was designed in order to have some robust and efficient properties: a modified iso-surface equation of metaball for overcoming local minima and a downsizing method of 3D point cloud for improving time complexity. With our meeting system, we have implemented our new algorithm and run at approximately 12–16 Hz. Also, its accuracy in motion capturing could be acceptable for robot motion generation.  相似文献   
8.
Remote teleoperation of robot manipulators is often necessary in unstructured, dynamic, and dangerous environments. However, the existing mechanical and other contacting interfaces require unnatural, or hinder natural, human motions. At present, the contacting interfaces used in teleoperation for multiple robot manipulators often require multiple operators. Previous vision-based approaches have only been used in the remote teleoperation for one robot manipulator as well as require the special quantity of illumination and visual angle that limit the field of application. This paper presents a noncontacting Kinect-based method that allows a human operator to communicate his motions to the dual robot manipulators by performing double hand–arm movements that would naturally carry out an object manipulation task. This paper also proposes an innovative algorithm of over damping to solve the problem of error extracting and dithering due to the noncontact measure. By making full use of the human hand–arm motion, the operator would feel immersive. This human–robot interface allows the flexible implementation of the object manipulation task done in collaboration by dual robots through the double hand–arm motion by one operator.  相似文献   
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