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31.
基于UML语音发票查询系统的研究及应用   总被引:3,自引:2,他引:1  
UML建模是面向对象技术的一个重要应用,也是近代软件工程环境中对象分析和设计的重要工具。本文首先介绍了UML的建模原理,然后结合海口地税语音发票查询系统项目的分析设计过程,对UML技术的具体应用作了详细的描述。  相似文献   
32.
基于公理系统的面向对象自动测试研究   总被引:1,自引:1,他引:0  
文章提出了一个基于公理系统的面向对象自动测试框架.该框架首先从XML文件中提取被测类的代数规格说明和公理描述,然后使用‘term rewriting'技术生成‘消息对'形式的测试用例,最后使用velocity模板引擎使测试用例可以在Junit单元测试工具上自动执行和验证.  相似文献   
33.
Object-oriented design has attractive features, but using an object-oriented technique does not necessarily guarantee a good design. In this paper an assessment is made which is concerned with human aspects in object-oriented design. Particularly, the important role of user's mental models in object-oriented design is emphasized. The relationship between analogical reasoning and software reuse is examined. To support the assessment in regard to human aspects, some methodological considerations are outlined, which are further examined through case studies.  相似文献   
34.
A framework for enhancement of conceptual tools for rapid computational prototyping of manufacturing entities is presented. A typical manufacturing entity (i.e. manufacturing system and/or individual part) is hierarchically represented in a computer and coupled with applications by dividing its information content into three computational elements: data, drawing and user interface. The information content is divided in this way because each of the above elements has a sufficiently distinct requirement for an efficient computer implementation. Although independent advances have taken place in computer data representation by highly efficient and focused data structures, in drawing representation by sophisticated computer graphics, as well as in user interface by a variety of interface media, these advances cannot be directly utilized in the design of a manufacturing entity unless they are efficiently integrated by relatively small programming effort as is deseribed in this rapid prototyping framework. The framework is implemented in object-oriented programming. A breadth of application areas for the framework is illustrated, and specific details are illustrated with reference to depth in one application area.  相似文献   
35.
The Garnet toolkit was specifically designed to make highly interactive graphical programs easier to design and implement. Visual, interactive, user-interface design tools clearly fall into this category. At this point, we have used the Garnet toolkit to create three different interactive design tools: Gilt, a simple interface builder for laying out widgets; Lapidary, a sophisticated design tool for constructing application-specific graphics and custom widgets; and C32, a spreadsheet interface to constraints. The features of the Garnet toolkit that made these easier to create include use of a prototype-instance object system instead of the usual class-instance model, integration of constraints with the object system, graphics model that supports automatic graphical update and saving to disk of on-screen objects, separation of specifying the graphics of objects from their behavior, automatic layout of graphical objects in a variety of styles, and a widget set that supports such commonly used operations as selection, moving and growing objects, and displaying and setting their properties.  相似文献   
36.
The issue of information architecture (IA) for organizations has recently received considerable attention in IS development. However, as yet little research has been reported on modeling IA using a systematic approach. This paper describes an object-oriented method for modeling it. The proposed method extends the traditional concept of IS analysis into the context of contemporary information technology (IT), and is useful for planning IT-enabled business process reengineering for the organization.  相似文献   
37.
The OSAM*.KBMS is a knowledge-base management system, or the so-called next-generation database management system, for non-traditional data/knowledge-intensive applications. In order to define, query, and manipulate a knowledge base, as well as to write codes to implement any application system, we have developed an object-oriented knowledge-base programming language called K to serve as the high-level interface of OSAM*.KBMS. This paper presents the design of K, its implementation, and its supporting KBMS developed at the Database Systems Research and Development Center of the University of Florida. Edited by Dennis McLeod. Received July 1992 / Accepted August 1995  相似文献   
38.
内核调试器在操作系统的设计和维护中是重要的。  相似文献   
39.
Object-oriented programming has become a widely used, important programming paradigm that is supported in many different languages. C++ has become the most widely used object-oriented language and many C++ programmers are unfamiliar with the different approaches taken by other languages in the paradigm. This paper is intended as an introduction to a broad range of ideas in object-oriented programming. Specifically, we introduce four modern programming languages that support object-oriented programming (Oberon-2, Modula-3, Sather and Self), and show how a simple application is coded in these languages. While each of these programming languages provide support for inheritance, dynamic dispatch, code reuse, and information hiding, they do so in very different ways and with varying levels of efficiency and simplicity. The use of a simple example, based on a common programming problem, facilitates our comparison. We have coded the application in all of these languages, including C++, and we compare the compile times, object code sizes, and run times of the available implementations. Implementations of all the languages compared and all of the programs we measure are available on the Internet. Ultimately, our goal is to encourage and facilitate programmers in understanding and exploring a variety of object-oriented programming languages.  相似文献   
40.
In this paper an object-oriented discrete event simulation environment, SimEnvir++ is presented. The aim of the environment is to provide a research environment for design, analysis and management of electronic manufacturing systems. SimEnvir++ combines interactive simulation model design, object manipulation, simulation, output analysis and animation, to provide an intuitive modeling capability.  相似文献   
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