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51.
《Displays》2021
As the demand for high-quality stereo images has grown in recent years, stereoscopic image quality assessment (SIQA) has become an important research area in modern image processing technology.In this paper, we propose a no-reference stereoscopic image quality assessment (NR-SIQA) model using heterogeneous ensemble learning ‘quality-aware’ features from luminance image, chrominance image, disparity and cyclopean images via quaternion wavelet transform (QWT). Firstly, luminance image and chrominance image are generated by CIELAB color space as monocular perception, and the novel disparity and cyclopean images are utilized to complement with monocular information. Then, a number of ‘quality-aware’ features in the quaternion wavelet domain are discovered, including entropy, texture features, energy features, energy differences features and MSCN coefficients of high frequency sub-band. Finally, a heterogeneous ensemble model via support vector regression (SVR) & extreme learning machine (ELM) & random forest (RF) is proposed to predict quality score, and bootstrap sampling and rotated feature space are used to increase the diversity of data distribution. Comparing with the state-of-the-art NR-SIQA models, experimental results on four public databases prove the accuracy and robustness of the proposed model. 相似文献
52.
Valerie Shute Seyedahmad Rahimi Ginny Smith Fengfeng Ke Russell Almond Chih-Pu Dai Renata Kuba Zhichun Liu Xiaotong Yang Chen Sun 《Journal of Computer Assisted Learning》2021,37(1):127-141
In this study, we investigated the validity of a stealth assessment of physics understanding in an educational game, as well as the effectiveness of different game-level delivery methods and various in-game supports on learning. Using a game called Physics Playground, we randomly assigned 263 ninth- to eleventh-grade students into four groups: adaptive, linear, free choice and no-treatment control. Each condition had access to the same in-game learning supports during gameplay. Results showed that: (a) the stealth assessment estimates of physics understanding were valid—significantly correlating with the external physics test scores; (b) there was no significant effect of game-level delivery method on students' learning; and (c) physics animations were the most effective (among eight supports tested) in predicting both learning outcome and in-game performance (e.g. number of game levels solved). We included student enjoyment, gender and ethnicity in our analyses as moderators to further investigate the research questions. 相似文献
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55.
Weige Lu Haisong Xu M. Ronnier Luo 《Journal of the Society for Information Display》2012,20(5):259-265
Abstract— A psychophysical experiment was carried out to assess the perceptual contrast on a large‐sized liquid‐crystal display (LCD) under nine phases of viewing conditions. Based on the results, six contrast models employing different color attributes or the index of just‐noticeable difference (JND) were developed. Their performances were also tested by the visual data of the nine phases, which indicated that the model CQ employing CIECAM02 brightness gives the best performance in predicting visual data under different viewing conditions among those models. A preprocessing step was also proposed to utilize the contrast model CQ conveniently in the practical contrast evaluation of LCDs. 相似文献
56.
Kirwan B 《Applied ergonomics》1992,23(6):371-381
This is the second part of a two-part review of human error identification (HEI) approaches in human reliability assessment (HRA). Part 1 reviewed the probabilistic risk assessment (PRA) context in which HRA occurs, and then detailed 12 HEI techniques which have evolved in the field of HRA. Part 2 attempts to compare the way these techniques perform against a range of criteria relevant to HEI theoretical and empirical validity, and practical usefulness in applied HRA. It is hoped that these comparisons will help assessors in the selection of techniques for practical applications. The comparisons also point to research and development needs in the area of applied HEI. 相似文献
57.
Notes that 7 of the 10 top-cited articles in the Psychological Bulletin deal with methodological topics. One of these is the P. M. Bentler and D. G. Bonett (1980) article on the assessment of fit in covariance structure models. Some context is provided on the popularity of this article. In addition, a citation study of methodology articles appearing in the Bulletin since 1978 was carried out. It verified that publications in design, evaluation, measurement, and statistics continue to be important to psychological research. Some thoughts are offered on the role of the journal in making developments in these areas more accessible to psychologists. (PsycINFO Database Record (c) 2010 APA, all rights reserved) 相似文献
58.
研究雷达模拟器目标威胁度的准确评估问题,是辅助操作手对空中目标进行打击的重要依据.威胁度普通雷达是难以探测的.由于目标的速度、距离等随机性强,具体数据难以确定.针对威胁度评估问题,多限于权重分析、聚类分析等方法,对难以确定的参数有较大依赖.为解决上述问题,提出应用效能指数的方法来确定未知目标对雷达阵地的威胁度,根据雷达能够获取的数据,得出判断矩阵,实现对雷达所测数据的分析,并评估目标的威胁度.上述方法可用于雷达模拟器,能够灵活地根据情况调整威胁度评估方法.实验结果表明,方法能够较好地在某些属性未知的情况下,可对目标威胁度进行准确评估,证明改进方法为威胁度评估提供了有效依据. 相似文献
59.
基于Virtools的虚拟现实技术及在特种设备教学中的应用 总被引:1,自引:0,他引:1
本文以电梯为研究对象,运用虚拟现实技术建立电梯虚拟样机,开发了一种电梯零部件识别系统用于电梯司机的考核。现行的考核方式存在过程繁琐、成绩统计困难等问题,就这些问题提出了合理的解决方案,并将方案应用于开发的系统中。该系统是虚拟现实技术在特种设备领域的全新应用,构建的虚拟电梯完整地呈现了真实的电梯,而且可以从多角度观察其结构的每个细节,方便教学与考核。系统结合SolidWorks、3Dmax、Virtools等软件,以触摸选择为主要的操作方式,具有优良的操作性与交互性,且投资少、开发周期短。 相似文献
60.
针对目前传统方法难以快速、准确判断风电并网后系统暂态电压稳定性的问题,提出了一种基于CPSO-BP组合的风电并网暂态电压稳定评估方法。首先采用混沌理论对粒子群算法的不足进行改善,应用改进后的算法对神经网络的初始权值和阈值进行优化,然后利用系统故障前后采集的传统物理量和风电场相关的物理量作为BP神经网络输入特征量进行监督学习,最后将训练得到的模型应用于风电并网系统的暂态电压稳定评估中。利用英格兰10机39节点系统标准算例进行风电并网仿真分析,结果证明了所提方法的有效性。 相似文献