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991.
Shape correspondence is a fundamental problem in computer graphics and vision, with applications in various problems including animation, texture mapping, robotic vision, medical imaging, archaeology and many more. In settings where the shapes are allowed to undergo non‐rigid deformations and only partial views are available, the problem becomes very challenging. To this end, we present a non‐rigid multi‐part shape matching algorithm. We assume to be given a reference shape and its multiple parts undergoing a non‐rigid deformation. Each of these query parts can be additionally contaminated by clutter, may overlap with other parts, and there might be missing parts or redundant ones. Our method simultaneously solves for the segmentation of the reference model, and for a dense correspondence to (subsets of) the parts. Experimental results on synthetic as well as real scans demonstrate the effectiveness of our method in dealing with this challenging matching scenario.  相似文献   
992.
Bas‐relief is designed to provide 3D perception for the viewers under illumination. For the problem of bas‐relief generation from 3D object, most existing methods ignore the influence of illumination on bas‐relief appearance. In this paper, we propose a novel method that adaptively generate bas‐reliefs with respect to illumination conditions. Given a 3D object and its target appearance, our method finds an adaptive surface that preserves the appearance of the input. We validate our approach through a variety of applications. Experimental results indicate that the proposed approach is effective in producing bas‐reliefs with desired appearance under illumination.  相似文献   
993.
The field of cyber security is faced with ever‐expanding amounts of data and a constant barrage of cyber attacks. Within this space, we have designed BubbleNet as a cyber security dashboard to help network analysts identify and summarize patterns within the data. This design study faced a range of interesting constraints from limited time with various expert users and working with users beyond the network analyst, such as network managers. To overcome these constraints, the design study employed a user‐centered design process and a variety of methods to incorporate user feedback throughout the design of BubbleNet. This approach resulted in a successfully evaluated dashboard with users and further deployments of these ideas in both research and operational environments. By explaining these methods and the process, it can benefit future visualization designers to help overcome similar challenges in cyber security or alternative domains.  相似文献   
994.
We present GSUVis, a visualization tool designed to provide better understanding of location‐based social network (LBSN) data. LBSN data is one of the most important sources of information for transportation, marketing, health, and public safety. LBSN data consumers are interested in accessing and analysing data that is as complete and as accurate as possible. However, LBSN data contains sensitive information about individuals. Consequently, data anonymization is of critical importance if this data is to be made available to consumers. However, anonymization commonly reduces the utility of information available. Working with privacy experts, we designed GSUVis a visual analytic tool to help experts better understand the effects of anonymization techniques on LBSN data utility. One of GSUVis's primary goals is to make it possible for people to use LBSN data, without requiring them to gain deep knowledge about data anonymization. To inform the design of GSUVis, we interviewed privacy experts, and collected their tasks and system requirements. Based on this understanding, we designed and implemented GSUVis. It applies two anonymization algorithms for social and location trajectory data to a real‐world LBSN dataset and visualizes the data both before and after anonymization. Through feedback from domain experts, we reflect on the effectiveness of GSUVis and the impact of anonymization using visualization.  相似文献   
995.
We present an interactive design system for designing free‐formed bamboo‐copters, where novices can easily design free‐formed, even asymmetric bamboo‐copters that successfully fly. The designed bamboo‐copters can be fabricated using digital fabrication equipment, such as a laser cutter. Our system provides two useful functions for facilitating this design activity. First, it visualizes a simulated flight trajectory of the current bamboo‐copter design, which is updated in real time during the user's editing. Second, it provides an optimization function that automatically tweaks the current bamboo‐copter design such that the spin quality—how stably it spins—and the flight quality—how high and long it flies—are enhanced. To enable these functions, we present non‐trivial extensions over existing techniques for designing free‐formed model airplanes [ UKSI14 ], including a wing discretization method tailored to free‐formed bamboo‐copters and an optimization scheme for achieving stable bamboo‐copters considering both spin and flight qualities.  相似文献   
996.
提出了一种基于视觉知识加工模型的目标识别方法. 该加工模型结合目标定位、模板筛选和MFF-HMAX (Hierarchical model and X based on multi-feature fusion)方法对图像进行学习, 形成相应的视觉知识库, 并用于指导目标的识别. 首先, 利用Itti模型获取图像的显著区, 结合视觉通路中What和Where通道的位置、大小等特征以及视觉知识库中的定位知识确定初期候选目标区域; 然后, 采用二步去噪处理获取候选目标区域, 利用MFF-HMAX模型提取目标区域的颜色、亮度、纹理、轮廓、大小等知识特征, 并采用特征融合思想将各项特征融合供目标识别; 最后, 与单一特征以及目前的流行方法进行对比实验, 结果表明本文方法不仅具备较高的识别效果, 同时能够模仿人脑学习视觉知识的过程形成视觉知识库.  相似文献   
997.
We present a method to design the deformation behavior of 3D printed models by an interactive tool, where the variation of bending elasticity at different regions of a model is realized by a change in shell thickness. Given a soft material to be used in 3D printing, we propose an experimental setup to acquire the bending behavior of this material on tubes with different diameters and thicknesses. The relationship between shell thickness and bending elasticity is stored in an echo state network using the acquired dataset. With the help of the network, an interactive design tool is developed to generate non‐uniformly hollowed models to achieve desired bending behaviors. The effectiveness of this method is verified on models fabricated by different 3D printers by studying whether their physical deformation can match the designed target shape.  相似文献   
998.
In recent years, with increased opportunities to post content on social media, a number of users are experiencing information overload in relation to social media use. This study addresses how Japanese Twitter users suffering from information overload cope with their stress, focusing on two actions: (1) The “unfriending” activities and (2) The changes in tweet processing methods. Objective data, such as numbers of friends, were collected through Twitter's open Application Programming Interfaces (APIs), and subjective data, such as perceived information overload and tweet processing methods, were collected through a web-based survey as a panel dataset (n = 778). The results demonstrated that although users experience information overload, they continue to increase their number of friends, and that the users who experience information overload modify their usage habits to avoid seeing all received tweets. In short, users do not choose a strategy to reduce the absolute number of received tweets, but only a strategy that involves changing the processing method of the received tweets.  相似文献   
999.
The purpose of the present study was to examine the prevalence of cyber-bullying through Facebook in a sample of 226 Greek university undergraduates, and to explore whether big five personality characteristics, narcissism, as well as attitudes toward Facebook, technological knowledge and skills were predictive of such behavior. Participants completed a self-report questionnaire measuring the above constructs. Results indicated that almost one third of the sample reported Facebook bullying engagement at least once during the past month, with male students reporting more frequent involvement than females. Bullying through Facebook was predicted by low Agreeableness and more time spent on Facebook only for males, whereas for females none of the studied variables predicted engagement in Facebook bullying. Findings are discussed in terms of prevention and intervention strategies.  相似文献   
1000.
《Information & Management》2016,53(7):904-914
Based upon the stressor-strain-outcome framework, this study proposes that perceived system feature overload, information overload, and social overload are stressors which induce strain, in terms of social network fatigue and dissatisfaction. Both of social network fatigue and dissatisfaction further influence discontinuous use intention. The empirical results indicate that three types of perceived overload exert greater effects on social network fatigue than dissatisfaction, both of which further increase users’ intention of discontinuance. The study also finds that demographic characteristics, such as gender and age, also have moderating effects on these relationships.  相似文献   
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