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101.
本文针对计算机专业学生学习计算机算法语言存在的问题,引用互动式教学的理论,设计了互动式教学模式,即"建-仿-读-改-写",提出了互动式教学的环境要求,分析了互动式教学的教学效果,基本形成了一套完整的教学方案。对提高计算机专业教学效果具有一定的指导意义。 相似文献
102.
The school timetabling problem, although less complicated than its counterpart for the university, still provides a ground
for interesting and innovative approaches that promise solutions of high quality. In this work, a Shift Assignment Problem
is solved first and work shifts are assigned to teachers. In the sequel, the actual Timetabling Problem is solved while the
optimal shift assignments that resulted from the previous problem help in defining the values for the cost coefficients in
the objective function. Both problems are modelled using Integer Programming and by this combined approach we succeed in modelling
all operational and practical rules that the Hellenic secondary educational system imposes. The resulting timetables are conflict
free, complete, fully compact and well balanced for the students. They also handle simultaneous, collaborative and parallel
teaching as well as blocks of consecutive lectures for certain courses. In addition, they are highly compact for the teachers,
satisfy the teachers’ preferences at a high degree, and assign core courses towards the beginning of each day.
Dr. Birbas is currently the Director for Primary and Secondary Education in the Region of Western Greece. 相似文献
103.
A.?Konstantinidis Th.?TsiatsosEmail author A.?Pomportsis 《Multimedia Tools and Applications》2009,44(2):279-304
E-learning systems have gone through a radical change from the initial text-based environments to more stimulating multimedia
systems. Such systems are Collaborative Virtual Environments, which could be used in order to support collaborative e-learning
scenarios. The main aim of this paper is to aid educational designers in selecting, designing and evaluating three dimensional
collaborative virtual environments in order to gain the pedagogical benefits of Computer Supported Collaborative Learning.
Therefore, this paper initially discusses the potential of three dimensional networked virtual environments for supporting
collaborative learning. Furthermore, based on a two-step platform selection process this paper (a) presents and compares three
dimensional multi-user virtual environments for supporting collaborative learning and (b) validates the most promising solution
against a set of design principles for educational virtual environments. According to these principles, an educational environment
has been implemented on top of the selected platform in order to support collaborative e-learning scenarios. The design of
this environment is also presented. In addition, this paper presents the results of three small scale studies carried out
in a tertiary education department, to assess the educational environment. This environment has been evaluated based on a
hybrid evaluation methodology for uncovering usability problems, collecting further requirements for additional functionality
to support collaborative virtual learning environments, and determining the appropriateness of different kinds of learning
scenarios.
相似文献
A. PomportsisEmail: |
104.
Christiane Gresse von Wangenheim Marcello Thiry Djone Kochanski 《Empirical Software Engineering》2009,14(4):418-452
Software measurement is considered important in improving the software process. However, teaching software measurement remains
a challenging issue. Although, games and simulations are regarded powerful tools for learning, their learning effectiveness
is not rigorously established. This paper describes the results of an explorative study to investigate the learning effectiveness
of a game prototype on software measurement in order to make an initial judgment about its potential as an educational tool
as well as to analyze its appropriateness, engagement and strengths & weaknesses as guidance for further evolution. Within
the study, a series of experiments was conducted in parallel in three master courses in Brazil. Results of the study reveal
that the participants consider the content and structure of the game appropriate, but no indication for a significant difference
on learning effectiveness could be shown.
相似文献
Djone KochanskiEmail: |
105.
基于项目驱动模式下的“软件工程”教学改革 总被引:5,自引:3,他引:2
本文介绍了我院针对软件工程传统教学模式的弊端,以项目为驱动,结合案例教学、团队合作等教学方法,使学生能够系统地掌握软件开发的过程、方法和工具,从而具备计算机软件系统开发和维护的能力,为学生将来的工作打下坚实的基础。 相似文献
106.
107.
本文介绍了MCGS组态软件在干燥实验装置中的开发与应用,阐述了实验台的原理、结构与功能。实验台主要由工控组态软件、计算机、数据采集卡、相应传感器件构成的数据采集与监控系统及干燥装置组成,设计结构紧凑,使用灵活,操作界面友好,经投入使用效果良好。 相似文献
108.
航天系统分析论证迫切需要自动化权衡分析能力的支持.提出一种具有较高效率和可靠性的航天系统仿真试验框架与集成环境IEEASS.IEEASS采用基于CORBA的分布式组件体系结构和插件式设计,基于CORBA和XML实现多种通信机制,集成多种权衡分析、数据探索及数据可视化功能,采用内、外双层软件包装器结构,提供具有良好适应性和扩展性的软件包装规范.利用IEEASS可有效包装各种航天系统仿真软件,自动实施多种权衡分析,快速获得有价值的可靠结论. 相似文献
109.
110.