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101.
102.
随着电信行业竞争的加剧,服务满意度成为客户选择运营商的重要标准之一。为提供给客户最佳服务,运营商越来越重视门户网站与用户交互时的表现,但怎样才能准确掌握交互期间系统各环节响应情况是一个难题。探讨了建设网站全流程实时监控系统的必要性,介绍了相关技术,给出了具体的建设方案。实践证明,使用该方案建设的全流程监控系统,可以从业务角度准确掌握任意时刻系统支撑用户访问时各环节的实时响应情况,实现全方位、全流程关联监控,及时发现异常及时告警,提升用户感知。 相似文献
103.
Extracting Microfacet‐based BRDF Parameters from Arbitrary Materials with Power Iterations 下载免费PDF全文
Jonathan Dupuy Eric Heitz Jean‐Claude Iehl Pierre Poulin Victor Ostromoukhov 《Computer Graphics Forum》2015,34(4):21-30
We introduce a novel fitting procedure that takes as input an arbitrary material, possibly anisotropic, and automatically converts it to a microfacet BRDF. Our algorithm is based on the property that the distribution of microfacets may be retrieved by solving an eigenvector problem that is built solely from backscattering samples. We show that the eigenvector associated to the largest eigenvalue is always the only solution to this problem, and compute it using the power iteration method. This approach is straightforward to implement, much faster to compute, and considerably more robust than solutions based on nonlinear optimizations. In addition, we provide simple conversion procedures of our fits into both Beckmann and GGX roughness parameters, and discuss the advantages of microfacet slope space to make our fits editable. We apply our method to measured materials from two large databases that include anisotropic materials, and demonstrate the benefits of spatially varying roughness on texture mapped geometric models. 相似文献
104.
Johannes Meng Florian Simon Johannes Hanika Carsten Dachsbacher 《Computer Graphics Forum》2015,34(4):31-40
In photorealistic image synthesis the radiative transfer equation is often not solved by simulating every wavelength of light, but instead by computing tristimulus transport, for instance using sRGB primaries as a basis. This choice is convenient, because input texture data is usually stored in RGB colour spaces. However, there are problems with this approach which are often overlooked or ignored. By comparing to spectral reference renderings, we show how rendering in tristimulus colour spaces introduces colour shifts in indirect light, violation of energy conservation, and unexpected behaviour in participating media. Furthermore, we introduce a fast method to compute spectra from almost any given XYZ input colour. It creates spectra that match the input colour precisely. Additionally, like in natural reflectance spectra, their energy is smoothly distributed over wide wavelength bands. This method is both useful to upsample RGB input data when spectral transport is used and as an intermediate step for corrected tristimulus‐based transport. Finally, we show how energy conservation can be enforced in RGB by mapping colours to valid reflectances. 相似文献
105.
We present an example‐based approach for radiometrically linearizing photographs that takes as input a radiometrically linear exemplar image and a target regular uncalibrated image of the same scene, possibly from a different viewpoint and/or under different lighting. The output of our method is a radiometrically linearized version of the target image. Modeling the change in appearance of a small image patch seen from a different viewpoint and/or under different lighting as a linear 1D subspace, allows us to recast radiometric transfer in a form similar to classic radiometric calibration from exposure stacks. The resulting radiometric transfer method is lightweight and easy to implement. We demonstrate the accuracy and validity of our method on a variety of scenes. 相似文献
106.
Henning Zimmer Fabrice Rousselle Wenzel Jakob Oliver Wang David Adler Wojciech Jarosz Olga Sorkine‐Hornung Alexander Sorkine‐Hornung 《Computer Graphics Forum》2015,34(4):131-142
Renderings of animation sequences with physics‐based Monte Carlo light transport simulations are exceedingly costly to generate frame‐by‐frame, yet much of this computation is highly redundant due to the strong coherence in space, time and among samples. A promising approach pursued in prior work entails subsampling the sequence in space, time, and number of samples, followed by image‐based spatio‐temporal upsampling and denoising. These methods can provide significant performance gains, though major issues remain: firstly, in a multiple scattering simulation, the final pixel color is the composite of many different light transport phenomena, and this conflicting information causes artifacts in image‐based methods. Secondly, motion vectors are needed to establish correspondence between the pixels in different frames, but it is unclear how to obtain them for most kinds of light paths (e.g. an object seen through a curved glass panel). To reduce these ambiguities, we propose a general decomposition framework, where the final pixel color is separated into components corresponding to disjoint subsets of the space of light paths. Each component is accompanied by motion vectors and other auxiliary features such as reflectance and surface normals. The motion vectors of specular paths are computed using a temporal extension of manifold exploration and the remaining components use a specialized variant of optical flow. Our experiments show that this decomposition leads to significant improvements in three image‐based applications: denoising, spatial upsampling, and temporal interpolation. 相似文献
107.
We present a novel physically‐based method to visualize stress tensor fields. By incorporating photoelasticity into traditional raycasting and extending it with reflection and refraction, taking into account polarization, we obtain the virtual counterpart to traditional experimental polariscopes. This allows us to provide photoelastic analysis of stress tensor fields in arbitrary domains. In our model, the optical material properties, such as stress‐optic coefficient and refractive index, can either be chosen in compliance with the subject under investigation, or, in case of stress problems that do not model optical properties or that are not transparent, be chosen according to known or even new transparent materials. This enables direct application of established polariscope methodology together with respective interpretation. Using a GPU‐based implementation, we compare our technique to experimental data, and demonstrate its utility with several simulated datasets. 相似文献
108.
J. Buchmüller H. Janetzko G. Andrienko N. Andrienko G. Fuchs D. A. Keim 《Computer Graphics Forum》2015,34(3):181-190
The environmental and noise impact of airports often causes extensive political discussion which in some cases even lead to transnational tensions. Analyzing local approach and departure patterns around an airport is difficult since it depends on a variety of complex variables like weather, local and general regulations and many more. Yet, understanding these movements and the expected amount of flights during arrival and departure is of great interest to both casual and expert users, as planes have a higher impact on the areas beneath during these phases. We present a Visual Analytics framework that enables users to develop an understanding of local flight behavior through visual exploration of historical data and interactive manipulation of prediction models with direct feedback, as well as a classification quality visualization using a random noise metaphor. We showcase our approach using real world data from the Zurich International Airport region, where aircraft noise has led to an ongoing conflict between Germany and Switzerland. The use cases, findings and expert feedback demonstrate how our approach helps in understanding the situation and to substantiate the otherwise often subjective discourse on the topic. 相似文献
109.
Hand‐drawn sketching on napkins or whiteboards is a common, accessible method for generating visual representations. This practice is shared by experts and non‐experts and is probably one of the faster and more expressive ways to draft a visual representation of data. In order to better understand the types of and variations in what people produce when sketching data, we conducted a qualitative study. We asked people with varying degrees of visualization expertise, from novices to experts, to manually sketch representations of a small, easily understandable dataset using pencils and paper and to report on what they learned or found interesting about the data. From this study, we extract a data sketching representation continuum from numeracy to abstraction; a data report spectrum from individual data items to speculative data hypothesis; and show the correspondence between the representation types and the data reports from our results set. From these observations we discuss the participants’ representations in relation to their data reports, indicating implications for design and potentially fruitful directions for research. 相似文献
110.
High‐dimensional data sets are a prevalent occurrence in many application domains. This data is commonly visualized using dimensionality reduction (DR) methods. DR methods provide e.g. a two‐dimensional embedding of the abstract data that retains relevant high‐dimensional characteristics such as local distances between data points. Since the amount of DR algorithms from which users may choose is steadily increasing, assessing their quality becomes more and more important. We present a novel technique to quantify and compare the quality of DR algorithms that is based on persistent homology. An inherent beneficial property of persistent homology is its robustness against noise which makes it well suited for real world data. Our pipeline informs about the best DR technique for a given data set and chosen metric (e.g. preservation of local distances) and provides knowledge about the local quality of an embedding, thereby helping users understand the shortcomings of the selected DR method. The utility of our method is demonstrated using application data from multiple domains and a variety of commonly used DR methods. 相似文献