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91.
Friesz Terry L. Bernstein David Suo Z. Tobin Roger L. 《Networks and Spatial Economics》2001,1(3-4):319-347
This paper recasts the Friesz et al. (1993) measure theoretic model of dynamic network user equibrium as a controlled variational inequality problem involving Riemann integrals. This restatement is done to make the model and its foundations accessible to a wider audience by removing the need to have a background in functional analysis. Our exposition is dependent on previously unavailable necessary conditions for optimal control problems with state-dependent time lags. These necessary conditions, derived in an Appendix, are employed to show that a particular variational inequality control problem has solutions that are dynamic network user equilibria. Our analysis also shows that use of proper flow propagation constraints obviates the need to explicitly employ the arc exit time functions that have complicated numerical implementations of the Friesz et al. (1993) model heretofore. We close by describing the computational implications of numerically determining dynamic user equilibria from formulations based on state-dependent time lags. 相似文献
92.
Digital Butterworth filter for subtracting noise from low magnitude surface electromyogram 总被引:1,自引:0,他引:1
This work presents a digital filter designed to delimitate the frequency band of surface electromyograms (EMG) and remove the mains noise and its harmonics, focusing the signal analysis during reduced muscle activity. A Butterworth filter was designed as the frequency-domain product of a second order, high-pass filter with cutoff frequency 10 Hz, an eighth order low-pass filter, with cutoff at 400 Hz and six stop-band filters, second order, centered at the 60 Hz mains noise and its harmonics until 360 Hz. The resulting filter was applied in both direct and reverse directions of the signals to avoid phase distortions. The performance was evaluated with a simulated EMG signal with additive noise in multiples of 60 Hz. A qualitative assessment was made with real EMG data, acquired from 16 subjects, with age from 20 to 32 years. Subjects were positioned in orthostatic position during 21s, being only the last second analyzed to assure stationarity. EMG were collected by Ag/AgCl electrodes on right lateral gastrocnemius, amplified with gain 5000, filtered in the band from 10 Hz to 1 kHz, and thus digitized with 2ksamples/s. The filter effectively removed the mains noise components, with attenuations greater than 96.6%. The attenuation of the simulated signal at frequencies below 15 Hz and at 60 Hz caused only a small reduction of total power, preserving the original spectrum. Thus, the filter resulted suitable to the proposed application. 相似文献
93.
Mohamed Ahmed Hamid Harroud Roger Impey Ahmed Karmouch 《Multimedia Tools and Applications》2007,34(3):299-315
In this paper, we aim to provide adaptive multimedia services especially video ones to end-users in an efficient and secure
manner. Users moving outside the office should be able to maintain an office-like environment at their current locations.
First, the agents within our proposed architecture negotiate the different communication and interaction factors autonomously
and dynamically. Moreover, we needed to develop a user agent in addition to service and system agents that could negotiate
the requirements and capabilities at run time to furnish best possible service results. Thus we designed and integrated a
video indexing and key framing service within our overall agent-based architecture. We integrated this video indexing and
content-based analysis service to adapt the video content according to run time conditions. We designed a video XML schema
to validate the media content out of this multimedia service according to specific requirements and features, as we will describe
later.
相似文献
Ahmed KarmouchEmail: |
94.
Saroul L Figueiredo O Hersch RD 《IEEE transactions on visualization and computer graphics》2006,12(1):26-35
Curved cross-sections extracted from medical volume images are useful for analyzing nonplanar anatomic structures such as the aorta arch or the pelvis. For visualization and for performing distance measurements, extracted surface sections need to be adequately flattened. We present two different distance preserving surface flattening methods which preserve distances according to a user-specified center of interest and according to user-specified orientations. The first method flattens surface sections by preserving distances along surface curves located within planes having a user specified constant orientation. The second method flattens surfaces along curves located within radial planes crossing the center of interest. We study and compare the properties of the two flattening methods by analyzing their distortion maps. Thanks to a multiresolution approach, we provide surface flattening at interactive rates, allowing users to displace their focus point while visualizing the resulting flattened surface. These distance preserving flattening methods provide new means of inspecting curved cross-sections extracted from medical images. 相似文献
95.
Photometric reconstruction is the process of estimating the illumination and surface reflectance properties of an environment, given a geometric model of the scene and a set of photographs of its surfaces. For mixed-reality applications, such data is required if synthetic objects are to be correctly illuminated or if synthetic light sources are to be used to re-light the scene. Current methods of estimating such data are limited in the practical situations in which they can be applied, due to the fact that the geometric and radiometric models of the scene which are provided by the user must be complete, and that the position (and in some cases, intensity) of the light sources must also be specified a-priori. In this paper, a novel algorithm is presented which overcomes these constraints, and allows photometric data to be reconstructed in less restricted situations. This is achieved through the use of virtual light sources which mimic the effect of direct illumination from unknown luminaires, and indirect illumination reflected off unknown geometry. The intensity of these virtual light sources and the surface material properties are estimated using an iterative algorithm which attempts to match calculated radiance values to those observed in photographs. Results are presented for both synthetic and real scenes that show the quality of the reconstructed data and its use in off-line mixed-reality applications. 相似文献
96.
Surveyed the extent to which Psychology Today (PT) has maintained an empirical basis for its articles and the degree to which psychologists and individuals with doctorates have been responsible for PT articles. Two samples of PT were selected for review by 2 raters (the present authors). Findings indicate that not only have PT articles significantly shifted away from a presentation of empirically based data, but the proportion of articles authored by psychologists, as well as the educational level of authors, has declined, particularly in the last 3 yrs. (4 ref) (PsycINFO Database Record (c) 2010 APA, all rights reserved) 相似文献
97.
Tim D. Sparks Bettina N. Bockelmann-Evans Roger A. Falconer 《Water Resources Management》2013,27(8):2989-3004
DIVAST is a two-dimensional hydrodynamic and water quality numerical model developed for estuarine and coastal modelling. The original model enables the simulation of problems such as pollution and flooding in surface waters. In this paper the existing model is extended to allow the modelling of 2-D groundwater as well as surface water in the same model, using an integrated approach rather than two disparate models. The changes to the original model are summarised and the method of implementation is outlined. The new extended model (DIVAST-SG) is then tested against an analytical solution to verify that the model solves the equations correctly. The model is shown to predict the analytical solution for two different scenarios to within approximately 1 % of the height of flood wave. 相似文献
98.
In this letter, we examine the computational mechanisms of reinforce-ment-based decision making. We bridge the gap across multiple levels of analysis, from neural models of corticostriatal circuits-the basal ganglia (BG) model (Frank, 2005 , 2006 ) to simpler but mathematically tractable diffusion models of two-choice decision making. Specifically, we generated simulated data from the BG model and fit the diffusion model (Ratcliff, 1978 ) to it. The standard diffusion model fits underestimated response times under conditions of high response and reinforcement conflict. Follow-up fits showed good fits to the data both by increasing nondecision time and by raising decision thresholds as a function of conflict and by allowing this threshold to collapse with time. This profile captures the role and dynamics of the subthalamic nucleus in BG circuitry, and as such, parametric modulations of projection strengths from this nucleus were associated with parametric increases in decision boundary and its modulation by conflict. We then present data from a human reinforcement learning experiment involving decisions with low- and high-reinforcement conflict. Again, the standard model failed to fit the data, but we found that two variants similar to those that fit the BG model data fit the experimental data, thereby providing a convergence of theoretical accounts of complex interactive decision-making mechanisms consistent with available data. This work also demonstrates how to make modest modifications to diffusion models to summarize core computations of the BG model. The result is a better fit and understanding of reinforcement-based choice data than that which would have occurred with either model alone. 相似文献
99.
Ying LiuAuthor Vitae Hui ZhangAuthor VitaeChunping LiAuthor Vitae Roger Jianxin JiaoAuthor Vitae 《Decision Support Systems》2012,52(3):685-697
It is increasingly common to see computer-based simulation being used as a vehicle to model and analyze business processes in relation to process management and improvement. While there are a number of business process management (BPM) and business process simulation (BPS) methodologies, approaches and tools available, it is more desirable to have a systemic BPS approach for operational decision support, from constructing process models based on historical data to simulating processes for typical and common problems. In this paper, we have proposed a generic approach of BPS for operational decision support which includes business processes modeling and workflow simulation with the models generated. Processes are modeled with event graphs through process mining from workflow logs that have integrated comprehensive information about the control-flow, data and resource aspects of a business process. A case study of a credit card application is presented to illustrate the steps involved in constructing an event graph. The evaluation detail is also given in terms of precision, generalization and robustness. Based on the event graph model constructed, we simulate the process under different scenarios and analyze the simulation logs for three generic problems in the case study: 1) suitable resource allocation plan for different case arrival rates; 2) teamwork performance under different case arrival rates; and 3) evaluation and prediction for personal performances. Our experimental results show that the proposed approach is able to model business processes using event graphs and simulate the processes for common operational decision support which collectively play an important role in process management and improvement. 相似文献
100.
Perfect fit for people has always been a target for product design. Designers commonly use traditional anthropometric dimensions for 3D product design thus creating a lot of fitting problems when dealing with the complexities of human body shapes. The development of recent 3D anthropometric survey has created an opportunity for complex shape analysis on human model by collecting 3D scan data. Using 3D point cloud data from the SizeChina survey, a methodology of creating a homologous 3D head and face model was demonstrated in this study. Anatomical and virtual landmarks, and surface modeling algorithm based on point cloud data were applied in building the model. The head and face models for all scans had the same amount of vertices with consistent features. The average Chinese models showed obvious differences between male and female. The variations of head and face shapes were analyzed using Principal Component Analysis and the results showed that the largest variations among people were general size, especially for width and depth. However face height, forehead, back of the head, chin and jaw area were also important when describing the 3D shape. The results from this study may be useful in the design of head and facial products. 相似文献