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991.
Evaluation of amplitude-based sorting algorithm to reduce lung tumor blurring in PET images using 4D NCAT phantom 总被引:1,自引:0,他引:1
Wang J Byrne J Franquiz J McGoron A 《Computer methods and programs in biomedicine》2007,87(2):112-122
PURPOSE: develop and validate a PET sorting algorithm based on the respiratory amplitude to correct for abnormal respiratory cycles. METHOD AND MATERIALS: using the 4D NCAT phantom model, 3D PET images were simulated in lung and other structures at different times within a respiratory cycle and noise was added. To validate the amplitude binning algorithm, NCAT phantom was used to simulate one case of five different respiratory periods and another case of five respiratory periods alone with five respiratory amplitudes. Comparison was performed for gated and un-gated images and for the new amplitude binning algorithm with the time binning algorithm by calculating the mean number of counts in the ROI (region of interest). RESULTS: an average of 8.87+/-5.10% improvement was reported for total 16 tumors with different tumor sizes and different T/B (tumor to background) ratios using the new sorting algorithm. As both the T/B ratio and tumor size decreases, image degradation due to respiration increases. The greater benefit for smaller diameter tumor and lower T/B ratio indicates a potential improvement in detecting more problematic tumors. 相似文献
992.
993.
In a recent article, Prinz, Bucher, and Marder (2004) addressed the fundamental question of whether neural systems are built with a fixed blueprint of tightly controlled parameters or in a way in which properties can vary largely from one individual to another, using a database modeling approach. Here, we examine the main conclusion that neural circuits indeed are built with largely varying parameters in the light of our own experimental and modeling observations. We critically discuss the experimental and theoretical evidence, including the general adequacy of database approaches for questions of this kind, and come to the conclusion that the last word for this fundamental question has not yet been spoken. 相似文献
994.
Just as we can work with two-dimensional floor plans to communicate 3D architectural design, we can exploit reduced-dimension shadows to manipulate the higher-dimensional objects generating the shadows. In particular, by taking advantage of physically reactive 3D shadow-space controllers, we can transform the task of interacting with 4D objects to a new level of physical reality. We begin with a teaching tool that uses 2D knot diagrams to manipulate the geometry of 3D mathematical knots via their projections; our unique 2D haptic interface allows the user to become familiar with sketching, editing, exploration, and manipulation of 3D knots rendered as projected imageson a 2D shadow space. By combining graphics and collision-sensing haptics, we can enhance the 2D shadow-driven editing protocol to successfully leverage 2D pen-and-paper or blackboard skills. Building on the reduced-dimension 2D editing tool for manipulating 3D shapes, we develop the natural analogy to produce a reduced-dimension 3D tool for manipulating 4D shapes. By physically modeling the correct properties of 4D surfaces, their bending forces, and their collisions in the 3D haptic controller interface, we can support full-featured physical exploration of 4D mathematical objects in a manner that is otherwise far beyond the experience accessible to human beings. As far as we are aware, this paper reports the first interactive system with force-feedback that provides "4D haptic visualization" permitting the user to model and interact with 4D cloth-like objects. 相似文献
995.
996.
Güray T Açikkalp E Oğretir C Yarligan S 《Journal of molecular graphics & modelling》2007,26(1):154-165
The acidity constants, pK(a) values for protonation of some substituted thiazole derivatives were calculated by using AM1 and PM3 basis sets of semi-empirical methods and B3LYP/6-31G(d) basis sets of density functional theory (DFT) calculated physical and thermodynamic parameters. Correlation search among the experimental and calculated acidity constants, pK(a) values, revealed that the best correlation exist between the experimental and ab initio calculated pK(a) values with a regression of R(2)=0.98. 相似文献
997.
Bhasker E Juang R Majumder A 《IEEE transactions on visualization and computer graphics》2007,13(6):1368-1375
Multi-projector displays today are automatically registered, both geometrically and photometrically, using cameras. Existing registration techniques assume pre-calibrated projectors and cameras that are devoid of imperfections such as lens distortion. In practice, however, these devices are usually imperfect and uncalibrated. Registration of each of these devices is often more challenging than the multi-projector display registration itself. To make tiled projection-based displays accessible to a layman user we should allow the use of uncalibrated inexpensive devices that are prone to imperfections. In this paper, we make two important advances in this direction. First, we present a new geometric registration technique that can achieve geometric alignment {\em in the presence of severe projector lens distortion} using a relatively inexpensive low-resolution camera. This is achieved via a closed-form model that relates the projectors to cameras, in planar multi-projector displays, using rational Bezier patches. This enables us to geometrically calibrate a 3000 x 2500 resolution planar multi-projector display made of 3 x 3 array of nine severely distorted projectors using a low resolution (640 x 480) VGA camera. Second, we present a photometric self-calibration technique for a projector-camera pair. This allows us to photometrically calibrate the same display made of nine projectors using a photometrically uncalibrated camera. To the best of our knowledge, this is the first work that allows geometrically imperfect projectors and photometrically uncalibrated cameras in calibrating multi-projector displays. 相似文献
998.
Photorealistic visualization of a huge number of individual filaments like in the case of hair, fur, or knitwear is a challenging task: Explicit rendering approaches for simulating radiance transfer at a filament get totally impracticable with respect to rendering performance and it is also not obvious how to derive efficient scattering functions for different levels of (geometric) abstraction or how to deal with very complex scattering mechanisms. We present a novel uniform formalism for light scattering from filaments in terms of radiance, which we call the bidirectional fiber scattering distribution function (BFSDF). We show that previous specialized approaches, which have been developed in the context of hair rendering, can be seen as instances of the BFSDF. Similar to the role of the BSSRDF for surface scattering functions, the BFSDF can be seen as a general approach for light scattering from filaments, which is suitable for deriving approximations in a canonic and systematic way. For the frequent cases of distant light sources and observers, we deduce an efficient far field approximation (bidirectional curve scattering distribution function, BCSDF). We show that on the basis of the BFSDF, parameters for common rendering techniques can be estimated in a non-ad-hoc, but physically-based way 相似文献
999.
Caban J Joshi A Rheingans P 《IEEE transactions on visualization and computer graphics》2007,13(6):1472-1479
Analyzing, visualizing, and illustrating changes within time-varying volumetric data is challenging due to the dynamic changes occurring between timesteps. The changes and variations in computational fluid dynamic volumes and atmospheric 3D datasets do not follow any particular transformation. Features within the data move at different speeds and directions making the tracking and visualization of these features a difficult task. We introduce a texture-based feature tracking technique to overcome some of the current limitations found in the illustration and visualization of dynamic changes within time-varying volumetric data. Our texture-based technique tracks various features individually and then uses the tracked objects to better visualize structural changes. We show the effectiveness of our texture-based tracking technique with both synthetic and real world time-varying data. Furthermore, we highlight the specific visualization, annotation, registration, and feature isolation benefits of our technique. For instance, we show how our texture-based tracking can lead to insightful visualizations of time-varying data. Such visualizations, more than traditional visualization techniques, can assist domain scientists to explore and understand dynamic changes. 相似文献
1000.
Gyulassy A Natarajan V Pascucci V Hamann B 《IEEE transactions on visualization and computer graphics》2007,13(6):1440-1447
The Morse-Smale complex is an efficient representation of the gradient behavior of a scalar function, and critical points paired by the complex identify topological features and their importance. We present an algorithm that constructs the Morse-Smale complex in a series of sweeps through the data, identifying various components of the complex in a consistent manner. All components of the complex, both geometric and topological, are computed, providing a complete decomposition of the domain. Efficiency is maintained by representing the geometry of the complex in terms of point sets. 相似文献