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101.
The null controllable set of a system is the largest set of states that can be controlled to the origin. Control systems that have a region of attraction equal to the null controllable set are said to be maximally controllable closed-loop systems. In the case of open-loop unstable plants with amplitude constrained control it is well known that the null controllable set does not cover the entire state-space. Further the combination of input constraints and unstable system dynamics results in a set of state constraints which we call implicit constraints. It is shown that the simple inclusion of implicit constraints in a controller formulation results in a controller that achieves maximal controllability for a class of open-loop unstable systems.  相似文献   
102.
The discovery of meaningful parts of a shape is required for many geometry processing applications, such as parameterization, shape correspondence, and animation. It is natural to consider primitives such as spheres, cylinders and cones as the building blocks of shapes, and thus to discover parts by fitting such primitives to a given surface. This approach, however, will break down if primitive parts have undergone almost‐isometric deformations, as is the case, for example, for articulated human models. We suggest that parts can be discovered instead by finding intrinsic primitives, which we define as parts that posses an approximate intrinsic symmetry. We employ the recently‐developed method of computing discrete approximate Killing vector fields (AKVFs) to discover intrinsic primitives by investigating the relationship between the AKVFs of a composite object and the AKVFs of its parts. We show how to leverage this relationship with a standard clustering method to extract k intrinsic primitives and remaining asymmetric parts of a shape for a given k. We demonstrate the value of this approach for identifying the prominent symmetry generators of the parts of a given shape. Additionally, we show how our method can be modified slightly to segment an entire surface without marking asymmetric connecting regions and compare this approach to state‐of‐the‐art methods using the Princeton Segmentation Benchmark.  相似文献   
103.
Cartoon animation, image warping, and several other tasks in two‐dimensional computer graphics reduce to the formulation of a reasonable model for planar deformation. A deformation is a map from a given shape to a new one, and its quality is determined by the type of distortion it introduces. In many applications, a desirable map is as isometric as possible. Finding such deformations, however, is a nonlinear problem, and most of the existing solutions approach it by minimizing a nonlinear energy. Such methods are not guaranteed to converge to a global optimum and often suffer from robustness issues. We propose a new approach based on approximate Killing vector fields (AKVFs), first introduced in shape processing. AKVFs generate near‐isometric deformations, which can be motivated as direction fields minimizing an “as‐rigid‐as‐possible” (ARAP) energy to first order. We first solve for an AKVF on the domain given user constraints via a linear optimization problem and then use this AKVF as the initial velocity field of the deformation. In this way, we transfer the inherent nonlinearity of the deformation problem to finding trajectories for each point of the domain having the given initial velocities. We show that a specific class of trajectories — the set of logarithmic spirals — is especially suited for this task both in practice and through its relationship to linear holomorphic vector fields. We demonstrate the effectiveness of our method for planar deformation by comparing it with existing state‐of‐the‐art deformation methods.  相似文献   
104.
Sweeping Points     
Given a set of points in the plane, and a sweep-line as a tool, what is best way to move the points to a target point using a sequence of sweeps? In a sweep, the sweep-line is placed at a start position somewhere in the plane, then moved orthogonally and continuously to another parallel end position, and then lifted from the plane. The cost of a sequence of sweeps is the total length of the sweeps. Another parameter of interest is the number of sweeps. Four variants are discussed, depending on whether the target is a hole or a pile, and whether the target is specified or freely selected by the algorithm. Here we present a ratio 4/π≈1.27 approximation algorithm in the length measure, which performs at most four sweeps. We also prove that, for the two constrained variants, there are sets of n points for which any sequence of minimum cost requires 3n/2?O(1) sweeps.  相似文献   
105.
New tight bounds are presented on the minimum length of planar straight line graphs connecting n given points in the plane and having convex faces. Specifically, we show that the minimum length of a convex Steiner partition for n points in the plane is at most O(log n/log log n) times longer than a Euclidean minimum spanning tree (EMST), and this bound is the best possible. Without Steiner points, the corresponding bound is known to be Θ(log n), attained for n vertices of a pseudo-triangle. We also show that the minimum length convex Steiner partition of n points along a pseudo-triangle is at most O(log log n) times longer than an EMST, and this bound is also the best possible. Our methods are constructive and lead to O(nlog n) time algorithms for computing convex Steiner partitions having O(n) Steiner points and weight within the above worst-case bounds in both cases.  相似文献   
106.
Geometric fusion for a hand-held 3D sensor   总被引:2,自引:0,他引:2  
Abstract. This article presents a geometric fusion algorithm developed for the reconstruction of 3D surface models from hand-held sensor data. Hand-held systems allow full 3D movement of the sensor to capture the shape of complex objects. Techniques previously developed for reconstruction from conventional 2.5D range image data cannot be applied to hand-held sensor data. A geometric fusion algorithm is introduced to integrate the measured 3D points from a hand-held sensor into a single continuous surface. The new geometric fusion algorithm is based on the normal-volume representation of a triangle, which enables incremental transformation of an arbitrary mesh into an implicit volumetric field function. This system is demonstrated for reconstruction of surface models from both hand-held sensor data and conventional 2.5D range images. Received: 30 August 1999 / Accepted: 21 January 2000  相似文献   
107.
The ability to analyze the effectiveness of agent reward structures is critical to the successful design of multiagent learning algorithms. Though final system performance is the best indicator of the suitability of a given reward structure, it is often preferable to analyze the reward properties that lead to good system behavior (i.e., properties promoting coordination among the agents and providing agents with strong signal to noise ratios). This step is particularly helpful in continuous, dynamic, stochastic domains ill-suited to simple table backup schemes commonly used in TD(λ)/Q-learning where the effectiveness of the reward structure is difficult to distinguish from the effectiveness of the chosen learning algorithm. In this paper, we present a new reward evaluation method that provides a visualization of the tradeoff between the level of coordination among the agents and the difficulty of the learning problem each agent faces. This method is independent of the learning algorithm and is only a function of the problem domain and the agents’ reward structure. We use this reward property visualization method to determine an effective reward without performing extensive simulations. We then test this method in both a static and a dynamic multi-rover learning domain where the agents have continuous state spaces and take noisy actions (e.g., the agents’ movement decisions are not always carried out properly). Our results show that in the more difficult dynamic domain, the reward efficiency visualization method provides a two order of magnitude speedup in selecting good rewards, compared to running a full simulation. In addition, this method facilitates the design and analysis of new rewards tailored to the observational limitations of the domain, providing rewards that combine the best properties of traditional rewards.  相似文献   
108.
The Stanford Event Heap has been shown to provide appropriate support for constructing interactive workspace applications. Given this success it is natural to consider the Event Heap as a platform to support other classes of Ubiquitous Computing applications. In this paper we argue that the distributed, spontaneous nature of these applications places additional demands on the Event Heap that require extensions to both the engineering and API. Suitable extensions are described and their use to support a typical Ubicomp application is discussed.
Oliver Storz (Corresponding author)Email:
Adrian FridayEmail:
Nigel DaviesEmail:
  相似文献   
109.
Mie scattering computations have been performed for light scattered by small particles from a pulsed sheet of laser illumination and collected and imaged by a camera lens. From these computations the smallest particles that can be photographed in various fluid measurement situations, including air and water, have been determined in terms of system parameters such as laser power, light sheet geometry, f/No., and photographic film properties. The particle scattering requirements of the individual particle image mode and the speckle mode are compared.  相似文献   
110.
An Initial Inventory and Indexation of Groundwater Mega-Depletion Cases   总被引:2,自引:0,他引:2  
The state of groundwater systems worldwide is presently not well defined, and in particular there is little context for agencies responsible for managing water resources to evaluate occurrences of groundwater depletion against other cases globally. In this study, an initial inventory of groundwater depletion problems is compiled and ranked to identify the world’s most critical cases, i.e. situations of groundwater mega-depletion. The ranking is based on an indexed approach that considers overdraft, drawdown and subsidence, plus the importance of the resources in terms of population-dependency and rates of extraction. The five most highly ranked depleted aquifers of the world include the shallow aquifers of the Hai River Plain (China), the Altiplano region (Spain), the Mexico Basin (Mexico), the Huang River basin (China) and the California Central Valley (USA). An abridged account of modelling to assess drawdown is described for the Hai River Plain, revealing that despite recharge in the order of 13,000 GL/yr, an overdraft of about 8,000 GL/yr is occurring to support the vast population of the region. This has led to up to 100 m of drawdown in places and reports of subsidence of several metres. The Hai River situation demonstrates that falling water levels may not act to alleviate pumping stresses; a symptom of unchecked extraction and an exemplary illustration of the tragedy of the commons. The causal factors leading to mega-depletion are varying across the globe and each mega-depletion case contains unique elements, although population appears to be an important factor.  相似文献   
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