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81.
This paper proposes a novel six-face spherical map, isocube, that fully utilizes the cubemap hardware built in most GPUs. Unlike the cubemap, the proposed isocube uniformly samples the unit sphere (uniformly distributed), and all samples span the same solid angle (equally important). Its mapping computation contains only a small overhead. By feeding the cubemap hardware with the six-face isocube map, the isocube can exploit all built-in texturing operators tailored for the cubemap and achieve a very high frame rate. In addition, we develop an anisotropic filtering that compensates aliasing artifacts due to texture magnification. This filtering technique extends the existing hardware anisotropic filtering and can be applied not only to the proposed isocube, but also to other texture mapping applications.  相似文献   
82.
Morris CH  Leung YK 《Ergonomics》2006,49(15):1581-1596
The purpose of this study was to investigate the effects of increasing mental demands on various aspects of aircrew performance. In particular, the robustness of the prioritization and allocation hierarchy of aviate-navigate-communicate was examined, a hierarchy commonly used within the aviation industry. A total of 42 trainee pilots were divided into three workload groups (low, medium, high) to complete a desktop, computer-based exercise that simulated combinations of generic flight deck activities: flight control manipulation, rule-based actions and higher level cognitive processing, in addition to Air Traffic Control instructions that varied in length from one chunk of auditory information to seven chunks. It was found that as mental workload and auditory input increased, participants experienced considerable difficulty in carrying out the primary manipulation task. A similar decline in prioritization was also observed. Moreover, when pilots were under a high mental workload their ability to comprehend more than two chunks of auditory data deteriorated rapidly.  相似文献   
83.
The light microscope is routinely used for microscopic identification of Chinese Materia Medica (CMM). However, the fluorescence microscope has not been used for this purpose until now. The CMM, Baihuasheshecao, mostly used as a component of herb tea, is a well known folk-medicine in China. According to the Chinese Pharmacopoeia, its source is the species Oldenlandia diffusa (Willd.) Roxb. Two other species of the same genus, namely O. corymbosa (L.) Lam and O. tenelliflora Bl., had been found in use as Baihuasheshecao. To find a quick and easy method to distinguish O. diffusa from these similar species of the same genus, the fluorescence microscope was used to investigate the fluorescence emission characteristics of the three tissues, which were compared with light microscopy images of the same material. The results showed that some tissues of the three herbs emit autofluorescence. Specially, the wall of endoderm cells of O. diffusa and O. tenelliflora emit autofluorescence, while similar tissue of O. corymbosa does not. Hence, fluorescence microscopy can be helpful in the identification of CMM.  相似文献   
84.
This paper reports on the types and magnitudes of localization errors of simulated binaural direction cues generated using non-individualized, head-related transfer functions (HRTFs) with different levels of complexity. Four levels of complexity, as represented by the number of non-zero coefficients of the associated HRTF filters (128, 64, 32, 18 non-zero coefficients), were studied. Experiment 1 collected 1728 data runs that were exhaustive combinations of the four levels of complexity, nine simulated directions of sound (no direction (i.e., diotical-mono), 0 degrees , 45 degrees , 90 degrees , 135 degrees , 180 degrees , 225 degrees , 270 degrees , and 315 degrees azimuth angles at 0 degrees elevation), two repetitions, and 24 participants). Binaural cues generated from HRTFs of reduced complexity (from 128 to 18 non-zero coefficients) produced significantly higher localization errors for the directions of 45 degrees , 135 degrees , 225 degrees , and 315 degrees azimuth angles (p<0.01). From the directions of 0 degrees , 90 degrees , and 270 degrees azimuth angles, the cues produced by HRTFs with reduced complexity did not affect the localization error (p>0.2). Surprisingly, cues produced by HRTFs of 128 non-zero coefficients did not have the lowest number of errors. From 45 degrees , 135 degrees , 225 degrees , and 315 degrees , the lowest numbers of errors were obtained from cues produced by HRTFs of 64, 32, 32, and 64 non-zero coefficients, respectively. Based on these findings, a prototype virtual headphone-based surround-sound (VHSS) system was developed. A double-blind usability experiment with 32 participants indicated that the prototype VHSS system received significantly better surround-sound ratings than did a Dolby stereo system (p<0.02). This paper reports results from an original ergonomics study and the application of these results to the design of a consumer product.  相似文献   
85.
86.
Genetic Parallel Programming: design and implementation   总被引:1,自引:0,他引:1  
This paper presents a novel Genetic Parallel Programming (GPP) paradigm for evolving parallel programs running on a Multi-Arithmetic-Logic-Unit (Multi-ALU) Processor (MAP). The MAP is a Multiple Instruction-streams, Multiple Data-streams (MIMD), general-purpose register machine that can be implemented on modern Very Large-Scale Integrated Circuits (VLSIs) in order to evaluate genetic programs at high speed. For human programmers, writing parallel programs is more difficult than writing sequential programs. However, experimental results show that GPP evolves parallel programs with less computational effort than that of their sequential counterparts. It creates a new approach to evolving a feasible problem solution in parallel program form and then serializes it into a sequential program if required. The effectiveness and efficiency of GPP are investigated using a suite of 14 well-studied benchmark problems. Experimental results show that GPP speeds up evolution substantially.  相似文献   
87.
The more the telecom services marketing paradigm evolves, the more important it becomes to retain high value customers. Traditional customer segmentation methods based on experience or ARPU (Average Revenue per User) consider neither customers’ future revenue nor the cost of servicing customers of different types. Therefore, it is very difficult to effectively identify high-value customers. In this paper, we propose a novel customer segmentation method based on customer lifecycle, which includes five decision models, i.e. current value, historic value, prediction of long-term value, credit and loyalty. Due to the difficulty of quantitative computation of long-term value, credit and loyalty, a decision tree method is used to extract important parameters related to long-term value, credit and loyalty. Then a judgments matrix formulated on the basis of characteristics of data and the experience of business experts is presented. Finally a simple and practical customer value evaluation system is built. This model is applied to telecom operators in a province in China and good accuracy is achieved.  相似文献   
88.
Prediction of the obstacle effect on film-boiling heat transfer   总被引:1,自引:0,他引:1  
A correlation has been developed to account for the effect of obstacles (simulating the spacing devices in bundles) on heat transfer in dispersed-flow film boiling. The correlation is expressed as a modification factor to the reference geometry without any obstacles. The basic form of the correlation is an exponential decay function that resembles the diminishing effect on turbulence enhancement. The coefficients and constants in the correlation have been optimized with heat-transfer data of low-pressure single-phase (air) flow and high-pressure steam-water flow at film-boiling conditions.An experiment has been set up to obtain validation data with a heated tube of 4.1 mm inside diameter. HFC-134a was used as the working fluid. Three types of obstacles with the same blockage-area ratio of 37.8% were tested. The results showed that the obstacles exhibited a strong enhancement effect on the film-boiling heat-transfer coefficient at locations downstream of the obstacles. A comparison between predictions of the correlation for the spacing-device effect and experimental data showed an underprediction of the heat-transfer rate at locations downstream of the obstacle. The underprediction is due mainly to the rewetting of the heated surface at the location of an obstacle, beyond which the developing film-boiling effect becomes dominant. The agreement between prediction and data is significantly improved after accounting for the critical heat flux (CHF) enhancement and developing film-boiling effects in the calculations.  相似文献   
89.
We investigate the unique requirements of the adaptive textual document filtering problem and propose a new high‐dimensional on‐line learning framework, known as the REPGER (relevant feature pool with good training example retrieval rule) algorithm to tackle this problem. Our algorithm possesses three characteristics. First, it maintains a pool of selective features with potentially high predictive power to predict document relevance. Second, besides retrieving documents according to their predicted relevance, it also retrieves incoming documents that are considered good training examples. Third, it can dynamically adjust the dissemination threshold throughout the filtering process so as to maintain a good filtering performance in a fully interactive environment. We have conducted experiments on three document corpora, namely, Associated Press, Foreign Broadcast Information Service, and Wall Street Journal to compare the performance of our REPGER algorithm with two existing on‐line learning algorithms. The results demonstrate that our REPGER algorithm gives better performance most of the time. Comparison with the TREC (Text Retrieval Conference) adaptive text filtering track participants was also made. The result shows that our REPGER algorithm is comparable to them.  相似文献   
90.
As a typical combinatorial optimization problem, the traveling salesman problem (TSP) has attracted extensive research interest. In this paper, we develop a self-organizing map (SOM) with a novel learning rule. It is called the integrated SOM (ISOM) since its learning rule integrates the three learning mechanisms in the SOM literature. Within a single learning step, the excited neuron is first dragged toward the input city, then pushed to the convex hull of the TSP, and finally drawn toward the middle point of its two neighboring neurons. A genetic algorithm is successfully specified to determine the elaborate coordination among the three learning mechanisms as well as the suitable parameter setting. The evolved ISOM (eISOM) is examined on three sets of TSP to demonstrate its power and efficiency. The computation complexity of the eISOM is quadratic, which is comparable to other SOM-like neural networks. Moreover, the eISOM can generate more accurate solutions than several typical approaches for TSP including the SOM developed by Budinich, the expanding SOM, the convex elastic net, and the FLEXMAP algorithm. Though its solution accuracy is not yet comparable to some sophisticated heuristics, the eISOM is one of the most accurate neural networks for the TSP.  相似文献   
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