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991.
992.
View materialization is a well-known optimization technique of relational database systems. We present a similar, yet more powerful, optimization concept for object-oriented data models: function materialization. Exploiting the object-oriented paradigm-namely, classification, object identity, and encapsulation-facilitates a rather easy incorporation of function materialization into (existing) object-oriented systems. Only those types (classes) whose instances are involved in some materialization are appropriately modified and recompiled, thus leaving the remainder of the object system invariant. Furthermore, the exploitation of encapsulation (information hiding) and object identity provides for additional performance tuning measures that drastically decrease the invalidation and rematerialization overhead incurred by updates in the object base. First, it allows us to cleanly separate the object instances that are irrelevant for the materialized functions from those that are involved in the materialization of some function result, and this to penalize only those involved objects upon update. Second, the principle of information hiding facilitates fine-grained control over the invalidation of precomputed results. Based on specifications given by the data type implementor, the system can exploit operational semantics to better distinguish between update operations that invalidate a materialized result and those that require no rematerialization. The paper concludes with a quantitative analysis of function materialization based on two sample performance benchmarks obtained from our experimental object base system GOM  相似文献   
993.
A general language for specifying resource allocation and time-tabling problems is presented. The language is based on an expert system paradigm that was developed previously by the authors and that enables the solution of resource allocation problems by using experts' knowledge and heuristics. The language enables the specification of a problem in terms of resources, activities, allocation rules, and constraints, and thus provides a convenient knowledge acquisition tool. The language syntax is powerful and allows the specification of rules and constraints that are very difficult to formulate with traditional approaches, and it also supports the specification of various control and backtracking strategies. We constructed a generalized inference engine that runs compiled resource allocation problem specification language (RAPS) programs and provides all necessary control structures. This engine acts as an expert system shell and is called expert system for resource allocation (ESRA). The performance of RAPS combined with ESRA is demonstrated by analyzing its solution of a typical resource allocation problem  相似文献   
994.
Efficient algorithms for processing large volumes of data are very important both for relational and new object-oriented database systems. Many query-processing operations can be implemented using sort- or hash-based algorithms, e.g. intersections, joins, and duplicate elimination. In the early relational database systems, only sort-based algorithms were employed. In the last decade, hash-based algorithms have gained acceptance and popularity, and are often considered generally superior to sort-based algorithms such as merge-join. In this article, we compare the concepts behind sort- and hash-based query-processing algorithms and conclude that (1) many dualities exist between the two types of algorithms, (2) their costs differ mostly by percentages rather than by factors, (3) several special cases exist that favor one or the other choice, and (4) there is a strong reason why both hash- and sort-based algorithms should be available in a query-processing system. Our conclusions are supported by experiments performed using the Volcano query execution engine  相似文献   
995.
Considers the applicability of algorithm based fault tolerance (ABET) to massively parallel scientific computation. Existing ABET schemes can provide effective fault tolerance at a low cost For computation on matrices of moderate size; however, the methods do not scale well to floating-point operations on large systems. This short note proposes the use of a partitioned linear encoding scheme to provide scalability. Matrix algorithms employing this scheme are presented and compared to current ABET schemes. It is shown that the partitioned scheme provides scalable linear codes with improved numerical properties with only a small increase in hardware and time overhead  相似文献   
996.
Considers the use of massively parallel architectures to execute a trace-driven simulation of a single cache set. A method is presented for the least-recently-used (LRU) policy, which, regardless of the set size C, runs in time O(log N) using N processors on the EREW (exclusive read, exclusive write) parallel model. A simpler LRU simulation algorithm is given that runs in O(C log N) time using N/log N processors. We present timings of this algorithm's implementation on the MasPar MP-1, a machine with 16384 processors. A broad class of reference-based line replacement policies are considered, which includes LRU as well as the least-frequently-used (LFU) and random replacement policies. A simulation method is presented for any such policy that, on any trace of length N directed to a C line set, runs in O(C log N) time with high probability using N processors on the EREW model. The algorithms are simple, have very little space overhead, and are well suited for SIMD implementation  相似文献   
997.
Multicast communication, in which the same message is delivered from a source node to an arbitrary number of destination nodes, is being increasingly demanded in parallel computing. System supported multicast services can potentially offer improved performance, increased functionality, and simplified programming, and may in turn be used to support various higher-level operations for data movement and global process control. This paper presents efficient algorithms to implement multicast communication in wormhole-routed direct networks, in the absence of hardware multicast support, by exploiting the properties of the switching technology. Minimum-time multicast algorithms are presented for n-dimensional meshes and hypercubes that use deterministic, dimension-ordered routing of unicast messages. Both algorithms can deliver a multicast message to m-1 destinations in [log 2 m] message passing steps, while avoiding contention among the constituent unicast messages. Performance results of implementations on a 64-node nCUBE-2 hypercube and a 168-node Symult 2010 2-D mesh are given  相似文献   
998.
Weight smoothing to improve network generalization   总被引:2,自引:0,他引:2  
A weight smoothing algorithm is proposed in this paper to improve a neural network's generalization capability. The algorithm can be used when the data patterns to be classified are presented on an n-dimensional grid (n>/=1) and there exists some correlations among neighboring data points within a pattern. For a fully-interconnected feedforward net, no such correlation information is embedded into the architecture. Consequently, the correlations can only be extracted through sufficient amount of network training. With the proposed algorithm, a smoothing constraint is incorporated into the objective function of backpropagation to reflect the neighborhood correlations and to seek those solutions that have smooth connection weights. Experiments were performed on problems of waveform classification, multifont alphanumeric character recognition, and handwritten numeral recognition. The results indicate that (1) networks trained with the algorithm do have smooth connection weights, and (2) they generalize better.  相似文献   
999.
The problem of model selection, or determination of the number of hidden units, can be approached statistically, by generalizing Akaike's information criterion (AIC) to be applicable to unfaithful (i.e., unrealizable) models with general loss criteria including regularization terms. The relation between the training error and the generalization error is studied in terms of the number of the training examples and the complexity of a network which reduces to the number of parameters in the ordinary statistical theory of AIC. This relation leads to a new network information criterion which is useful for selecting the optimal network model based on a given training set.  相似文献   
1000.
This paper describes several loop transformation techniques for extracting parallelism from nested loop structures. Nested loops can then be scheduled to run in parallel so that execution time is minimized. One technique is called selective cycle shrinking, and the other is called true dependence cycle shrinking. It is shown how selective shrinking is related to linear scheduling of nested loops and how true dependence shrinking is related to conflict-free mappings of higher dimensional algorithms into lower dimensional processor arrays. Methods are proposed in this paper to find the selective and true dependence shrinkings with minimum total execution time by applying the techniques of finding optimal linear schedules and optimal and conflict-free mappings proposed by W. Shang and A.B. Fortes  相似文献   
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