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61.
In this paper, the axisymmetric crack problem in a non-homogeneous interfacial region between two homogeneous half-spaces is considered. It is assumed that the shear modulus varies continuously between that of the two half-spaces; and the shear modulus for the interface region is approximated by = 0 emz. By using Hankel transform technique the problem is reduced to a pair of singular integral equations. The solutions of the problem are obtained for different material combinations and loading conditions; and modes I and II stress intensity factors, and the direction of a probable crack growth are calculated.  相似文献   
62.
This paper presents the use of place/transition petri nets (PNs) for the recognition and evaluation of complex multi-agent activities. The PNs were built automatically from the activity templates that are routinely used by experts to encode domain-specific knowledge. The PNs were built in such a way that they encoded the complex temporal relations between the individual activity actions. We extended the original PN formalism to handle the propagation of evidence using net tokens. The evaluation of the spatial and temporal properties of the actions was carried out using trajectory-based action detectors and probabilistic models of the action durations. The presented approach was evaluated using several examples of real basketball activities. The obtained experimental results suggest that this approach can be used to determine the type of activity that a team has performed as well as the stage at which the activity ended.  相似文献   
63.
This paper describes a user study on the benefits and drawbacks of simultaneous spatial sounds in auditory interfaces for visually impaired and blind computer users. Two different auditory interfaces in spatial and non-spatial condition were proposed to represent the hierarchical menu structure of a simple word processing application. In the horizontal interface, the sound sources or the menu items were located in the horizontal plane on a virtual ring surrounding the user’s head, while the sound sources in the vertical interface were aligned one above the other in front of the user. In the vertical interface, the central pitch of the sound sources at different elevations was changed in order to improve the otherwise relatively low localization performance in the vertical dimension. The interaction with the interfaces was based on a standard computer keyboard for input and a pair of studio headphones for output. Twelve blind or visually impaired test subjects were asked to perform ten different word processing tasks within four experiment conditions. Task completion times, navigation performance, overall satisfaction and cognitive workload were evaluated. The initial hypothesis, i.e. that the spatial auditory interfaces with multiple simultaneous sounds should prove to be faster and more efficient than non-spatial ones, was not confirmed. On the contrary—spatial auditory interfaces proved to be significantly slower due to the high cognitive workload and temporal demand. The majority of users did in fact finish tasks with less navigation and key pressing; however, they required much more time. They reported the spatial auditory interfaces to be hard to use for a longer period of time due to the high temporal and mental demand, especially with regards to the comprehension of multiple simultaneous sounds. The comparison between the horizontal and vertical interface showed no significant differences between the two. It is important to point out that all participants were novice users of the system; therefore it is possible that the overall performance could change with a more extensive use of the interfaces and an increased number of trials or experiments sets. Our interviews with visually impaired and blind computer users showed that they are used to sharing their auditory channel in order to perform multiple simultaneous tasks such as listening to the radio, talking to somebody, using the computer, etc. As the perception of multiple simultaneous sounds requires the entire capacity of the auditory channel and total concentration of the listener, it does therefore not enable such multitasking.  相似文献   
64.
Flood disasters are the most common natural risk and tremendous efforts are spent to improve their simulation and management. However, simulation-based investigation of actions that can be taken in case of flood emergencies is rarely done. This is in part due to the lack of a comprehensive framework which integrates and facilitates these efforts. In this paper, we tackle several problems which are related to steering a flood simulation. One issue is related to uncertainty. We need to account for uncertain knowledge about the environment, such as levee-breach locations. Furthermore, the steering process has to reveal how these uncertainties in the boundary conditions affect the confidence in the simulation outcome. Another important problem is that the simulation setup is often hidden in a black-box. We expose system internals and show that simulation steering can be comprehensible at the same time. This is important because the domain expert needs to be able to modify the simulation setup in order to include local knowledge and experience. In the proposed solution, users steer parameter studies through the World Lines interface to account for input uncertainties. The transport of steering information to the underlying data-flow components is handled by a novel meta-flow. The meta-flow is an extension to a standard data-flow network, comprising additional nodes and ropes to abstract parameter control. The meta-flow has a visual representation to inform the user about which control operations happen. Finally, we present the idea to use the data-flow diagram itself for visualizing steering information and simulation results. We discuss a case-study in collaboration with a domain expert who proposes different actions to protect a virtual city from imminent flooding. The key to choosing the best response strategy is the ability to compare different regions of the parameter space while retaining an understanding of what is happening inside the data-flow system.  相似文献   
65.
This paper shows that breaking the barrier of 1 triangle/clock rasterization rate for microtriangles in modern GPU architectures in an efficient way is possible. The fixed throughput of the special purpose culling and triangle setup stages of the classic pipeline limits the GPU scalability to rasterize many triangles in parallel when these cover very few pixels. In contrast, the shader core counts and increasing GFLOPs in modern GPUs clearly suggests parallelizing this computation entirely across multiple shader threads, making use of the powerful wide-ALU instructions. In this paper, we present a very efficient SIMD-like rasterization code targeted at very small triangles that scales very well with the number of shader cores and has higher performance than traditional edge equation based algorithms. We have extended the ATTILA GPU shader ISA (del Barrioet al. in IEEE International Symposium on Performance Analysis of Systems and Software, pp. 231–241, 2006) with two fixed point instructions to meet the rasterization precision requirement. This paper also introduces a novel subpixel Bounding Box size optimization that adjusts the bounds much more finely, which is critical for small triangles, and doubles the 2×2-pixel stamp test efficiency. The proposed shader rasterization program can run on top of the original pixel shader program in such a way that selected fragments are rasterized, attribute interpolated and pixel shaded in the same pass. Our results show that our technique yields better performance than a classic rasterizer at 8 or more shader cores, with speedups as high as 4× for 16 shader cores.  相似文献   
66.
In this paper, we describe the first practical application of two methods, which bridge the gap between the non-expert user and machine learning models. The first is a method for explaining classifiers’ predictions, which provides the user with additional information about the decision-making process of a classifier. The second is a reliability estimation methodology for regression predictions, which helps the users to decide to what extent to trust a particular prediction. Both methods are successfully applied to a novel breast cancer recurrence prediction data set and the results are evaluated by expert oncologists.  相似文献   
67.
We investigated intrinsic noise in plasmonic sensors caused by adsorption and desorption of gaseous analytes on the sensor surface. We analyzed a general situation when there is a larger number of different analyte species. We applied our model to calculate various analyte mixtures, including some environmental pollutants, toxic and dangerous substances. The spectral density of mean square refractive index fluctuations follows a dependence similar to that of generation-recombination noise in photodetectors, flat at lower frequencies and sharply decreasing at higher. Some of the calculated noise levels are well within the detection range of conventional surface plasmon resonance sensors. An AD noise peak is observed in temperature dependence of mean square refractive index fluctuations, thus sensor operating temperature may be optimized to obtain larger signal to noise ratio. A significant property of AD noise is its rise with the decreasing plasmon sensor area, which means that it will be even more pronounced in modern nanoplasmonic devices. Our consideration is valid both for conventional surface plasmon resonance devices and for general nanoplasmonic devices.  相似文献   
68.
Sustainable supply chain management (SSCM) provides economic, social end environmental requirements in material and service flows occurring between suppliers, manufacturers and customers. SSCM structure is considered as a prerequisite for a sustainable success. Thus designing an effective SCM structure provides competitive advantages for the companies. In order to achieve an effective design of this structure, it is possible to apply quality function deployment (QFD) approach which is successfully applied as an effective product and system development tool. This study presents a decision framework where analytic network process (ANP) integrated QFD and zero-one goal programming (ZOGP) models are used in order to determine the design requirements which are more effective in achieving a sustainable supply chain (SSC). The first phase of the QFD is the house of quality (HOQ) which transforms customer requirements into product design requirements. In this study, after determining the sustainability requirements named customer requirements (CRs) and design requirements (DRs) of a SSC, ANP is employed to determine the importance levels in the HOQ considering the interrelationships among the DRs and CRs. Furthermore ZOGP approach is used to take into account different objectives of the problem. The proposed method is applied through a case study and obtained results are discussed.  相似文献   
69.
In this study, a novel OFF-set based direct-cover Exact Minimization Algorithm (EMA) is proposed for single-output Boolean functions represented in a sum-of-products form. To obtain the complete set of prime implicants covering the given Target Minterm (ON-minterm), the proposed method uses OFF-cubes (OFF-minterms) expanded by this Target Minterm. The amount of temporary results produced by this method does not exceed the size of the OFF-set. In order to achieve the goal of this study, which is to make faster computations, logic operations were used instead of the standard operations. Expansion OFF-cubes, commutative absorption operations and intersection operations are realized by logic operations for fast computation. The proposed minimization method is tested on several classes of benchmarks and then compared with the ESPRESSO algorithm. The results show that the proposed algorithm obtains more accurate and faster results than ESPRESSO does.  相似文献   
70.
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